To keep it all in one place...
- [Stability] The game is prone to crashing when a country is automatically annexed as a result of ToT-conquest. Also those tags are kept in the ledger.
- [Logic] AI can colonize coastal provinces even if lacking a port connected to the capital, which the player can't.
- [Logic] The trigger 'random' is bugged.
- [Logic] The command 'population' fails to turn tradingposts into colonies.
- [Logic] The triggers 'overlord', 'num_of_ports' , 'num_of_colonies' , 'num_of_tps' and 'num_of_cots' are unrecognized.
- [Balance] Because income from vassals is monthly, techs of very small countries with lots of vassals skyrocket, so yearly vassal income would be better.
- [Balance] When the size of a country drastically increases, for example because of inheritance events, the tech requirements make a big jump, but the amount that has already been invested doesn't scale with it. Maybe treat investment as a relative value / percentage instead?
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