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jayshirley

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I do not have any of the game expansions so I didn't read on those features. Have been playing my first game as Castille and am way ahead of Portugal in colonizing the New World. Except I just got that magical 5th colony in the Brazil region and lost all 5 to Castillan Brazil. After Wiki reading I understand what happened. But all that time and effort is basically wasted. Now I only get part of the income in tariffs and no longer have any control over what happens there.

So two questions:

1. Is there any point/enjoyment to colonization? Am I actually going to have to plan to have 4 or less colonies in each region to keep control over them? Aren't I just setting up a situation where I will eventually be fighting my own colonies in a war for independence, and have to waste precious time and resources?

2. Is this realistic? Did every group of colonies in the New World group together like the 13 colonies? I don't think so...
 

petertel123

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1 It's very easy to keep your colonies from rebelling at the cost of some prestige
2 yes because European countries had only limited control over their overseas colonies (because of the distance)
the upside is that they'll expand on their own (albeit slowly) and train forces of their own with which they occupy your enemies colonies during a war
you will get a part of their trade power (half IIRC) so you will still get a lot of trade income from the new world
colonies in asia and africa are not subject to colonial nations mechanics (although there are mods for that).
there are also mods that disable the colonial nations mechanic entirely
 
Last edited:

hwoosh

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Don't be so absurdly dramatic. That territory is still yours, you're still making a hefty income from it, you still get trade power from it, and you get extra troops and extra colonists from your colonial nation that you wouldn't have had in 1.3.
 

ThuderLizard2

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I think this is a broken mechanic. My "Luck of the Irish" strategy is totally hosed as now my New World base is two fragmented colonial nations so moving my capital there is not going to happen. I don't see why these drastic mechanics changes are introduced with every release. What will 1.5 do to break the game?
 

delpiero1234

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1. Is there any point/enjoyment to colonization?
Colonizing the Americas is boring, stupid and not rewarding. Basically it's a waste of resources. If you want to colonize then play as an Asian or African country and colonize Asia and Australia. No Colonial Nations in Asia and Australia :)
You could also colonize Siberia.
 

TheMeInTeam

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Don't be so absurdly dramatic. That territory is still yours, you're still making a hefty income from it, you still get trade power from it, and you get extra troops and extra colonists from your colonial nation that you wouldn't have had in 1.3.

Though with 601 day travel times to the interior, and colonial nations *not* having the same idea group choices of their master, they are broken. Try colonizing with Algiers, for example. Your colonial will take stupid crap ideas and never, ever be able to colonize or help you. At least if you're Castille or Portugal you can break them off, vassal them, and then they'll NOT take a 75% penalty to their colonization (WTF is up with that anyway) as well as help you at war.
 

Imgran

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I think this is a broken mechanic. My "Luck of the Irish" strategy is totally hosed as now my New World base is two fragmented colonial nations so moving my capital there is not going to happen. I don't see why these drastic mechanics changes are introduced with every release. What will 1.5 do to break the game?

Then adjust the strategy -- settle Africa instead of the New World. Same principles apply, you'll be competing with the same colonial entities, you'll still be fighting underteched underpowered natives in large numbers, and you'll be devoting 100% of your resources to the new colonies either way, so the stiffer competition from the African natives just means you have a better chance to beat out the Iberian AI who never guards its colonies. The only thing that's worse is converting Sunni conquered provinces vs animist and totemist in the new world.
 

jayshirley

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To those who gave info about trade income and ways to prevent rebellion, thanks. After all, I was just venting having just discovered this feature and not actually played it through to see what happens.

But to those who say colonizing the New World is stupid, or not as good as colonzing Africa or Siberia, don't you think that is a serious problem? This sim begins (default campaign anyway) in the Age of Discovery. So making useless the most important aspects of that period in history are kind of contrary to the point, no? Not to mention it takes a little wind out of choosing certain starting countries whose strength is colonization.
 

Golladan

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I think this is a broken mechanic. My "Luck of the Irish" strategy is totally hosed as now my New World base is two fragmented colonial nations so moving my capital there is not going to happen. I don't see why these drastic mechanics changes are introduced with every release. What will 1.5 do to break the game?
Then move your capital before you get a colonial nation.
 

