This might not be a problem in singleplayer, but in multiplayer it most certainly can be. Also while there will always be exploits this one is so blantant it hurts.
99% of men who fought in WWI were Europeans or other Westerners, so I don't think colonial divisions should be even added to the game.
On the other hand, colonial troops had important parts to play in maintaining Europe's colonial empires, and even fighting wars away from their homes. I think you should be able to move them wherever you want, they just shouldn't be so ludicrously cheap compared to regulars.
+1I think you are trying to solve non-existing problem.
Yes, if you make 100 colonial division and ship them to Europe to save some money it would be an exploit.
But the bottom line is that AI didn't do it. So, who could use an exploit? Player. Who is player? You are. Do you have to? No, you don't.
Seriously, I never understood people who are looking for flaws in game mechanic to use them for their advantage and then complain that game allowed them to.
If you have a problem with unit upkeep and you are trying to go around by producing just native divisions you could as well just edit save game file and add yourself £1,000,000. Easier, without a hassle. It is the same kind of cheating. Now, are you going to ask Paradox to disguise in save game file how much money you have?
Simply use the colonial divisions in colonies, as their purpose is - problem solved![]()
Sute]{h;10485256 said:This might not be a problem in singleplayer, but in multiplayer it most certainly can be. Also while there will always be exploits this one is so blantant it hurts.
Are they too cheap, marginally, but the main issue, brought up time and time again in this thread, is that the player can do this, the player can do that to save money, win the war etc etc etc...Regarding colonial/native troops: I think upkeep should be between half and three quarters that of a regular division, with associated penalties to the units fighting abilities. One tenth the cost of regulars is way, way too low.
On the other hand, colonial troops had important parts to play in maintaining Europe's colonial empires, and even fighting wars away from their homes. I think you should be able to move them wherever you want, they just shouldn't be so ludicrously cheap compared to regulars.
99% of men who fought in WWI were Europeans or other Westerners, so I don't think colonial divisions should be even added to the game.
Where did you get that estimate?
I am increadebly sceptical of it.
Am I the only one who plays on normal / hard?
Because using native troops in enemy territory will cause them to melt like butter, and unless your cheating and spamming leadership in the console, don't tell me you have enough reliability generals to make it viable.
The only real exploit would be creating a super colonial stack (12 divisions of natives w/ artillery) and getting a legendary +5 reliability and -10 attrition to command the unit.
Colonials are National Cultures in Colonies as troops right?
As opposed to Natives, which are just the locals whom once had a country but now fight for you.
Besides Grading Regulars over colonials over Natives.
Natives might get a penalty for being in a different contenent that the one that is home.
Where ELSE would they get combat experience from? The last big one was the Boer War, and I doubt you had many vets from the Crimea still around in the field by 1914.
Are they too cheap, marginally, but the main issue, brought up time and time again in this thread, is that the player can do this, the player can do that to save money, win the war etc etc etc...
There. is. nothing. Paradox. can. do. to. fix. the. player. Period.
I don't think the millions of malnourished factory workers had any war experience whatsoever.Where ELSE would they get combat experience from? The last big one was the Boer War, and I doubt you had many vets from the Crimea still around in the field by 1914.