You're using a fallacious argument to imply that I am only arguing for selective change. I only highlighted this specific area of concern, but I have broader concerns for all Natives as-depicted in the game-we-have.Let me ask you something. As is, what do you think of the gameplay for African tribes that never had any contact with the Europeans until the end of the game (like the ones around Lake Victoria)? Why do they get an entire different treatment than the natives?
If you want to defend realism, by all means do it, but why should it be selectively applied to some nations only? I may be wrong but I think this is one of the points that TheMeInTeam is trying to make; NA natives are one of the few starts which forces you to wait before you can catch up with the rest of the world. Other tags that could be considered technologically backwards for this time period don't have to go through any hoops and can just Dev for institutions.
Hell, what about the three Siberian nations?
Solution? Nerf them all, as many of these have the same/same issues as North American Natives, but --
The Colonization period of the Americas, specifically, is a highlight of this game. You have entire Idea categories (Exploration and Expansion) dedicated toward revealing the map and colonizing unclaimed provinces, with the potential for Colonial Nations to form. The game is centered on Europe, as the title implies - Europa Universalis, so this is a Euro-Centric game regardless the many DLCs and updates over many years, that have provided alternative starting options and focus. This time period featured a race to the Americas by European nations, and the going Player Base trends toward game setup conditions using a European-located nation.
Attempts at equalization in the Americas just happens to be the most noticeable Design and Implementation error in-game, not just because of expectations for EU4, but expectations of EU as an entire game series, from onset of the first EU game in October 2000. If the core concept of a Europa Universalis game has changed to a global-equivalence game with highly unrealistic, unhistorical Game Setup/Options, then that new game should not be titled Europa Universalis, but something else (and categorized within Fantasy Games).
Edit, and for Reference as a Foundational discussion point: Here is a description of the original Europa Universalis game released in October 2000:
- Europa Universalis lets the player take control of one of seven European nations (others are available in different scenarios) from 1492 to 1801, expanding its power through military might, diplomacy, and colonial wealth. The game takes place on a map divided into 3,633 provinces, and proceeds in a pausable real time format.
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