There might be an Australia region soon (announced in the dev multiplayer stream)No Colonial Nations in Asia and Australia.
There might be an Australia region soon (announced in the dev multiplayer stream)No Colonial Nations in Asia and Australia.
It should be noted that colonial nations aren't suffering distant overseas penalties on their land, and I've seen a colonial nation be in the top 10 nations for income/troop compliment. So long as they don't break off (and it's not that hard to keep them) it adds a pretty enormous amount to a nation's strength.
CNs are great due to them being able to patrol their coasts and develop their own provinces, which decreases the need for me to "fly" around the world to micromanage everything everywhere. Their self development can bring in pretty nice amount of money even if they do take 50% of the trade power in their nodes, and also saves my monarch points.
The most annoying part about colonial nations are constant pop-ups about their governors. I have about ten CNs as Spain in my current MP game and it can become quite annoying to have to constantly click them when you much more important stuff to do, like fighting big wars in Europe. Especially since with that amount of CNs I rarely select any of the prestige penalty options as that would eat away my prestige pretty fast, so it's just a matter of clicking them away. Even so their liberty desire has never exceeded 20%. Not much point to increase tariffs as I am already far ahead of others in income. My superior navy can steal most of the Western Europe trade node's power etc.
I'd be willing to give up some trade power or tariffs if I could automate that annoying selection. Other option would simply be to increase the interval between choosing new governors.
I'm not sure if it is just me, but in my 1.4 Games i have never seen a CN doing anything. Not even colonize or declare wars. They are just there to give money.
If you increase their tariffs enough an event fires that will reduce their liberty desire and disable choosing governors.
The bad things about the colonial nations is that:
- You can't decide which territories belongs to a specific colonial nation
- They are worthless in wars, the Caribbeans just sit on their islands not moving a single army in my wars. Brazil can help a bit sometimes. AI stupidness.
You are entitled to your own opinions and strategies. They are however factually wrong and functionally inferior.These are just a few points that come to mind why colonizing the Americas is not rewarding. You don't have to agree with me and judging from your previous posts you won't but we are all entitled to our own opinions and strategies.
You are entitled to your own opinions and strategies. They are however factually wrong and functionally inferior.
Colonial nations are the most overpowered feature in this game.
These are not feelings.You might feel they're strong, but claims like that are rather outlandish.
+1 To this. It would totally make make sense to give Baja California or the Vancouver islands to your California colony, for example, but the game doesn't let you do that. There should be a little bit of overlap between colonial regions, although maybe one of the two regions would be preferred to prevent the game being unable to decide which new colonial nation to form
You might feel they're strong, but claims like that are rather outlandish.
These are not feelings.
...
I can link more games to drive my point through if you feel that it's necessary.
Easier to play as the colonial nation.Then move your capital before you get a colonial nation.
Easier to play as the colonial nation.
This.+1 To this. It would totally make make sense to give Baja California or the Vancouver islands to your California colony, for example, but the game doesn't let you do that. There should be a little bit of overlap between colonial regions, although maybe one of the two regions would be preferred to prevent the game being unable to decide which new colonial nation to form
I can link more games to drive my point through if you feel that it's necessary.
Of course, what kind of monster would you have had if you instead forced them to become a vassal then got them to that size?
Plus getting a bunch of Canadian militia landing in the Netherlands to fight during the Seven Years war really seems a silly thing. (Even writing it seemed sillyWell, this is multiplayer, so it's not the most viable strategy to attempt
Still, in singleplayer, they're even worse, because of how easy it is to lock down the new world for yourself.
I do disagree that colonial nations don't do anything abroad. They largely remove the need to actually defend your colonial empire, anyone trying to fight this Spanish player overseas would need to beat down 100kish Colonial troops that DO walk all the way from the tip of Argentina all the way up to USA if need be. With that being said, they don't colonize very well on their own, but with 1.5 fixing the inland colonial range bug, that's no longer needed. I don't really see what else they could do, I mean they fight their own wars against weak colonial neighbors, they even take protectorates.
The only thing you could possibly ask them to do beyond that would be to send aid to the motherland. If you tell their AI to do that, while keeping them in their current state, they'd be patently absurd.