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Giacomo1405

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Yeah, that's why I'm going to try France -> US game. Should be pretty OP :)

What does the colonial-continental authonomy cap of the natives do to make the US stronger then before?
only the fact that they get more provinces, but nothing to do with minum authomy cap...
 

TheDarkMaster

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well, in RL, the europeans did managed those land better and more efficiently then the natives...

for players who relocate out of europe: that's an exploit that always needed a nerf, so it's only good that you get a malus when you do that... (the huge power-boost that came with relocation, for OPM like the bretons, irish, etc... always made no sense, and it's still way too good)...

What about cases where the European nation is essentially forced into exile onto their colonies? Like Portugal did historically into Brazil. Also with the natives, historically they didn't Westernize, so should they still be penalized in this way if they do?
 

Myrten

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What does the colonial-continental authonomy cap of the natives do to make the US stronger then before?
only the fact that they get more provinces, but nothing to do with minum authomy cap...
There are like 2 times more provinces there and US has no cap. It already had very high production income before and now it can be over the roof.
 

Giacomo1405

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What about cases where the European nation is essentially forced into exile onto their colonies? Like Portugal did historically into Brazil. Also with the natives, historically they didn't Westernize, so should they still be penalized in this way if they do?

Portugal was a temporary thing, wasn't it? the capital relocation in EUIV dosen't represent that sice there is no way to reverse it...
I believe that (since the unit pips have been reworked) westernization should be completly removed from EUIV... westernization is for VII timeline... ( i believe you should be able to do things that didn't happen in history but not thing that are not historically plausible and couldn't have ever happened, like researching everything 50% faster so i'll get on the moon by endgame or aztec conquest of europe... probably the moon thing is more plausible then the aztec one)
 

TheDarkMaster

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Portugal was a temporary thing, wasn't it? the capital relocation in EUIV dosen't represent that sice there is no way to reverse it...
I believe that (since the unit pips have been reworked) westernization should be completly removed from EUIV... westernization is for VII timeline... ( i believe you should be able to do things that didn't happen in history but not thing that are not historically plausible and couldn't have ever happened, like researching everything 50% faster so i'll get on the moon by endgame or aztec conquest of europe... probably the moon thing is more plausible then the aztec one)

The King didn't want to actually go back, and only did so in the end because the nobles in Portugal where getting annoyed at having an overseas ruler. Basically high autonomy and unrest, which was undone by going back.

Actually, this does make me think of one thing that's really silly, which is if you relocate to Eurasia as a native american. Would be much more profitable then staying in the New world since you wouldn't be limited by 50% autonomy in most of your provinces.
 

Ralepozozaxe

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Actually, this does make me think of one thing that's really silly, which is if you relocate to Eurasia as a native american. Would be much more profitable then staying in the New world since you wouldn't be limited by 50% autonomy in most of your provinces.

No wonder the sunset invasion happened. The Aztecs just wanted better autonomy in their provinces.

I like whoever thought up the slowly gain your autonomy over 50 years idea, that would make this change okay with me.
 

TheDarkMaster

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Oh yeah, also new strategy to replace capital moving to new world:
-Play as any colonizing nation
-Create CN as soon as possible
-Release and play as CN immediately after it forms by raising tariffs 10 times (250 adm)
-Enjoy unrestricted continental colonization
 

Myrten

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Oh yeah, also new strategy to replace capital moving to new world:
-Play as any colonizing nation
-Create CN as soon as possible
-Release and play as CN immediately after it forms by raising tariffs 10 times (250 adm)
-Enjoy unrestricted continental colonization
Actually there is a release and play as colonial nation button, no need to raise tariffs :D
 

Kyoumen

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ANSWER THIS THEN.

I am playing Iroquois. I colonize the eastern seaboard area, specifically from about chesapeake to manhattan. (The Most Valuable.)

I get 50% on everything forever. BUT a european 'conquers' it and suddenly it's "fun" and they get less penalty? OR WHAT?


You are looking at it purely from a european perspective, and the POINT of the fact that it nerfs ROTW is that it nerfs ROTW.

AOW is lauded as being a boost to ROTW, and then i see this, and i feel like I might as well call it straight up Europa Genocidalis: Simulation of Slaughter.

