• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

_Astolph_

Second Lieutenant
Feb 9, 2004
178
1
Hi,
I'm a newbie playing a game with Portugal using last patch and last beta, but colonization is annoying me. Are that "success percentages" correct? I am asking this because the colonization of Fernando Pó, Pernambuco and Ciskei were difficult.

For example, i had to send 6 colonists to estabilish a trading post at Ciskei. The success rate was 45%, so, if i remember statistcs from school well, the chance of this happens is:

0.55 * 0.55 * 0.55 * 0.55 * 0.55 * 100 = 5% !!

This makes me mad. Am i THAT unlucky? Note that similar things happened to other attempts of colonization. I don't believe this success percentage is correct...

Regards
 

Freebot

Manos, the Hands of Fate
14 Badges
Jun 3, 2003
1.514
328
Visit site
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: Pre-order
Improbable does not equal impossible. Also, the random number generator in EUII seems to be "trendy."

Edit: 5% is a 1 in 20 chance. Therefore, this should be a fairly common occurence.
 
Last edited:

JaxomCA

Major
15 Badges
Jan 21, 2004
537
64
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
_Astolph_ said:
Hi,
For example, i had to send 6 colonists to estabilish a trading post at Ciskei. The success rate was 45%, so, if i remember statistcs from school well, the chance of this happens is:

0.55 * 0.55 * 0.55 * 0.55 * 0.55 * 100 = 5% !!

This is an often misused concept of probability. Each colonisation event is an independent event, in this case slightly less than 1 chance on 2 to succeed. The fact that you failed in the previous, or 100 previous attempts has no impact on your next attempt.

Now that is true only for truly random events. A computer random number generator is not random. It follows a precise algorithm to generate a number. Unless a new seed is provided, each number is completely dependant on the previous results but not in the statistical sense of increasing probabilities.

We can't tell whether the RNG is re-seeded during the game, but it is certainly re-seeded when you load the game. So if I get too many consecutives annoying failures, I load from the autosave or even the previous autosave if nothing much has happened in the world during those 2 years. This guarentees a new seed, which may or may not produce a bad streak.
 
Feb 12, 2004
4.656
0
JaxomCA said:
This is an often misused concept of probability. Each colonisation event is an independent event, in this case slightly less than 1 chance on 2 to succeed. The fact that you failed in the previous, or 100 previous attempts has no impact on your next attempt.

Now that is true only for truly random events. A computer random number generator is not random. It follows a precise algorithm to generate a number. Unless a new seed is provided, each number is completely dependant on the previous results but not in the statistical sense of increasing probabilities.

We can't tell whether the RNG is re-seeded during the game, but it is certainly re-seeded when you load the game. So if I get too many consecutives annoying failures, I load from the autosave or even the previous autosave if nothing much has happened in the world during those 2 years. This guarentees a new seed, which may or may not produce a bad streak.

It's true that dice don't have memory, but what Alstoph said is that there was only a 1 in 20 probability he would fail 5 attemps in a row. His formula is then correct, because in a group of 20 players, only one would normally end up with no TP (and about less than 1 would end up with a lvl 5 TP).

What you say is only true for a focused view. On a larger scale, probabilities are pretty well balanced. In other words, probabilities are only good for analizing after a large set of events, not at predicting the outcome of a single one.
 

Castellon

★Paradox Forum Manager★
Administrator
Paradox Staff
110 Badges
Mar 12, 2002
43.217
1.812
  • Europa Universalis IV
  • 200k Club
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Humble Paradox Bundle
  • Paradox Order
IIRC that shows in the displayed percentage.
Thus the members who complain about the 1% chance to colonize a province. ;)
 

unmerged(3825)

Second Lieutenant
May 14, 2001
189
0
Visit site
IIRC, there are modifiers on the success percentage, as well. I could be wrong, but I think monarch admin skill is one modifier (could be pos or neg), and there are positive modifiers for army in the province, conquistador in the province, and explorer in the port of the province. It seems to me that religion and stability may have some impact as well, but I'm really not sure about that.

Bottom line, I don't think you can look at the percentage alone and assume that it tells the whole story.
 

Castellon

★Paradox Forum Manager★
Administrator
Paradox Staff
110 Badges
Mar 12, 2002
43.217
1.812
  • Europa Universalis IV
  • 200k Club
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Humble Paradox Bundle
  • Paradox Order
But the percentage does reflect all calculations. ;)
See the FAQ for details.
 

unmerged(7225)

Captain
Jan 8, 2002
353
0
Visit site
Armies don't affect the % chance of establishing, but they do protect the fledgling colony from native revolts; preventing the natives from destroying or damaging a <700 pop colony. Thus, in the second order, they DO help establish colonies. I _ALWAYS_ station an army anywhere I try to establish a colony if the aggressiveness is medium or better and I want to incorporate the natives. Armies DEFINATELY help these situation.