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DragonZee

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Woah, nice work there! Didn't know you could do that with the game :p

But I'm somewhat confused with the idea of an Apache-style helicopter in the far future (?) :p Aaand a "commando" faction being horticulturists at the same time... guess they are well versed in terraforming...

That said I suppose the idea is an extension of the retro style cosmetics which are already in the game.
 

Liberty_Valance

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Haha i guess in someways they are similar to the vanguard in that your a private military hired to safeguard the welfare of refugees from various background to settle on a new world, while you will have your own motives on how you go about that.

So your primary role is Colonizing and Guarding.

The guard get various bonuses through doctrines like increase influence per colonial settlement, they are also primarily a defensive race (as thats what the military primarily specialize in)

tThe horticulture comes in very late in the game, when you research 'restore terratech', adding more colonizing abilities. Its also a nod towards Aliens 2, creating a 'Shake n Bake' colony (terraformers).

Cant really explain why Apaches other than i think they are cool!

BTW theres some cool mods in the works, Juzza has done a large list of units and theres another guy doing some cool stuff with the Spacers
 
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DragonZee

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Haha i guess in someways they are similar to the vanguard in that your a private military hired to safeguard the welfare of refugees from various background to settle on a new world, while you will have your own motives on how you go about that.

Interesting concept, but does it fit Planetfall setting I wonder... I mean, the faction made sense pre SU fall, but I would think a force like this would rather choose to make on their own rather then play "bodyguards". I suppose they would turn into more like "space pirates" as the ages went by. But guess it depends on the lore. For instance Vanguard seems to be holding to their values as they were brought back from cryostatis recently so they're kinda mentally still in the past: being true to their initial role (plus they kinda took on themselves to be the ones to rebuild SU). Did you think about Colonial Guard background or did you focus more on making them thematically in line with your vision of "jungle commandos in space"?

So your primary role is Colonizing and Guarding.

The guard get various bonuses through doctrines like increase influence per colonial settlement, they are also primarily a defensive race (as thats what the military primarily specialize in)

Hmm, so a "turtle" faction. It's interesting to see a faction that focuses on this rather then "advancing", but turtling is also a viable strategy in the game.

Cant really explain why Apaches other than i think they are cool!

Yes, they are cool. Maybe simply think about adding some quirks like drones flying around or some laser armaments?
 

Liberty_Valance

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I did try and keep the background somewhat in line with the Star Union story but didn't go into too much detail. I was going to make a campaign at a much later stage but with the amount work still I'm adding and plans to collaborate on another project i wont have time.

Long story
"Here is the rough premises on how they initially formed, when the void storms went up a large section of outer colonies of frontier worlds like 'space islands 'of the Star Union were isolated together, mostly made up of small industrial companies, agriculture and your general backwater rejects of Star Union officials and small syndicate houses sent there from whatever disgrace reasons to oversee the operations.

Where the story begins is one of the local planet magistrates contacts our 'hero' leading one of the larger mercenary companies in this sector, with no other work going the hero agrees to meet, the magistrate tells the the mercenary of a disturbing report of how some of the other planets communications had gone dark and want the mercenary and their men/woman to investigate. A seven samurai scenario.

The story unfolds of a large host of hoppers have been engulfing planet after planet. And our hero leading the mercenaries initially help in evacuating planets. With more and more planets needing assistance and new breeds of hoppers start to appear the mercenaries start gaining more support and developing defensive strategies in repelling large hosts, as well as guerilla tactics to destroy nests behind enemy lines. In the end the mercenaries and our hero give no more ground the mass swarm expansion is halted with the killing of a large cunning hopper directing the attacks.

In the end when the void storm clears the sector is at a stale mate , the mercenaries have become the official military force 'Colonial Guard' for the whole sector of planets made up of all the races, however the cities are suffering from overpopulation. The reasons for the Colonials to be dispatched to the heart of the Star Union are varied, most been ordered to relieve the overpopulation and settle on new permanent worlds, and continue to offer the same service while other Colonial Commanders simply may have deserted for opportunities, or had been bribed from someone of note to work for." Source - Some drunk ramblings of a Colonial Marine

So that's one theory but it may not be true, basically its up to the players on the details of how and why. So to your question, mostly for the game play mechanics but had put thought into the lore.
 

DragonZee

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So the story behind them is a mix of Starcraft and Starship Troopers. Yet it still doesn't quite explain their post SU status, so my understanding is that their actual story takes place before SU fall?
 

Luke_Falcon

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Shirtless Commandos fighting aliens? Sly Marbos approves :cool:

MySlarbo.jpg



I too think that they don't fit as a player faction, but it's cool to see just how much can actually be done. Keep up the good work :)
 

Liberty_Valance

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So the story behind them is a mix of Starcraft and Starship Troopers. Yet it still doesn't quite explain their post SU status, so my understanding is that their actual story takes place before SU fall?
Really its up to the player discretion on the details, to me the vanguard was vibing star wars imperials, figured it needed some rebels;)

Shirtless Commandos fighting aliens? Sly Marbos approves
Fantastic!
 

DragonZee

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I kinda made my own "rebel/evil empire faction" with the game original assets. Well, they are not exactly rebels, rather a "split" faction with different philosophy. Vanguard Psynumbra commander, with, helmet, cape and stuff :D Game gives cool options for role-playing.

I wonder if Therians can be considered "rebels". They are humans turned into anthropomorphs and are now space pirates.