Your points are all very fine and good, but IRRELEVANT.

Iroquois should get full benefit from colonies that are 1 province from their capital. If you don't agree, I'm sorry, but you clearly don't plan to play anyone but Europowers.

I've played more games as north american natives than games in all of Europe combined (and the only reason I play in Western Europe at all is there's some fun idea sets and DHEs there, like the Ambrosian Republic). I disagree with you.

Disagreeing with you does not make anyone Eurocentrist, racist, or anything else. It means they disagree.

Here is the cold, hard fact: the old system of colonisation made it possible to be wildly more powerful than was reasonable as any African, American or Asian native country. It was not realistic - it was not even possible. And talking about CNs being able to reach 0% autonomy is pointless, because CNs colonise at the speed of lol so except in player hands they cannot try to become the USA two centuries early (even in player hands they're pretty painfully slow - colonising the other continent as say Inca and then returning to conquer the original as a CN will not be nearly as easy, fun, or powerful as people seem to think).

As for the late game scenario when CNs are more powerful and able to make better use of the land once they've seized it, thus giving them formidable monetary and manpower advantages over native states... well, that is actually what happened in real life. Native states could and did acquit themselves well in many, many cases against the American colonial nations, but couldn't actually follow up successes or easily absorb failures due precisely to the fact that their manpower pools were tiny (and this was true even for large native confederations, the closest real life equivalent to a player-run large native state). Plus, the native population was still being hit by various epidemics periodically, which again would actually justify a permanent malus against native colonisers for biological reasons that cannot be realistically changed in EUIV's timeframe.

Complaining "but I can change history" ignores that you can in the game, too. It will still be very possible to have a powerful, viable native state that controls large chunks of one or both of the American continents. It will just not be completely fricking trivial like it is right now. And it is trivial. I am not a master of the game but I have lost as a North American native like once ever, to an unusually aggressive and potent Spain which had not only unified, but conquered Portugal and had a collapsed France next door. Every other time I have efficiently limited European colonisation on my own continent, sealing off the coasts and only letting at most a single 5-province CN form (this means the Euro power, no longer adjacent to you, is less hostile and a 5-province CN is pathetically weak). Teching up is easy, Westernising is doable, you can get powerful Euro allies to help keep others off your back, and meanwhile you continue to fill up the continent and grow ever more powerful.

And it's even easier with Asian countries that can rather easily survive without Westernising. Manchu, Korea or Japan can colonise and crush Ming like a bug, every time, long before Russia gets there. And once you've got the money and forcelimits from taking most of China, Russia will never threaten you. Then you take the whole Pacific, mostly at full base-tax and productivity, while spreading into India, also at full basetax and productivity (due to capital connection). This change won't even stop that (I look forward to a Manchu game with their new setup), but it does make it, again, less trivial and reflects the reality that Manchu taking provinces in China was far, far more lucrative than spreading out further into the steppes.

Now, I agree (and so did Wiz) that it is desirable to have a way to reduce that malus, over time, at a cost (reflecting population migration, urbanisation, steady incorporation into power structures). But it isn't wrong to not have it, there is a very real problem even prior to the introduction of a massive boost in provinces to colonise with how easy it is to become vastly powerful as a native coloniser.

Also on that note, how does migration work with this autonomy system>???

Migration isn't colonisation, so it doesn't affect it. Wiz already said this. This actually gives more point to staying a migrating tribe for awhile to reach a sufficiently rich "home base" province, as opposed to stoppping and colonising as soon as possible.
 

Taterthomp2

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My problem is, it makes colonizing the land a BOON for western enemies, as much as a trouble for you and your tiny resource pool. a 30 province native american reformed westernized nation, will esitally be a 15.5 (half off of everything but the starter province) province empire, but then joe english comes along and conquers it and over time, they end up with 30 provinces to the dot, without having to colonize them, simply because they can march a super stack with a lucky nations conquistador through your land. EVEN IF YOU HAVE PEACEFULLY DEVELOPED THOSE PROVINCES for TWO HUNDRED YEARS? (i didnt have a single war with a european until 1720s (thats 280 years) and was reformed and westernized and still lost a huge tract of my coastline in a single war, to a stack i was 175% the size of, with 120k manpower reserves meaningless because i could not build troops fast enough to consolidate into an army anyways before getting wiped out as little 2 stacks by their roving butcher battalion. >_>

but, whatever. Above post helped me think through it.


also, this brings up a fair point of: CONQUERING OTHER NATIVES?

its essentially a better game plan BY FAR to wait for others to colonize then steal their fully colonized cities in conquests. New NA strategy? I'm sorry but no matter how you slice the cookie, that exploit is ridiculous.

