So colonial ai is programmed to not leave the Americas. Do they get factored into relative strength of alliances in the peace menu? If they do, what the hell for. Spain had some suspicious numbers in peace deals sometimes...
I'd have to hope this is an oversight that they would fix if they noticed. It makes no sense and isn't fair.
EDIT : Colonial nations don't need a nerf per se but rather they should not be counted in a war where they will not contribute. Makes sense no?
Hmm I think it would make sense if you were fighting against other nations having colonial subjects but otherwise yeah its wonky. Maybe file a bug report?
EDIT : Colonial nations don't need a nerf per se but rather they should not be counted in a war where they will not contribute. Makes sense no?
There are always unintended consequences if you remove them completely because there will always be scenarios where they matter. For instance, in my current ironman as Aztec, those colonial nations matter a lot in my fight against Castille/Portugal, and that works both ways (my CNs and my enemies' CNs). Sure, the scenario that I'm facing does not happen a lot but it does happen and it is unfair in those scenarios if they are not included.So colonial ai is programmed to not leave the Americas. Do they get factored into relative strength of alliances in the peace menu? If they do, what the hell for. Spain had some suspicious numbers in peace deals sometimes...
There are always unintended consequences if you remove them completely because there will always be scenarios where they matter. For instance, in my current ironman as Aztec, those colonial nations matter a lot in my fight against Castille/Portugal, and that works both ways (my CNs and my enemies' CNs). Sure, the scenario that I'm facing does not happen a lot but it does happen and it is unfair in those scenarios if they are not included.
Besides, CN is already a massive nerf to those heavy colonizers.
You are not addressing my first part about scenarios when it matters and so it's unfair to remove them.
I addressed in a post above that relative strength of alliances should be completely removed as it is redundant. I beat Spain about 15 times in that game there, despite a constant -20 relative strength of alliances making peace deals harder to work in my favor. You said that colonial nations are a nerf, but because they still give forcelimits I am saying that are not a nerf but a huge boost as far as armies go.You are not addressing my first part about scenarios when it matters and so it's unfair to remove them.
And so I can do the same too: You sure their colonial armies even matter in the relative strength of alliances in those screenshots? Spain outnumbers you 7:1 in armies and 5:1 in navies. And you should also post a picture of the world.
As TMIT pointed out, even without CN, there are already scenarios where the armies doesn't matter but does get factor into relative strength of alliances. As it is now, I think the modifier works fine and PI could better use its resources elsewhere than figuring out all the scenarios when armies/navies matter or don't