Surviving the Aftermath Bug List
Build 1.2.0.5239
Updated: Friday, December 6, 2019
Quick report after latest update. Progress on previously reported bugs primarily.
Unable to test newest developments as of yet due to critical bugs involving inability to load saved game.
[NP] - Indicates no progess in correcting
- Ignored or untested at present
[P] - Progress in correcting issue
[R] - Resolved, no issues
Critical Bugs
-------------
1) "Run in place" - Two levels. [NP]
A) At random moments a colonist will become stuck. Status screen may show "going thru door" message or other ("walking" or "running" being most common). This condition will usually correct itself after a few minutes.
B) After game load from save, ALL colonist will be frozen in place either doing the "run in place" behavior or showing "working." All attempts to avoid have failed. These include: Fresh reset of machine just prior to launch/load of game. Saving game while in World view. Removing all colonists from work locations - all showing as carriers - prior to save.
2) Save Game Disabled - If the "run in place" bug has triggered, game cannot be saved (sorry for ommitting this earlier!).
3) Endless Work Bug - Workers in building will become stuck in "work" phase until starving to death. In screenshot included, 2nd work assigned to Fishing building again stuck in "work phase, in spite of being unassigned to building, and even if build was demolished.
4) Game will crash roughly 25% of the time when attempting to load saved game.
Less Critical Bugs
------------------
1) "Vanishing" harvested crops [R] - Crops from fields vanish after harvesting as they do not show up in Food Storage buildings, General Storage, Gate, etc. Totals for those harvested do appear under "food" category of status bar and colonists - most of the time - are able to find them to consume.
2) Picky Eater Syndrome - Trait gained by colonist after surviving the "genetic" illness. Early game will only consume berries or other foods found on World map. If none are present (Food Storage buildings, Gate, etc.) they will rapidly starve to death. Can apparently eat various Meals prepared in Cookhouse provided they have been unlocked and are available.
Annoyances
----------
1) Loss of large exclamation point (!) indicator when Specialists regain action points.
2) Better indication of when refugees are at gate. General complaint about pop up list showing under status bar area at left top. Newbie to game would not know how to dismiss those that can be removed (right-click with mouse) or tutorial messages quickly becoming overwhelmed & confused. Maybe a different icon showing in World Map indicator, like a ?, to indicate a choice needs to be made (for refugees)?
3) Lack of names for seeds either in field setup (description for crop) or when offered as trade item. This was present before but not clear why it was dropped.
4) Fog - not an annoyance for me so much, although I've seen others complaining. (I like the fog as it is a realistic transition between cooler air at nighttime to daytime.) Many things in game do make siting for new construction difficult; such as disasters (meteor shower, pandemic, and so forth). A keyboard toggle, like that for the zoom view change, could be offered for those highly annoyed by the fog. Would hate to see such applied to "disaster" screen effects as those are an intrinsic part of the game.
Suggestions
-----------
1) More "weather" effects/challenges; such as tornadoes, floods, avalanches, and so forth. Maybe buildings catching on fire... Just some ideas!
My own hardware setup
---------------------
Alienware 17 R5
NVIDIA(R) GeForce(R) GTX 1080 OC with 8GB GDDR5X
Windows 10 Home 64bit English
8th Generation Intel(R) Core(TM) i7-8750H
32GB (2x16GB) DDR4 2666MHz
17.3 inch FHD (1920 x 1080) 60Hz IPS Anti-Glare 300-nits NVIDIA G-SYNC Enabled