There should either be a way to decrease it (even if very very slowly, or through monarch point spending slowly over time (like westernization even)
 
Last edited:

TheMeInTeam

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Here is the cold, hard fact: the old system of colonisation made it possible to be wildly more powerful than was reasonable as any African, American or Asian native country. It was not realistic - it was not even possible. And talking about CNs being able to reach 0% autonomy is pointless, because CNs colonise at the speed of lol so except in player hands they cannot try to become the USA two centuries early (even in player hands they're pretty painfully slow - colonising the other continent as say Inca and then returning to conquer the original as a CN will not be nearly as easy, fun, or powerful as people seem to think).

The cold, hard fact is that any nation in the game can do historically impossible things in player hands. That is not a valid basis to nerf any one nation specifically, because it applies to all of them without exception.

It certainly does not, in a vacuum, validate nerfing nations that are already weaker than many alternatives on average.
 

Stategem161803

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its essentially a better game plan BY FAR to wait for others to colonize then steal their fully colonized cities in conquests. New NA strategy? I'm sorry but no matter how you slice the cookie, that exploit is ridiculous.

I wouldn't call that an exploit so much as a long period of boredom followed by a longer period of tediousness ending in never wanting to play natives again.

It also wouldn't work. I'm pretty sure all uncolonized colonizable provinces get tagged in 1444 and, no matter what, anyone who owns it gets 50% min autonomy unless they are a CN or former CN. I'm sure some people (*cough DDRJake) will find ways around it, but its still not a good idea.
 

Kyoumen

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My problem is, it makes colonizing the land a BOON for western enemies, as much as a trouble for you and your tiny resource pool. a 30 province native american reformed westernized nation, will esitally be a 15.5 (half off of everything but the starter province) province empire, but then joe english comes along and conquers it and over time, they end up with 30 provinces to the dot, without having to colonize them, simply because they can march a super stack with a lucky nations conquistador through your land. EVEN IF YOU HAVE PEACEFULLY DEVELOPED THOSE PROVINCES for TWO HUNDRED YEARS? (i didnt have a single war with a european until 1720s (thats 280 years) and was reformed and westernized and still lost a huge tract of my coastline in a single war, to a stack i was 175% the size of, with 120k manpower reserves meaningless because i could not build troops fast enough to consolidate into an army anyways before getting wiped out as little 2 stacks by their roving butcher battalion. >_>

That is unusual (powerful colonising England, wtf? ;p), but arguably it should be possible with the situation you described. Honestly, I do that to the AI all the time. Crush their main army, then seige with a secondary army while keeping my first wandering around with a high-maneuver general to ruthlessly smite attempts at raising reinforcements.

I'm surprised you lost so badly, though. Do you remember what the military tech differential was? Euro units are strongest late in the game, but the AI is so bad at overseas invasions it doesn't bother me overmuch. Still, that sounds like you could still come back by allying with a potent English foe (like France or Spain, if the game's gone anything resembling usual) and then seize back your territory while they're occupied in Europe.

but, whatever. Above post helped me think through it.

Allow me to mention that it's cool you're being reasonable and not totally dogmatic about this. I do understand sensitivity towards seeming to underpower not-Europe comparative to Europe in the game, I've had lots of complaints about it myself. Just this particular change does make sense to me (with, in the future, some tweaks mostly so in later game you can fully "incorporate" provinces at an opportunity cost of spending resources you could have used for other things).

also, this brings up a fair point of: CONQUERING OTHER NATIVES?

its essentially a better game plan BY FAR to wait for others to colonize then steal their fully colonized cities in conquests. New NA strategy? I'm sorry but no matter how you slice the cookie, that exploit is ridiculous.