TheMeInTeam

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To those who gave info about trade income and ways to prevent rebellion, thanks. After all, I was just venting having just discovered this feature and not actually played it through to see what happens.

But to those who say colonizing the New World is stupid, or not as good as colonzing Africa or Siberia, don't you think that is a serious problem? This sim begins (default campaign anyway) in the Age of Discovery. So making useless the most important aspects of that period in history are kind of contrary to the point, no? Not to mention it takes a little wind out of choosing certain starting countries whose strength is colonization.

Siberia is nothing special, it's the nation that does so that makes it strong.

New world has some plusses and minuses over Africa --> India. Africa is pretty nasty to colonize; the tropical demerit hurts speed badly outside of the cape area. However, the trade from Australia --> Phillipines --> Malacca and India --> Gulf of Aden, if all funneled to Zanzibar, is really strong...even more so if you also involve Chinese trade pushed into Malacca. Protectorate spam there, if you do it early and avoid actually bordering anybody to westernize, can give you a long-standing (nigh permanent if you can keep protectorates alive) trade income very quickly, and locking down Zanzibar or Cape isn't that difficult.

New world is faster to colonize, and proper control of its trade is also extremely lucrative. Colonial nations kind of suck, but aren't really worse than protectorates.
 

Tom013

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Colonizing the Americas is boring, stupid
Totally opinion, though totally fair to have that opinion...
and not rewarding. Basically it's a waste of resources.
Totally false.
If you want to colonize then play as an Asian or African country and colonize Asia and Australia. No Colonial Nations in Asia and Australia :)
You could also colonize Siberia.
Totally an option.


There are some definite bugs (as TheMeInTeam says) that make it annoying right now, but it's still profitable.
 

delpiero1234

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Totally opinion, though totally fair to have that opinion...
Yes that is my opinion.




Totally false.
It's not rewarding in my opinion. I can do better by doing something else with my resources than colonizing the Americas.



Totally an option.
So? What's your point not sure what you want to tell me. Yes I and everyone else knows that it's an option to colonize Asia.
 

Tom013

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Yes that is my opinion.

It's not rewarding in my opinion. I can do better by doing something else with my resources than colonizing the Americas.

So? What's your point not sure what you want to tell me. Yes I and everyone else knows that it's an option to colonize Asia.

I'm trying to tell you that it's not a valid opinion to say it's a "waste of resources." You may not find it fun or interesting, but it's a viable strategy and profitable. Telling the OP that it is a "waste of resources" is not helpful and not true. That part is simply NOT a matter of opinion. Whether you LIKE the strategy or the game mechanics is an opinion, and I can't argue with you there.
 

delpiero1234

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Telling the OP that it is a "waste of resources" is not helpful and not true. That part is simply NOT a matter of opinion.
Yes it is a waste of resources. I constantly do successful games without colonizing the Americas. Now why is that? Because I am of the opinion that ...
1. I do better by not taking exploration idea first or second and waste my diplo points on it.
2. I do better if I take a different idea group instead of taking exploration first or second (taking exploration later than second is even more of a waste).
3. the money spent on creating colonial nations is not well-invested. It is for example better to use said money to hire mercenaries or go over ones force limit or build temples.
4. Colonial Nations are bugged. I don't want to get upset about my CN protectorizing a Native American OPM.
5. Colonial Nations are useless. I've never seen them colonize provinces and if they would do they would colonize 75% slower than a non regular country.
6. Colonial Nations can't defend themselves. Often they just watch rebels taking over their provinces. My colonies outside of the Americas don't form Colonial Nations and therefore I have complete control over them and get a warning when rebels spawn.
7. Colonial Nations only give you 50% trade power instead of 100% trade power I get from my colonies outside of the Americas.
8. Colonial Nations only pay little money unless you waste ADM points on increasing tariffs. Those ADM points are spent better on ideas, coring, building temple and increasing stability.

