I probably make a post suggesting colonial cultures once every, say, week. That's not what I'm talking about here.
As it is, every province you colonize adopts the Primary Culture. However, that neither makes for compelling gameplay, nor is it realistic. I'm not familiar with the regional identities of Spanish and French immigrants, but I do know that the British colonies had a variety of cultures. My own people, the Appalachians, were Scottish transplants, while many of the Caribbean provinces would be - if not for slavery's introduction of large black populations - Irish.
Furthermore, things can get weird when you've "broken" history, or are playing a converted/custom game. For example, I've been playing a Crusader Kings II game in which my empire is about the size of Trajan's Rome, but has had almost NO culture-shifting. If it were converted to EU4, the cultures would be more or less the same as in the 1444 start. However, all colonies I would acquire would be Greek. By the end of the game, I could expect to see a wholly-Greek New World.
This is clearly not ideal. Thankfully, my proposal to fix it is quite simple:
When a province turns into a "city," have an event fire changing it to any one of the colonizer's cultures, with the chance of a particular culture gaining it being based on its percentage of Development relative to the Development of the entire nation.
For example, suppose our nation had 23 Development in all of its, say, Scottish provinces, 15 Development in all of its Irish provinces, and 38 in all of its English provinces (I'm pulling these numbers out of my ass). That would work out to:
50% chance of turning English
30% chance of turning Scottish
20% chance o turning Irish
Of course, we don't want it to be totally random, so there could also be a modifier where having a minority culture increases the chance of any neighboring colony turning to it, while decreasing the chances of that happening elsewhere. Supposing that we had an English colony in Pamlico, an English colony in Manhattan, and a Scottish colony in Mikmaq, provinces bordering Mikmaq would have something like a 50% chance of turning Scottish, while the chance would decline to 10% in provinces bordering Pamlico and Manhattan. Irish chances would remain the same.
Furthermore, special events, decisions, and policies could be used to do things like, say, increase your Colonists/Settler rate at the expense of increased chance of minority settlement, to do the reverse, or other trade-offs.
Ultimately, what this system would accomplish is creating a mechanic in which multicultural realms' diversity is reflected in their colonization, and the minorities develop to form local strongholds.
As it is, every province you colonize adopts the Primary Culture. However, that neither makes for compelling gameplay, nor is it realistic. I'm not familiar with the regional identities of Spanish and French immigrants, but I do know that the British colonies had a variety of cultures. My own people, the Appalachians, were Scottish transplants, while many of the Caribbean provinces would be - if not for slavery's introduction of large black populations - Irish.
Furthermore, things can get weird when you've "broken" history, or are playing a converted/custom game. For example, I've been playing a Crusader Kings II game in which my empire is about the size of Trajan's Rome, but has had almost NO culture-shifting. If it were converted to EU4, the cultures would be more or less the same as in the 1444 start. However, all colonies I would acquire would be Greek. By the end of the game, I could expect to see a wholly-Greek New World.
This is clearly not ideal. Thankfully, my proposal to fix it is quite simple:
When a province turns into a "city," have an event fire changing it to any one of the colonizer's cultures, with the chance of a particular culture gaining it being based on its percentage of Development relative to the Development of the entire nation.
For example, suppose our nation had 23 Development in all of its, say, Scottish provinces, 15 Development in all of its Irish provinces, and 38 in all of its English provinces (I'm pulling these numbers out of my ass). That would work out to:
50% chance of turning English
30% chance of turning Scottish
20% chance o turning Irish
Of course, we don't want it to be totally random, so there could also be a modifier where having a minority culture increases the chance of any neighboring colony turning to it, while decreasing the chances of that happening elsewhere. Supposing that we had an English colony in Pamlico, an English colony in Manhattan, and a Scottish colony in Mikmaq, provinces bordering Mikmaq would have something like a 50% chance of turning Scottish, while the chance would decline to 10% in provinces bordering Pamlico and Manhattan. Irish chances would remain the same.
Furthermore, special events, decisions, and policies could be used to do things like, say, increase your Colonists/Settler rate at the expense of increased chance of minority settlement, to do the reverse, or other trade-offs.
Ultimately, what this system would accomplish is creating a mechanic in which multicultural realms' diversity is reflected in their colonization, and the minorities develop to form local strongholds.
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