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TheMeInTeam

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hmmm...Is it random or a function of the releasing power or a function of the scripted preferences?. I only did it one time, but I was ok with what I got.

AFAIK it's based on what the AI would have chosen for your starting country. If you are Spain or Portugal, they'll have a colonist. If you're Algiers, your colony will have utter trash for idea groups.
 

Carkasjak

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AFAIK it's based on what the AI would have chosen for your starting country. If you are Spain or Portugal, they'll have a colonist. If you're Algiers, your colony will have utter trash for idea groups.

I've attempted this as Portugal and got 3 idea groups without a colonist even then.
I don't know how the groups are chosen, but I've never had a good outcome.
 

Tom013

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I've attempted this as Portugal and got 3 idea groups without a colonist even then.
I don't know how the groups are chosen, but I've never had a good outcome.

It seems like the idea groups are a little too free-form to me as well. I have seen colonial nation ideas go all sorts of directions. I would like for any colonial nation with ANY open border to pick "Expansion" (or Exploration) as one of their first ideas. It just seems very appropriate for the colonial frontier, to spread out and push against the wilderness...
 

Imgran

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Plus getting a bunch of Canadian militia landing in the Netherlands to fight during the Seven Years war really seems a silly thing. (Even writing it seemed silly :p).

And yet Canada has a very long and proud tradition of supporting Britain in her wars, including wars on the European continent.
 

Carkasjak

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It seems like the idea groups are a little too free-form to me as well. I have seen colonial nation ideas go all sorts of directions. I would like for any colonial nation with ANY open border to pick "Expansion" (or Exploration) as one of their first ideas. It just seems very appropriate for the colonial frontier, to spread out and push against the wilderness...

I would love to be able to pick the idea groups myself, when I relase a colonial nation. Especially if I do it on the same day, or even during the same month as the fifth colony finishes and the nation is formed.
 

MiniaAr

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And yet Canada has a very long and proud tradition of supporting Britain in her wars, including wars on the European continent.
During EUIV period? Please enlighten me. ;)

It seems like the idea groups are a little too free-form to me as well. I have seen colonial nation ideas go all sorts of directions. I would like for any colonial nation with ANY open border to pick "Expansion" (or Exploration) as one of their first ideas. It just seems very appropriate for the colonial frontier, to spread out and push against the wilderness...
Completely agree with this, colonial nations should pick Expansion as an early idea group if they have empty lands at their border. New Spain, Brazil, the Thirteen Colonies, French Canada all had an extensive history of settling new lands around their core provinces.

They weren't explorer per se (even though you could argue they had "conquistadores" types of leader) and they have a "Terra Incognita adjacent to colonies is revealed" idea so not a real need for Exploration.
 

Tom013

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And yet Canada has a very long and proud tradition of supporting Britain in her wars, including wars on the European continent.

I've read about Canadian expeditionary forces fighting in Europe with the British army in the mid-1800s (e.g. Crimean War) but did it happen pre-1800?
 

petertel123

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I think this is a broken mechanic. My "Luck of the Irish" strategy is totally hosed as now my New World base is two fragmented colonial nations so moving my capital there is not going to happen. I don't see why these drastic mechanics changes are introduced with every release. What will 1.5 do to break the game?
colonial nations will not spawn on the same continent as your capital, if you move your capital before you have 5 overseas territories you can continue as usual
 

petertel123

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Not really, since the colonial nations start with bad idea groups already picked for you. They don't even have a colonist.
colonial nations will pick the idea groups that their coloniser would pick if it were a AI, so irish, scottish, english, breton, french, burgundian, portuguese, spanish, dutch, russian, granadan and norwegian colonies will eventually start colonising themselves
 

OhioAstro

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It's worth remembering that you could lock down the New World before colonial nations too. Some people like developing large, coherent empires. Shocking in an empire building game, I know, but it seems more than passing odd to define such things out of the range of the possible completely.
 

Tellurian

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My main issue with this as is the illogical infighting between states. Ok there was a lot of border friction between colonial states, but for neighboring colonial nations to declare war on mine when their masters and I are allies is irritating. This is made worse by the colonial states not telling you when they have been attacked (or when they are attacking), so by the time you notice and intervene the warscore is already massively negative, leaving you either fighting a losing war isolated or having your colonial nation annexed(and then adding to or forming another colonial nation for the other side).
 

EmiliuS

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The AI is too underdeveloped for CN to work properly.
+1
They don't behave well in wars in my opinion. Even if the enemy is in the new world often times the AI doesn't build transports and attack him.
 

Kljunas

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I like colonial nations because I always found strange how little distinction there was between mainland and colonial provinces. Like how Mexico was considered to be a core part of Spain in the same way Toledo was, or how a nation could lose all its territory in Europe and still exist because of its colonies (this isn't entirely solved yet though).

Also it makes colonial independence rebellions better because they now make sense in regards to the actual in game situation, instead of seeing for example a random Peru gain cores in both Spanish and Portuguese territory.
 

cholliman

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I think this is a broken mechanic. My "Luck of the Irish" strategy is totally hosed as now my New World base is two fragmented colonial nations so moving my capital there is not going to happen. I don't see why these drastic mechanics changes are introduced with every release. What will 1.5 do to break the game?

Your strategy still works, you just have to move your capital here before forming any colonial nations. If your capital is in the new world, you don't spawn colonial nations.
 

ThuderLizard2

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They don't behave well in wars in my opinion. Even if the enemy is in the new world often times the AI doesn't build transports and attack him.

My two Colonial Nations have done nothing so far. They have tons of ships and troops but don't so anything with them. Vassals are so much better.

Your strategy still works, you just have to move your capital here before forming any colonial nations. If your capital is in the new world, you don't spawn colonial nations
.

If I had know this before the auto formation!
 

Garak

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I have seen five of my current CNs to colonize. They're usually bigger ones like the ones in Mexico and Brazil colonial areas. They have never declared wars even though there are primitives next to them.



Oh, didn't know that. Thanks!

My colonial nations seem to have a fascination with declaring holy wars on the natives. I haven't seen them actively colonize, though.