These are just a few points that come to mind why colonizing the Americas is not rewarding. You don't have to agree with me and judging from your previous posts you won't but we are all entitled to our own opinions and strategies. The OP asked for opinions and I stated my opinion on said matter.
 

unmerged(475475)

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Keep in mind that the -50% penalty to trade power when collecting in a non-capital node is not applied to the trade power one gets from colonial nations. However, you need a province in the node to collect. In games when I colonize the carribean I take Seminole too which allows me to collect half of the trade income in the Carribean, more if I add light ships. Huge profits.
 

Rambo Panda

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Keep in mind that the -50% penalty to trade power when collecting in a non-capital node is not applied to the trade power one gets from colonial nations. However, you need a province in the node to collect. In games when I colonize the carribean I take Seminole too which allows me to collect half of the trade income in the Carribean, more if I add light ships. Huge profits.
That's a really good idea and I can't believe I never thought of that before.
 

Foogsie

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It should be noted that colonial nations aren't suffering distant overseas penalties on their land, and I've seen a colonial nation be in the top 10 nations for income/troop compliment. So long as they don't break off (and it's not that hard to keep them) it adds a pretty enormous amount to a nation's strength.
 

Tom013

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I constantly do successful games without colonizing the Americas. Now why is that?
I'm not sure how this refutes anything I said -- I never said it was the only way to play or the only profitable approach. What I said is that it IS profitable which you seem to dispute, though none of your arguments really refute it. I can say I've played games without colonizing, with colonizing, and colonizing only outside of the Americas. There are many viable strategies. I don't think we're trying to define an optimal strategy here -- if we were, we'd be crunching numbers and talking in equations. In any case, saying it's a "waste of resources" isn't an opinion, it's stating something as if it were absolute when it's not.

Because I am of the opinion that ...
1. I do better by not taking exploration idea first or second and waste my diplo points on it.
2. I do better if I take a different idea group instead of taking exploration first or second (taking exploration later than second is even more of a waste).
3. the money spent on creating colonial nations is not well-invested. It is for example better to use said money to hire mercenaries or go over ones force limit or build temples.
4. Colonial Nations are bugged. I don't want to get upset about my CN protectorizing a Native American OPM.
5. Colonial Nations are useless. I've never seen them colonize provinces and if they would do they would colonize 75% slower than a non regular country.
6. Colonial Nations can't defend themselves. Often they just watch rebels taking over their provinces. My colonies outside of the Americas don't form Colonial Nations and therefore I have complete control over them and get a warning when rebels spawn.
7. Colonial Nations only give you 50% trade power instead of 100% trade power I get from my colonies outside of the Americas.
8. Colonial Nations only pay little money unless you waste ADM points on increasing tariffs. Those ADM points are spent better on ideas, coring, building temple and increasing stability.

1&2 are really strategy specific -- obviously, if you're playing a dominate-the-European-Continent style game, they are absolutely true, but a historically-played Portugal or Spain profits far more from those ideas than from ignoring them. And 3, well, 2 ducats a month is hardly a crushing financial burden, and if you're not at war, hiring mercenaries and exceeding force limits may not be optimal use either. Without a particular situation or strategy pre-stipulated, it's not a given that those are better uses of the ducats.

I acknowledged 4 already (though each beta patch is much better), and I've not seen 5 or 6 (though I wouldn't be surprised if the bug where they don't plan for tariffs when budgeting could cause it) -- I've actually seen them take land by force, and contribute pretty strongly in wars.

7 is really not an apples-to-apples comparison. You can seize huge swaths of land in America and also take advantage of Alex's little trick above and work wonders, and trade power is always worth the most where the trade value is -- there is plenty in America. 8 is also situational, and I'm sure you've seen the discussions on how fast to run up the tariffs.

These are just a few points that come to mind why colonizing the Americas is not rewarding. You don't have to agree with me and judging from your previous posts you won't but we are all entitled to our own opinions and strategies. The OP asked for opinions and I stated my opinion on said matter.

You are entitled to opinions and strategies. But stating opinions as facts doesn't help the OP evaluate whether colonial nations are profitable for his strategy or interesting to his play-style, it just confuses the matter. Though really, the list you gave just there, while not an argument against CNs, is a far better start at evaluating when colonizing America might be the right strategy or the wrong one than just calling them a waste.