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Owen

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Originally posted by Onslaught
I think this should be rephrased, or else we'll see United States of New Russia become a rather popular alternative...

I think it should be "unless you have a shipyard or a land connection with the province in question".
But if you have a land connection with an uncolonised province, then you are a frontier nation, by definition.
 

unmerged(5822)

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Originally posted by DarthMaur
They had too small population to really colonize a lot, and it isn't reflected in game. Still, it would require changing trading posts to something else than colonists.

*cough* Merchants *cough*
 

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Originally posted by Owen
But if you have a land connection with an uncolonised province, then you are a frontier nation, by definition.

Yes, but with the other phrasing you would also be able to send the colonists to areas which you lack a land connection with...
 

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Originally posted by Mowers
5000 is massive and causes significant problems for Ireland for example.

I would suggest that if a population gets to around 1500 then it ought to be imposible to change the culture.

Alternatively there could be a culminative reduction, like so.

For every multiple of 100 head of population there is a reduction in % chance in colonising a province. This would be 4%.

So if the success rate was normally 60% and it was 800 population then you would have a 28% chance of success.

Once a population reaches 1500 then the culture can no longer change but colonists may be added without a reduction bonus.

The cost to add colonists to a province which is not your culture would be multiplied by a factor of 3.

It should not influence colonization a bit. Right now we have Spain colonizing Martinique and island around there like mad so to make other competition here impossible.

1500 is still reachable, 5000 is only reachable for CoTs and for intensive colonization. Maybe 3000 would be a good compromise for starters?:)
 

Owen

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Originally posted by Onslaught
Yes, but with the other phrasing you would also be able to send the colonists to areas which you lack a land connection with...
Ah, yes, I see what you mean Onslaught.
 

DPS

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I haven't gotten 1.07 yet, but in it (or one of the betas, there have been so many coming out so quickly that I havent kept good track of them) isn't the a limit on how many colonies you can have (below 700 population) that's tied to your monarch's administration rating? That should slow down colonization a good bit right there. I think we should see how this change actually plays before we do anything else to slow down colonization. Some of the other suggestions seem too extreme to me. Doing multiple thing at once to cut down on ahistorical early colony building may end up have to large an impact.
 
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Mowers

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Originally posted by DPS
I haven't gotten 1.07 yet, but in it (or one of the betas, there have been so many coming out so quickly that I havent kept good track of them) isn't the a limit on how many colonies you can have (below 700 population) that's tied to your monarch's administration rating? That should slow down colonization a good bit right there. I think we should see how this change actually plays before we do anything else to slow down colonization. Some of the other suggestions seem too extreme to me. Doing multiple thing at once to cut down on ahistorical early colony building may end up have to large an impact.

Tried and tested and it made little difference. The Eastern seaboard of america still gets colonised by 1530.

Such is the lure of colonisation that a more radical solution is now required.
 

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Well 5 cents

Sacking capitals should not give any maps at all. Where does this idea come from that sacking a capital automatically gives maps? Most likely they would never even find maps nor have the idea to look for them in the first place.
Maybe just for game sake, give it 10% chance in sacking a capital, nothing more.
That also makes a good navy better, as that would be the only way to steal maps. I would love this working.
Well of course I know why its there, is so that when at war you can conquered the entire enemy. Well that is not really the problem of the enemy is it? If you cant conquer more then 50%, because you don’t know anymore - well to bad for you !
How can you expect to be able to conquer a nation you don’t even know about????

For those nation that does not have a chance at navies, introduce the option of buying maps, or trading maps for provinces, armies, money, prestige (relation), vassals, alliances and even explores!. Not entirely historical, but a good fun spectrum for the game.

Colonization itself is already fully solvable via the ai files, and introduction of hardcoded ‘blocks’ degrades the very purpose of the ai files themselves. That is not only counter productive, that is too silly.
 

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Originally posted by Mowers
5000 is massive and causes significant problems for Ireland for example.

I would suggest that if a population gets to around 1500 then it ought to be imposible to change the culture.

