I am trying to get all my 12 colonists to 100 comfort with the art store.
I am running a diner, art store and parks to satisfy all their interests. All are non-specialized, none of them have traits that add any interests except fit, which they can satisfy in parks.
I run into 2 problems:
First, it seems some of them, simply refuse to visit the art store. 6 sols later and 2 of them still have never been there. I have tried this art store thing a few times now and each time it's the same. Some just wont visit it even though they have the shopping interest. On this run, one of them even has only 2 interests, shopping and social. Is it truly random, or are they programmed to have some of their interests be stronger than others, making them visit the same place over and over again ?
Second: I have 12 citizens. 2 buildings have a worker in all shifts. So at all times, at least 2 are working. Yet sometimes i get complaints the diner is full and they cant get their social interest and/or have to eat an unprepared meal. How is this even possible when 2 out of 12 are on the job at all times and there's 10 seats in the diner ? Even if that were not the case and they weren't working. If they would pursue their interest at a random part of the day, it would be insanely unlikely for 11 out 12 to go to the diner at the same time. Now i could understand everyone wanting to use the diner at dinner time. It is however rather contradictory with what all the guides write about only needing a diner, infirmary and grocer for 50 people. But those 2 working guys wanting to visit the diner during work....
Oh, i do have 2 children in the dome, but those cant possibly be filling the spots can they ? I can't even select them in any of the screens that monitor colonists, its like they dont exist for the most part. (which is really weird actually, the colonist screen has an age group filter where you can select children, but you simply dont get to see them.)
I am running a diner, art store and parks to satisfy all their interests. All are non-specialized, none of them have traits that add any interests except fit, which they can satisfy in parks.
I run into 2 problems:
First, it seems some of them, simply refuse to visit the art store. 6 sols later and 2 of them still have never been there. I have tried this art store thing a few times now and each time it's the same. Some just wont visit it even though they have the shopping interest. On this run, one of them even has only 2 interests, shopping and social. Is it truly random, or are they programmed to have some of their interests be stronger than others, making them visit the same place over and over again ?
Second: I have 12 citizens. 2 buildings have a worker in all shifts. So at all times, at least 2 are working. Yet sometimes i get complaints the diner is full and they cant get their social interest and/or have to eat an unprepared meal. How is this even possible when 2 out of 12 are on the job at all times and there's 10 seats in the diner ? Even if that were not the case and they weren't working. If they would pursue their interest at a random part of the day, it would be insanely unlikely for 11 out 12 to go to the diner at the same time. Now i could understand everyone wanting to use the diner at dinner time. It is however rather contradictory with what all the guides write about only needing a diner, infirmary and grocer for 50 people. But those 2 working guys wanting to visit the diner during work....
Oh, i do have 2 children in the dome, but those cant possibly be filling the spots can they ? I can't even select them in any of the screens that monitor colonists, its like they dont exist for the most part. (which is really weird actually, the colonist screen has an age group filter where you can select children, but you simply dont get to see them.)