Replacing the province block with something like this does not work, it changes all of the icons for the various religions down 1 after catholic and you always get the colonist for provinces of this religion. What am I doing wrong here?Code:province = { stability_cost = 20 colonists = 0.1 modifier = { factor = 0 NOT = { AND = { owner = religion = THIS owner = primary_culture = THIS } } } }
Presumably;
1) "modifier" is not a recognised key word for "province"
2) even if it were, as you write it it's unclear what the modifier would be referring to in this case - there is no link between the colonist bonus and the modifier.
What MIGHT work is just give a bonus colonist for EVERY province (ie. your code without the modifier - assuming it's possible to gain colonists per province), and give a corresponding PENALTY for non-state-religion provinces.