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Alluton

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Feb 8, 2013
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I'm fighting a war against england with colonialism casus belli. I have occupied several of their colonies bordering mine. However it seems I can only demand one colony, the original target of the casus belli, in the peace deal. Is there something I am missing? Or am I really limited to demand colonies one at the time?( Feels EXTREMELY unefficient)
 

TheBloke

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Are you/were you so threatened by England that you needed to be in a coalition? Or were you just trying it out for a modicum of extra protection?

I can't really imagine ever joining a coalition against another nation; maybe only if I was playing a very small, weak nation, the target was an aggressive blob that hated me, and I couldn't get sufficient allies for protection. In few circumstances, basically. I really regard it as a feature for the AI.

This thread being the reason why. Once you join, you can't leave for five years, nor at any point during which they or you are at war - which can conceivably stretch that five years to 10 or 15 if wars are being fought regularly by you or they or both. During which time you are hugely limited in what you can do against them, whether you are attacker or defender in any war against them. One might also forget to leave when you finally are able to (there's no popup when the term expires, I think)

I can't currently imagine being in a situation where I was in so much risk, which I couldn't prevent with alliances that I wanted anyway, that those limitations and annoyances were worthwhile.

I might be wrong, and would be interested to hear if other players do join coalitions. But my feeling currently is that coalitions are rarely worth bothering with.
 

zodium

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Are you/were you so threatened by England that you needed to be in a coalition? Or were you just trying it out for a modicum of extra protection?

I can't really imagine ever joining a coalition against another nation; maybe only if I was playing a very small, weak nation, the target was an aggressive blob that hated me, and I couldn't get sufficient allies for protection. In few circumstances, basically. I really regard it as a feature for the AI.

This thread being the reason why. Once you join, you can't leave for five years, nor at any point during which they or you are at war - which can conceivably stretch that five years to 10 or 15 if wars are being fought regularly by you or they or both. During which time you are hugely limited in what you can do against them, whether you are attacker or defender in any war against them. One might also forget to leave when you finally are able to (there's no popup when the term expires, I think)

I can't currently imagine being in a situation where I was in so much risk, which I couldn't prevent with alliances that I wanted anyway, that those limitations and annoyances were worthwhile.

I might be wrong, and would be interested to hear if other players do join coalitions. But my feeling currently is that coalitions are rarely worth bothering with.

It's extremely useful in the early game if you join a coalition against France or Austria that consists of the other. Quick and easy way to get someone else to expend their manpower and regiments to destroy their manpower and regiments.
 

TheBloke

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Well, the main reason for joining a coalition is the Coalition CB. As long as you prepare with enough claims you can take 10 provinces at only 15 AE.

It's extremely useful in the early game if you join a coalition against France or Austria that consists of the other. Quick and easy way to get someone else to expend their manpower and regiments to destroy their manpower and regiments.

Ooh, both excellent points. Thanks!

Regarding the CB, I was under the impression it only became available when the other party was a big bad AE monster, like the player normally is? Hence I'd never really considered it likely I could use it against an AI nation, even a blob. So in fact it's quite commonly available against the AI?
 

Xara

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I can't really imagine ever joining a coalition against another nation; maybe only if I was playing a very small, weak nation, the target was an aggressive blob that hated me, and I couldn't get sufficient allies for protection.

The Coalition CB gives 10% AE for annexing claimed provinces. It's by far the best CB to use to gain territory, IF there are others in it, IF you launch the attack, and IF you have claims, because you are limited to*only* claimed provinces, you may not annex or take anything else. Which is the problem the OP had - if you are in a coalition, this applies to any war you start, even if you're not using the coalition CB.
Once you join, you can't leave for five year

That doesn't apply to players.

It is like Christmas come early when a neighbor of yours ticks off everyone nearby.

Regarding the CB, I was under the impression it only became available when the other party was a big bad AE monster,

You can form or join one anytime you like. For the CB to become available, however, at least 3 independent (not subject) nations must be in a coalition against the nation, and I believe, also not currently at war or in a truce with them. So it's only going to happen if at least two other nations are angry.
 

TheBloke

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Wow, OK, thanks!

Let me go add this to that "Things you'd wish you'd known [or rather, actually taken the time to bother to research..]" thread.

I've seen several coalitions against potential targets, many of whom I could likely have forged claims on. I've had a mental block it seems, that it's an "AI feature".

Very nice to hear about the lack of 5 year limitation for player. And it seems that the CB is forthcoming much more readily than I thought. I'm sure I was told once it was AE specific, but clearly that was mistaken.

Can definitely think of plenty of ways to use this, methinks.
 

TheBloke

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This is all excellent. Big potential rewards but lots of limitations and conditions, requiring planning and working towards.

Just what I like :)

Thanks all!

To OP: clearly I was wrong on nearly all points, so carry on :)
 

zodium

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You do need a certain amount of aggressive expansion towards the target for the CB to become available, but I'm not sure how much anymore.

Looks like that amount is "any":

Code:
# Coalition CB
cb_super_badboy = {

	prerequisites = {	
		coalition_target = FROM
		NOT = { FROM = { is_in_coalition_war = yes } }
		num_of_coalition_members = 3
		has_opinion_modifier = {
			modifier = aggressive_expansion
			who = FROM
		}			
	}
	
	war_goal = take_capital_punitive
}

Quite low requirements, actually. I think I'll have to keep a closer eye on coalitions.