The game started as WW2 game, when colonial thing and troops were fading into past very fast, but now we have 1914 scenario and even earlier ones in mods.
Thinking about WW1 and German colonies, especially about war in Tanzania (and number of Belgian troops in Congo), I came to conclusion that current system misrepresents colonial situations entirely, but (IMO) small changes might improve situation considerably
- Germany must support their colonia troops loosing tons of convoys at the risk of lack of supplies - in history German colonist fought almost without support from their mothercountry, especially magical "supplies"
- high resilience of some of such units - in Tanzania Germans were able to last longer than war in Europe, sometimes just evading pursuing enemy
- size of units involved - colonial units usually were much smaller, and in majority included local troops with outdated weapons (even white weapons)
So I would propose to consider adding additional "colonial" unit type (asking for many types would be too much but: white militia, colonial infantry, cavalry, even colonial police (like garrison but with speed 1?)). Proposed units could be characterized by:
- no supply consumption
- much lower maximum strength (like 10 or 20 instead of 100)
- probably very low attack (normal or higher defense?)
- speed higher than corresponding "normal" units
- maybe even possibility to locally recruit up to that limited strength (slowly, in owned provs, without involving mothercountry manpower)
- possibility to "fade" or hide in bush (evade), e.g. if neigbouring "friendly" province is unoccupied or even occupied but without enemy presence, obviously not all the time and at will - however implementation of such would be problematic at least
Maybe such units could not be build, but would be created only by events or would exists from the scenario beginning?
Colonial rebels might use such unit types as well.
Thinking about WW1 and German colonies, especially about war in Tanzania (and number of Belgian troops in Congo), I came to conclusion that current system misrepresents colonial situations entirely, but (IMO) small changes might improve situation considerably
- Germany must support their colonia troops loosing tons of convoys at the risk of lack of supplies - in history German colonist fought almost without support from their mothercountry, especially magical "supplies"
- high resilience of some of such units - in Tanzania Germans were able to last longer than war in Europe, sometimes just evading pursuing enemy
- size of units involved - colonial units usually were much smaller, and in majority included local troops with outdated weapons (even white weapons)
So I would propose to consider adding additional "colonial" unit type (asking for many types would be too much but: white militia, colonial infantry, cavalry, even colonial police (like garrison but with speed 1?)). Proposed units could be characterized by:
- no supply consumption
- much lower maximum strength (like 10 or 20 instead of 100)
- probably very low attack (normal or higher defense?)
- speed higher than corresponding "normal" units
- maybe even possibility to locally recruit up to that limited strength (slowly, in owned provs, without involving mothercountry manpower)
- possibility to "fade" or hide in bush (evade), e.g. if neigbouring "friendly" province is unoccupied or even occupied but without enemy presence, obviously not all the time and at will - however implementation of such would be problematic at least
Maybe such units could not be build, but would be created only by events or would exists from the scenario beginning?
Colonial rebels might use such unit types as well.
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