same objections as stated before. How is the game able to know the difference between the areas. Why not include indonesia, India, whole (colonizable) Africa?Originally posted by DarthMaur
[*]problem: Too stable colonial empires. Almost no colonies change hands in wars.
Solutions:
-Make colonists in America/Siberia/Cape/Australia(plus few small islands like St Helena, etc) change culture and religion every time, even above 700 population
enhancement:rework populations of native states there and provincial natives themselves.
-Decrease BB cost of acquiring colonies to 0.25-0.5 in both offensive and defensive wars.
No real good solution as it will also hamper the early colonizers Portugal and Spain.[*]problem:Too early colonization.
Solutions:
1)Make colonists available when country either has shipyard or is frontier country. Move Shipyard tech requirement up to naval tech 18-26. Delete English shipyard from Anglia COT or move it to some future event.
-problem with trading posts. possible fixes include:
making TP uses merchants not colonists.
instead of colonists beign available, colonization attempt succes is decreased to 1% if country don't have shipyard or is not frontier country.
2)Placing colonists requires infra 4-5
-problem-no early colonization at all, even Spanish/Portuguese.
3)Introduce big penalty to certain areas/climates which decreases with time, so effectively areas become available for colonization (not including TP) in sequence-first Carraibean, and so on.
4)decrease the amount of population added to colony by 50-75% in XVI, by 25-50% in XVII centuries.
5)decrease the number of colonists in early centuries. Either by percentage or constant numbers (like -75% in XVI century, or -3 in XVI century)
good idea[*]problem:colonies are too profitable too early.
Solution:
Instead of quick increase in production/trade/tax capacity of colony (reaching half of max at 600 pop)
Population/Trade&Production values.
100 = 1/6
700 = 2/6
1500 = 3/6
2800 = 4/6
4000 = 5/6
5000 = 6/6
Tax income modified by -50% prior to colony city having 5000 population.
[*]problem:country size/population don't affect how much can it colonize.
Solutions:
1)modify number of available colonists by sum of manpower of all owned provinces you have landlink to.
2)modify number of available colonists by countrysize.
problem-colonists number is affected by colonies, too.
3)modify number of available colonists by manpower.
problem-will be affected by quality slider. Also, non-state culture provinces will contribute, too, which can either be good or bad.
general problems-TP shouldn't be affected. Same fix as above, making TP with merchants not colonists.
Isn't this already factored in with the cost of sending a colonist. not every nation can afford to send 4 colonists a year and keep up on all other stuff (tech investment, war etc)