Alternatively there could be a culminative reduction, like so.

For every multiple of 100 head of population there is a reduction in % chance in colonising a province. This would be 4%.

So if the success rate was normally 60% and it was 800 population then you would have a 28% chance of success.

Once a population reaches 1500 then the culture can no longer change but colonists may be added without a reduction bonus.

The cost to add colonists to a province which is not your culture would be multiplied by a factor of 3.
Well, that is the reason why this change was only meant to be for Americas and few other areas which historically changed culture. In Europe and most of Asia, if not all of it, you could even add colonists to 700 pop province and it wouldn't change anything (except population, obviously)

Preferably, in Asia, even colonizing empty province would not change culture. Its silly enough to have anglosaxon Sri Lanka or Iberian Goa already...

I also think that the fact 5000 is such a high number is good-colonial wars would be waged at last, since it is so hard to achieve 5000 pop.

if coupled with less quickly rising income from colonies, it would made them less fire-and-forget things, hopefully.
 
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Elijah

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Maybe this is a bit off base, but what about, in colonies, when you send a missionary it not only changes religion but also culture. At first it sounds a bit silly, but when you think about it the process of conversion wasn't merely religion, it was indoctrination of language, art, cultural mores and attitudes, etc. so it isnt completely unreasonable. More importantly, I think it would work well within the game engine: narrowminded intolerant nations would be more able to change large areas than tolerant, innovative ones. Also changing culture would be A) slow and B) expensive but very doable if one wanted, especially with smaller colonies. This would make it alot more desirable to take that CoT from someone knowing that even if it will cost you 1000D you can convert it to your culture and religion... Anyways maybe its not a good idea but I dont think sending 100 people to a 4000 person colony to change culture is a better one.
 

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Originally posted by Onslaught
I think this should be rephrased, or else we'll see United States of New Russia become a rather popular alternative...

I think it should be "unless you have a shipyard or a land connection with the province in question".

I also think that colonization of provinces with a land connection (read: Russia in Siberia) should not require any colonists at all; the current tradepost penalty, coupled with the fairly big colony costs, would serve as a much better limitation on Russian expansion. We would also have a situation where reasonable dp mechanics don't hurt or boost Russian colonization in silly ways; overseas colonization is very different from colonizing your backyard, after all... (Russia should not benefit from having a shipyard, nor should it suffer for being very land-oriented, since their naval power had absolutely nothing to do with their ability to expand into Siberia).

I think it is about time that land-oriented and sea-oriented colonization were separated; mixing them only creates a mess.

The man got a point here!
 

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Originally posted by TheArchduke
It should not influence colonization a bit. Right now we have Spain colonizing Martinique and island around there like mad so to make other competition here impossible.

1500 is still reachable, 5000 is only reachable for CoTs and for intensive colonization. Maybe 3000 would be a good compromise for starters?:)


you are completely forgetting provinces with native population to start with, allready putting it at 3000 or over, provinces that in reality did change culture, or atleast become dominated by other culture.

Yes there are issues with say ireland, but couldn't one say that for example northern ireland is not gaelic all the way anymore(there are many english settlers)? I do agree though that if somehow this could be limited to colonial areas it would be great(excluding europe or something).
 

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Originally posted by Elijah
Maybe this is a bit off base, but what about, in colonies, when you send a missionary it not only changes religion but also culture. At first it sounds a bit silly, but when you think about it the process of conversion wasn't merely religion, it was indoctrination of language, art, cultural mores and attitudes, etc. so it isnt completely unreasonable. More importantly, I think it would work well within the game engine: narrowminded intolerant nations would be more able to change large areas than tolerant, innovative ones. Also changing culture would be A) slow and B) expensive but very doable if one wanted, especially with smaller colonies. This would make it alot more desirable to take that CoT from someone knowing that even if it will cost you 1000D you can convert it to your culture and religion... Anyways maybe its not a good idea but I dont think sending 100 people to a 4000 person colony to change culture is a better one.

yes I agree it would be the best solution if you were able to convert any previously pagan or uncolonized province with a missionary to your culture even after it has been previously converted, or colonized.


