First, when I'm talking about colonies I'm talking about overseas colonies, not Siberia.
1) Will EU4 distinguish between a heartland province and a colonial province?
Real life example. 7 years war, Britain beats France, takes French Canada. The French admit they are beaten and give up New France to the British. In EU3 game terms, Britain racks up infamy per province taken from the French, which is silly and ahistorical. The cessation of French Canada to Britain didn't lead to Europe seeing the UK as "dishonorable scum" and instant DOWs all over the place. I know infamy is removed in EU4 - but there needs to be a way to track which provinces are seen as an "inalienable" part of the patrimony and which are "merely" colonies. If the Brits tried to take chunks of metropolitan France in 1763 that would've caused a lot of indignation and irredentism for the French. Not so for Quebec. Ceding Quebec for the French King was like losing a distant cousin; if he had to cede huge tracts of mainland France to the UK, that would be like losing an arm and a leg! Similarly, when the truce expires, France should not try to DOW the UK immediately to reclaim Quebec. Revanchism should only exist for "inalienable" provinces.
If you take a colony from another country, it should not rack up infamy (or the new mechanic that tracks infamy, I don't know what they will use to keep track of "badness") at the same rate as taking a "heartland" province. I remember an EU3 game as Italy where I totally crushed France in Europe and all I wanted was their colonies in Brazil, which I had occupied as well. I open the peace screen and shock & horror, it costs 30 infamy to take their 10 provinces in Brazil! They declared war on me so there was no "colonialism" casus belli, hence 3 infamy per province.
How to keep track of what's a "heartland" and what's a "colonial" province? "Core" won't work because you can spend monarch points to core your colonies in the New World. Perhaps the "overseas" mechanic would work? Or maybe population of the province. If the latter, pop growth rates need to be somewhat historical so you don't get metropolises across the New World by game end.
2) Please introduce the concept of colonial wars. Colonial wars should be fought only in "colonial" provinces and the AI should be more willing to hand them over if they've been occupied for e.g. 5 years and if their navy is smaller than yours. European powers did take colonies from each other and it did not involve TOTAL WAR landing half a million men armies on the beaches of Normandy just to get France to cede Quebec to you. If the EU4 AI is anything like EU3, you'll have to occupy much of European France to get them to give you all of Quebec. The UK took the Dutch Cape colony without having to occupy Amsterdam to bring them to the table. Somehow, this has to be do-able in EU4's diplomacy model without assaulting the Netherlands in Europe. A solution would involve the game keeping track of "inalienable" and "colonial" provinces.
3) What do people think of the "seize colony" function in EU3? It's fun when you did it to the AI but it always struck me as gamey and arbitrary, province with population of 999, send my cavalry there, "seize" colony, it's mine hurrah. Province with population of 1,000, oops, gotta sign a peace treaty with them and rack up infamy. If the colonial war mechanic was introduced, EU4 can get rid of the "seize" function outright. When the AI is willing to come to the peace table, then and only then should colonies be handed out, just like the Treaty of Paris in 1763.
4) In EU3, if England conquers a pagan nation like Zimbabwe or Maya and convert them to its religion, they become English. Because the population of these provinces exceed 10,000, if say France takes these provinces from England, those provinces never convert to French - the assimilate colony decision in unavailable.
Two possible solutions - one is to monitor these provinces as colonial provinces and allow for a cultural assimilation decision, or introduce a "colonizer" subculture, e.g. "English colonial" or "French colonial". This models the rise of a new colonial culture group, mestizos and so on. At some point, Spaniards in Mexico, Colombia and Argentina started becoming Mexican, Colombian and Argentinian. If England convert a large pagan province, that province should flip to "English colonial" culture. If France conquers it, there ought to be a decision (after say 10-20 years) to change it to "French colonial" culture.
1) Will EU4 distinguish between a heartland province and a colonial province?
Real life example. 7 years war, Britain beats France, takes French Canada. The French admit they are beaten and give up New France to the British. In EU3 game terms, Britain racks up infamy per province taken from the French, which is silly and ahistorical. The cessation of French Canada to Britain didn't lead to Europe seeing the UK as "dishonorable scum" and instant DOWs all over the place. I know infamy is removed in EU4 - but there needs to be a way to track which provinces are seen as an "inalienable" part of the patrimony and which are "merely" colonies. If the Brits tried to take chunks of metropolitan France in 1763 that would've caused a lot of indignation and irredentism for the French. Not so for Quebec. Ceding Quebec for the French King was like losing a distant cousin; if he had to cede huge tracts of mainland France to the UK, that would be like losing an arm and a leg! Similarly, when the truce expires, France should not try to DOW the UK immediately to reclaim Quebec. Revanchism should only exist for "inalienable" provinces.
If you take a colony from another country, it should not rack up infamy (or the new mechanic that tracks infamy, I don't know what they will use to keep track of "badness") at the same rate as taking a "heartland" province. I remember an EU3 game as Italy where I totally crushed France in Europe and all I wanted was their colonies in Brazil, which I had occupied as well. I open the peace screen and shock & horror, it costs 30 infamy to take their 10 provinces in Brazil! They declared war on me so there was no "colonialism" casus belli, hence 3 infamy per province.
How to keep track of what's a "heartland" and what's a "colonial" province? "Core" won't work because you can spend monarch points to core your colonies in the New World. Perhaps the "overseas" mechanic would work? Or maybe population of the province. If the latter, pop growth rates need to be somewhat historical so you don't get metropolises across the New World by game end.
2) Please introduce the concept of colonial wars. Colonial wars should be fought only in "colonial" provinces and the AI should be more willing to hand them over if they've been occupied for e.g. 5 years and if their navy is smaller than yours. European powers did take colonies from each other and it did not involve TOTAL WAR landing half a million men armies on the beaches of Normandy just to get France to cede Quebec to you. If the EU4 AI is anything like EU3, you'll have to occupy much of European France to get them to give you all of Quebec. The UK took the Dutch Cape colony without having to occupy Amsterdam to bring them to the table. Somehow, this has to be do-able in EU4's diplomacy model without assaulting the Netherlands in Europe. A solution would involve the game keeping track of "inalienable" and "colonial" provinces.
3) What do people think of the "seize colony" function in EU3? It's fun when you did it to the AI but it always struck me as gamey and arbitrary, province with population of 999, send my cavalry there, "seize" colony, it's mine hurrah. Province with population of 1,000, oops, gotta sign a peace treaty with them and rack up infamy. If the colonial war mechanic was introduced, EU4 can get rid of the "seize" function outright. When the AI is willing to come to the peace table, then and only then should colonies be handed out, just like the Treaty of Paris in 1763.
4) In EU3, if England conquers a pagan nation like Zimbabwe or Maya and convert them to its religion, they become English. Because the population of these provinces exceed 10,000, if say France takes these provinces from England, those provinces never convert to French - the assimilate colony decision in unavailable.
Two possible solutions - one is to monitor these provinces as colonial provinces and allow for a cultural assimilation decision, or introduce a "colonizer" subculture, e.g. "English colonial" or "French colonial". This models the rise of a new colonial culture group, mestizos and so on. At some point, Spaniards in Mexico, Colombia and Argentina started becoming Mexican, Colombian and Argentinian. If England convert a large pagan province, that province should flip to "English colonial" culture. If France conquers it, there ought to be a decision (after say 10-20 years) to change it to "French colonial" culture.