Realistically, though, is that going to be viable to exploit? The AI natives don't colonise that aggressively (and the OPMs don't often do it at all) and I suspect taking 50% autonomy colonies will remain 50% autonomy for you as well. You could plan to beat up CNs and take their territory (of course, you probably have to wait until THEY put it down to 0% autonomy, which will take awhile), but that's easier said than done. In theory, the more you let them colonise, the richer the reward, but in reality, the more they colonise the harder it is to beat them up and take their stuff.

I mean, sure, DDRJake could probably take over all of the Americas from an OPM that moves to the West Coast and waits until 1650, but the game isn't balanced against him. :)

There should either be a way to decrease it (even if very very slowly, or through monarch point spending slowly over time (like westernization even)

That we agree on; I think incorporating territories fully should be a resource sink you can prioritise. Probably using admin points (and money?), reflecting the opportunity cost of developing the frontier versus taking and coring already developed territories from someone else. It'll also lead to players likely prioritising certain provinces for it due to their greater potential (Manhattan, or Rio del Plata, or such), while leaving the 1 base tax wool-producing scrubland undeveloped, which I think is actually nicely realistic (simulating power centres and significant cities/trade points) and is a mechanic I'd actually like to see available for distant overseas colonies as well - you can thus develop your overseas enclaves and try to make them more lucrative and formidable, much as some countries did in real life.

After all, if I want to pour money and effort into making Goa, or Taiwan, or Ceylon into powerful, rich, modernised extensions of my homeland to serve as nerve centres of my overseas empire, increase their productive output and help me capture more trade, then why not?
 

Kyoumen

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The cold, hard fact is that any nation in the game can do historically impossible things in player hands. That is not a valid basis to nerf any one nation specifically, because it applies to all of them without exception.

It's not nerfing any one nation specifically. It is nerfing same-continent and land colonisation, which is something most countries in the game can do (including European ones if they choose to displace Russia, though there's only a few that's more viable and less "quirky game idea" for).

It certainly does not, in a vacuum, validate nerfing nations that are already weaker than many alternatives on average.

And which nations would those be, compared to which alternatives? Every single country with easy access to same-continent colonisation is trivial to outperform their real-life success with. Every single one, without exception. Be it American natives, be it African natives, be it Korea, be it Brunei. If you have easy access to same-continent colonisation, you then have easy access to something that makes you a major power if not a superpower by the time Europeans show up and literally nothing except some early game attacks by more powerful local rivals can or will stop you.
 

TheChronoMaster

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Really, I think the LA minimum is probably to represent sparse population density in those territories...but that's just my interpretation. Most same continent colonizer candidates either didn't have the manpower, administrative capability, or willingness to rule larger chunks of land.
 

TheDarkMaster

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What about this suggestion?

1) All colonies complete with 90% minimum local autonomy.
2) This minimum value slowly decreases over time, eventually disappearing after 90-180 years.
3) When a CN is created, their capital instantly drops to 0% min and actual local autonomy. The rest of their starting provinces automatically lose 50% of this min local autonomy.
4) CNs have a tradition that causes their min local autonomy in colonies to drop faster then other nations, say it only takes 45 years for the minimum to disappear.

This makes it so that there is a real insentive to create CNs, but also makes it more appealing to conquer land rather then colonize it when on the same continent.
 

Kyoumen

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What about this suggestion?

1) All colonies complete with 90% minimum local autonomy.

This, and other suggestions like it, will basically kill playing OPM natives, though (including the new Siberian ones). It's already a struggle to get the first few provinces colonised so that you have sufficient tax base to be able to pay for more. If you only get 10% and it takes a century or more to vanish, it's no longer really viable to do at all and their only real early gameplay is hoping to jump someone else when they're weak enough for your tiny army to grab something.
 

TheDarkMaster

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This, and other suggestions like it, will basically kill playing OPM natives, though (including the new Siberian ones). It's already a struggle to get the first few provinces colonised so that you have sufficient tax base to be able to pay for more. If you only get 10% and it takes a century or more to vanish, it's no longer really viable to do at all and their only real early gameplay is hoping to jump someone else when they're weak enough for your tiny army to grab something.

Natives are already pretty strong from their special native buildings, could those be balanced to give enough cash to make colonizing less painful? Alternatively, what if tiny natives got a bonus/tradition that makes colonizing less expensive for them?