Also plundering capital should give you a number of ducats from the opponents treasury maybe? that would be a good idea I think, maybe somehow reduce the map gain but give some other bonus so its actually worth it still to plunder it, like it was in reality :)

But as I said before, I don't think changing maps from plunder is a good idea unless you at the same time make taking colonies from other nations in the future easier, because otherwise it deadlocks the game and destroys any chance other nations have for colonization if the leading nations decide they want it all now since none can do anything about it.
 

TheArchduke

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And on a sidenote Ulster was colonized...
Check later scenarios.
 

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Originally posted by Elijah
Maybe this is a bit off base, but what about, in colonies, when you send a missionary it not only changes religion but also culture. At first it sounds a bit silly, but when you think about it the process of conversion wasn't merely religion, it was indoctrination of language, art, cultural mores and attitudes, etc. so it isnt completely unreasonable. More importantly, I think it would work well within the game engine: narrowminded intolerant nations would be more able to change large areas than tolerant, innovative ones. Also changing culture would be A) slow and B) expensive but very doable if one wanted, especially with smaller colonies. This would make it alot more desirable to take that CoT from someone knowing that even if it will cost you 1000D you can convert it to your culture and religion... Anyways maybe its not a good idea but I dont think sending 100 people to a 4000 person colony to change culture is a better one.
I also though about missionaries changing culture, but i see two problems:

1)you only can send missionary to non-state religion province. Thus, catholic France can't change culture of Iberian catholic colonies. A big issue, IMHO.

2)Too costly. Coupled with low percentage from non-state culture missionary, and higher cost for non-linked provinces, its way too costly to change culture in small colonies.
 

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Originally posted by RedPhoenix
you are completely forgetting provinces with native population to start with, allready putting it at 3000 or over, provinces that in reality did change culture, or atleast become dominated by other culture.

Yes there are issues with say ireland, but couldn't one say that for example northern ireland is not gaelic all the way anymore(there are many english settlers)? I do agree though that if somehow this could be limited to colonial areas it would be great(excluding europe or something).
Check my first post in the thread it. We are not forgetting it:

1)Native provinces already can change culture by missionaries, and now also by colonists

2)I also proposed reworking native populations a bit, primairly lowering them so they won't pass 5000 mark too early. (can't see a reason why 5000 is too high. The ability to change colonial cultures is good thing, IMHO)

(apart from Aztecs&stuff, it seems, which would still have to be governed by missionaries. Although i would prefer to see either their population cut down to 700 or so in every American city, including Tenochtitlan, or some implementation of European diseases cutting down city populations of Native states)


Ireland we already explained, as it would be limited to colonial areas. And Irish city population is underrepresented, too, afaik, so it could be avoided by raising it.
 

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Originally posted by RedPhoenix
yes I agree it would be the best solution if you were able to convert any previously pagan or uncolonized province with a missionary to your culture even after it has been previously converted, or colonized.
Now, thats interesting... i'll include it in my first post.
 

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Originally posted by DarthMaur
Now, thats interesting... i'll include it in my first post.

I disagree. I think when you reached over 5000 culture should be permanent.
And Maur don´t triple post.:)
 

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Yes in order for it to work you would have to be able to 'convert' the same religion provs. I was going to mention that but had to get back to work here and just sent off the message as it was. As for being too expensive....a 700 population prov would be what maybe 175D? even at a 30% conversion rate that would be ~550 D to on average to convert. Thats about the price of building up your own colony from scratch so not unreasonable imo. And this way ANY colony could conceivably be converted: even that 10,000 pop CoT that you stole from the dutch could be converted for 2-3k ducats or such...
 

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Originally posted by TheArchduke
I disagree. I think when you reached over 5000 culture should be permanent.
And Maur don´t triple post.:)

I don't see why colonial provinces should be permanent, they were often not regarded as so integral as continental posessions in europe. And many new colonists would of arrived from the new owner anyway, and people from other culture would either assimilate or leave.
 
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