Colonizing as OPM/Strange Nations: 1.5

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.268
18.942
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
The fleet basing rights of old won't work. So, what's a good way into the new world now? You have two:

As OPMs:

- Take a nation in the new world out, then deliberately lose your capitol in the old world. This requires diptech 3 and quest for new world only, though you will want to load up on cogs because it's a 1 way trip for them from many positions.

As any European Nation:

- Declare on one of the Irish minors. Get Connaught, diplo tech 7, and the 3rd exploration idea. This gives you 412 colonial range. The two island provinces in Greenland are 407 and 403 from Connaught respectively.
- Alternatively, you can buy a colonial range boosting diplomat, and reach the NA mainland directly at diplo 7 from Connaught.
- If you conquer two Irish Minors and release one as a vassal, you will be able to core the adjacent province (this might or might not require you having made a claim; haven't tested). This means that literally anybody who can ship forces there can core Connaught and reach the new world at diplo 7. For many nations, however, they'd be able to core that regadless.

Strategy for hitting Dip 7 quickly:

- Take the first 3 ideas while at diplo tech 3 immediately. This reduces future costs.
- After that, store up close to 999 points in dip tech before teching, EXCEPT at 7, where you take it ASAP. You want to double-tap 6 --> 7 as short as possible. This reduces the overall monarch point cost.

Here we are, in 1488, despite running most of the time at a DIP income of 2 from leader and 1 from an advisor:



Knights are well en route to the new world. Do try to ally someone to help vs England. I picked up Castille in this case (picture is a bit cut off; new graphics drivers on new comp that I'm sorting. England DoW me and Spain took over as leader + pulled in Portugal; their navy lost and they wound up releasing Wales due to the massive war score fail of never managing to land on Ireland with a conquest CB).

1488 is a bit later than Portugal and Spain can manage, but far earlier than anybody managed in NA and more importantly, will thoroughly blast the AI's pace to reach the United States. If you beeline the Carribean you could be a serious player there with this route.
 
Last edited:

somanite

Mad Pride Activist
48 Badges
Dec 2, 2013
52
36
  • Victoria 2: Heart of Darkness
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
- If you conquer two Irish Minors and release one as a vassal, you will be able to core the adjacent province (this might or might not require you having made a claim; haven't tested). This means that literally anybody who can ship forces there can core Connaught and reach the new world at diplo 7. For many nations, however, they'd be able to core that regadless.

Are vassals intended to give coring range to their overlords (if that's what's happening here)? Seems sort of odd for that to be the case given the current state of affairs with regards to Fleet Basing Rights.

Thank you for working this out though. The Cypriot conquest of the Isles can now continue in 1.5!
 

MyNameIsOmali

Second Lieutenant
64 Badges
Mar 6, 2012
104
0
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Semper Fi
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
Hey, for OPM conquering a OPM in the Americas and then losing your old world capital capital, how do you core your new capital? It says "this province is 99999 away from the closest unblockaded core port" or something like that
 

Yar987

Corporal
67 Badges
Feb 23, 2012
46
0
  • Crusader Kings II
  • Cities in Motion
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Necroids
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Divine Wind
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Impire
  • Europa Universalis IV: Res Publica
  • War of the Roses
  • 500k Club
  • Cities: Skylines
Are vassals intended to give coring range to their overlords (if that's what's happening here)? Seems sort of odd for that to be the case given the current state of affairs with regards to Fleet Basing Rights.

Thank you for working this out though. The Cypriot conquest of the Isles can now continue in 1.5!


I think that they are supposed to, since the last patch purposely made it possible to core next to your CN's province.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.268
18.942
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Hey, for OPM conquering a OPM in the Americas and then losing your old world capital capital, how do you core your new capital? It says "this province is 99999 away from the closest unblockaded core port" or something like that

Fabricate a claim on an adjacent province and take it. You can then core both.