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This bug got mostly solved with the latest update(s) for me. Now I get the occasional bug that someone runs in place for a while but they stop after a bit. And only once I got the bug that everyone freezes, but then a single reload solved everything.
 
I saved after a fallout warning and I have the running place bug. I have not run into the problem but once and then a reload fixed it. The save of the fallout warning reloading and restarting the game did not fix the issue... I assume it has to do with saving with 1 day before a fallout.
 
well, i encountered strange situation with latest patch. my colonist manytimes got stuck and refuse to do anything and stupidly die. but if i save game , quit and reload it, they become unstuck.
and very bad thing is, they are geting stuck more times than in previous versions.
 
for me is: every new game that i saved and try to reload and play, the colonist will be stuck and won't budge. it quite frustrating that you have to either make a new game or just ignore till the bug is fixed
 
Hi, could you post your save files and output logs here, if you have colonists stuck after save and load? They can be found in
%USERPROFILE%\AppData\LocalLow\Iceflake Studios\Surviving the Aftermath\output_log.txt
Documents\Paradox Interactive\Surviving the Aftermath\SaveGames
That way we can try to identify the problem.
 
I have not played it since (waiting on the update). I usually do not have this problem. I do test runs this is the second one I was trying without roads to see if there was conflicts with roads and stuck people.

I have noticed that having fun gives the running in place bug ( with and without roads). Did not have the stuck problem without roads, but then people would freeze and run in place after deleting a medical tent. Let me know if it runs for you, it will run for a few minutes (the people) then start the running place (bug where the people die from starving and what not).
 

Attachments

  • testrun2.save
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Surviving the Aftermath Bug List
Build 1.2.0.5239
Updated: Friday, December 6, 2019

Quick report after latest update. Progress on previously reported bugs primarily.

Unable to test newest developments as of yet due to critical bugs involving inability to load saved game.

[NP] - Indicates no progess in correcting
- Ignored or untested at present
[P] - Progress in correcting issue
[R] - Resolved, no issues


Critical Bugs
-------------
1) "Run in place" - Two levels. [NP]
A) At random moments a colonist will become stuck. Status screen may show "going thru door" message or other ("walking" or "running" being most common). This condition will usually correct itself after a few minutes.
B) After game load from save, ALL colonist will be frozen in place either doing the "run in place" behavior or showing "working." All attempts to avoid have failed. These include: Fresh reset of machine just prior to launch/load of game. Saving game while in World view. Removing all colonists from work locations - all showing as carriers - prior to save.
2) Save Game Disabled - If the "run in place" bug has triggered, game cannot be saved (sorry for ommitting this earlier!).
3) Endless Work Bug - Workers in building will become stuck in "work" phase until starving to death. In screenshot included, 2nd work assigned to Fishing building again stuck in "work phase, in spite of being unassigned to building, and even if build was demolished.
4) Game will crash roughly 25% of the time when attempting to load saved game.

Less Critical Bugs
------------------
1) "Vanishing" harvested crops [R] - Crops from fields vanish after harvesting as they do not show up in Food Storage buildings, General Storage, Gate, etc. Totals for those harvested do appear under "food" category of status bar and colonists - most of the time - are able to find them to consume.
2) Picky Eater Syndrome - Trait gained by colonist after surviving the "genetic" illness. Early game will only consume berries or other foods found on World map. If none are present (Food Storage buildings, Gate, etc.) they will rapidly starve to death. Can apparently eat various Meals prepared in Cookhouse provided they have been unlocked and are available.

Annoyances
----------
1) Loss of large exclamation point (!) indicator when Specialists regain action points.
2) Better indication of when refugees are at gate. General complaint about pop up list showing under status bar area at left top. Newbie to game would not know how to dismiss those that can be removed (right-click with mouse) or tutorial messages quickly becoming overwhelmed & confused. Maybe a different icon showing in World Map indicator, like a ?, to indicate a choice needs to be made (for refugees)?
3) Lack of names for seeds either in field setup (description for crop) or when offered as trade item. This was present before but not clear why it was dropped.
4) Fog - not an annoyance for me so much, although I've seen others complaining. (I like the fog as it is a realistic transition between cooler air at nighttime to daytime.) Many things in game do make siting for new construction difficult; such as disasters (meteor shower, pandemic, and so forth). A keyboard toggle, like that for the zoom view change, could be offered for those highly annoyed by the fog. Would hate to see such applied to "disaster" screen effects as those are an intrinsic part of the game.

Suggestions
-----------
1) More "weather" effects/challenges; such as tornadoes, floods, avalanches, and so forth. Maybe buildings catching on fire... Just some ideas!

My own hardware setup
---------------------
Alienware 17 R5
NVIDIA(R) GeForce(R) GTX 1080 OC with 8GB GDDR5X
Windows 10 Home 64bit English
8th Generation Intel(R) Core(TM) i7-8750H
32GB (2x16GB) DDR4 2666MHz
17.3 inch FHD (1920 x 1080) 60Hz IPS Anti-Glare 300-nits NVIDIA G-SYNC Enabled
 

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  • 2019-12-06_03-24-14.save
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I've been having this same issue (not surprising), but it also froze my new colonists when I tried to create a new game. I exited, opened load games saw one called UserReport, loaded it, and everything fine now. W/E.
 
1/11/20 - around day 65 had a pandemic arrive after that the food stores would never go back to anything manageable everyone just kept starving. Lost about 35 colonists to this. Food tried to stabilize after that I saw like 65 food in the stores. *Note I have 4 fishers 4 large fields 2 medium and 3 small as well as 1-2 trappers a mill and a bakery a cookhouse and a messhall 2 general storage facilties one almost full the 2nd empty approximately 140 colonists at one time. Quit game after like a 8 hour session and couldnt get the food to balance

Additionally I noticed a few menus began occasionally (50% of the time) not having all options on them. Such as Move Workspace, and messhall select meal type to make, and accept different types of resources on stockpiles and storages

1/12/20 - Loaded game all colonists stuck in place. quit reloaded several times no success. Bug reported. Uploading file here
 

Attachments

  • output_log.txt
    3,5 MB · Views: 12
@TxGamer Thank you for reporting this! Do you still have the save file? If you could post that to us, it would help a lot. It can be found in
Documents\Paradox Interactive\Surviving the Aftermath\SaveGames
 
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I just bought the game a few days ago, made it day 74 and now everyone is stuck running in place. No mods being used. Affects all saved games and creating a new game too. Is there a fix for this yet?
 
this is the error thats showing up constantly in the logs

NullReferenceException: Object reference not set to an instance of an object
at Aftermath.Sim.CityManager.GetAlivePeople () [0x00006] in <0fa840a7c6424f688b5d3085d9cd8639>:0
at Aftermath.Binding.SessionBinding.RefreshManual () [0x0000b] in <0fa840a7c6424f688b5d3085d9cd8639>:0
at Aftermath.Sim.SessionManager.IceEngine.IRenderListener.FrameUpdate () [0x00059] in <0fa840a7c6424f688b5d3085d9cd8639>:0
at IceEngine.UpdateManager._Update (System.Single delta) [0x00081] in <a2b9c4f8d7f74b739eb9d319cfeecf8a>:0
at IceEngine.ScreenManager.Update () [0x0000a] in <a2b9c4f8d7f74b739eb9d319cfeecf8a>:0

(Filename: <0fa840a7c6424f688b5d3085d9cd8639> Line: 0)