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Devin

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Are there any strategy gaming veterans here who remember the old Commodore 64 game 'Colonial Conquest'? It was set at the end of the 19th century and you could play as Germany, Russia, USA, France, UK or Japan to conquer the world. It occurs to me that this game may have been the last with a real-world empire-building theme (with the exception of Civilization scenarios) to allow players to play on the entire world map. Is it possible that EU is the first game in over 15 years to add to the global colonization genre? Says something about the gaming industry.
 

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No on Imperialism. Yes to the global play.
I will say that there was a game called Medeval Lords released in 92 (I think) that is very similar to EU but it only deals with Europe and the timeline starts and ends earlier.
 

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No on Imperialism. Yes to the global play for Global Conquest. I will say that there was a game called Medeval Lords released in 92 (I think) that is very similar to EU but it only deals with Europe and the timeline starts and ends earlier.
 

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Originally posted by Kevin:
Didn't Imperialism have a real world option?

Imperialism had historical scenarios but they strictly dealt with Europe and the Med. The minors were countries like Denmark and Belgium. The regular game simulated a worldwide colonial theme but only in the abstract with random maps and fictional names.

Imperialism II dealt with only Western Europe and the 'New World'. There was no Africa, Orient, India or anything east of Germany/Italy.

The only world map games I can think of at the moment are Risk and it's spinoffs like Empire.
 

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Originally posted by Matthew Wallhead:
I used to play 'Colonization' but the fife & drums music got on my tits after a while. It had a random map feature which was far better than the supposedly 'real' map.

I have tried to play Colonization a number of times but I had trouble enjoying it. Personally, I was irritated by the color scheme. It is very difficult to visually distinguish the various types of terrain from each other, especially the various types of forest. The only way to know for sure if the location is good for a colony was to click on each square. Tedious. The game has a lot of very interesting features but I could never get beyond the graphics.

Colonization really is not a world conquest game though. It dealt solely with the New World and trade with the Old World.

As for the Civ2 scenarios, the world map for Civ2 was mediocre. It suffers from the same problem as other flat maps - the poles are exaggerated large and the equator is exaggerated small. Iberia can handle less good cities than far northern Canada. Plus the tip of Greenland can handle a decent city which is just silly. Civ2 is a good game but it is not particularly realistic when it comes to the real world. I hope that the EU map produces something more like reality.
 

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Marshall Ombre
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Devin, Colonial Conquest also existed on Atari ST (and I must admit that I still play it sometimes on my PC using an ST Emulator) :D
In CC, the whole world was devided in provinces/countries (perhaps 200). Each province gave money, with money you build armies and navies (more or less efficient and more or less expensive depending on the country), spied on other province or fortifed them. And there it went, put troops in ship, land somewhere, crush the natives/enemies and hop ! the province is now yours beautiful English rose, Franch green, US blue, German grey, Russian red and Japanese Yellow...
At the end, you could look back at the historical track, showing how the world evolved to end all in one colour (yours of course).
Fairly basic but really fun, especially when the map was generated randomly (my 150.000 valliant Japanese troops crush the 98.000 native defenders of St Helena, yeah ! !) :D
 

Oranje

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Just to add some more trivial information on the subject of world conquest games.
In 1993 Impressions Software issued a little Dos game called Global Domination. It featured a real world map and a random map generator and was something of an advanced Risk type game. Fun to play though, as I remember, although the AI quality was average at best.
 

Endre Fodstad

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Some people on this list expressed a desire to see PB on the PC, but I sort of doubt anyone's taken up the glove yet.

Anyone remember an _old_ game called 'Ghengis Khan', from the same company that put out 'Romance of three Kingdoms' way back then? It had an Europe/Asia/Northern Africa map. Nothing quite beats conquering the world with the Angevin empire...

-EF
 

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OH Yes. The company which mad Genghis Kahn was Koei. After Super nitendo died and was replaced by n64 i didnt see anything from them. they also made a Rpg game set in Japan. As well as a Game Called Liberty or Death which was set in the american war of indepence which was quite fun and educational.
 
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What a refreshing thread !
I have the impression to become younger.
That made many years that I had not heard spoken about 'Colonial conquest' or 'Gengis khan', 'Bandits of Ancient China', 'Nobunaga's Ambition II' or 'L'empereur': all these games formed my youth and initiated me with the strategic games on PC...

I still have all games somewhere in a box and I will have to play again there just for nostalgia...

------------------
Si vis pacem, para bellum


[This message has been edited by JP (edited 15-08-2000).]
 

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Marshall Ombre
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It's funny that some time ago in a beta-testers' forum, I mentionned that EU's map could be a very good support for a new Colonial Conquest on PC...
Now, it can indeed be a support for a great number of games. Question for EU 2: shall it be 1492-1792 improved, or 1792-1914, or 1880-1920, or 1000-1492 ?
So many opportunities...