nomonhan said:danielshannon,
well you sure are thorough! I'm guessing that the problem on the air transport is air transport efficiency greater than 100%. There may be some doctrines adding air transport efficiency. So I've removed the line
command = { type = task_efficiency which = air_supply value = 0.8 } for the last transport plane
See if that resolves your problem.
You've of course noticed the lack of tech images. The industry techs at least will now have images. The next update for example will enable you to see this if you go far enough:
Rifleman,
If you just want to add a few techs to World in Flames and don't know how to do it yourself then I'd suggest a PM to Fernando Torres with the request, and see if he is agreeable. It's not easy for a beginner to mod a tech tree because about 5 modifications are required for each tech added. In one of my updates I'll include an option to enable install with mods that heavily modify events. It will preserve existing events files but for the extra scenarios ONLY you'll get my events. That's probably two updates away, as I want to get danielshannon's bugs resolved first and add some tech images.
TRP makes its own major tech tree alterations. I would expect it to work with TRP ONLY if you start a new game. If you start a new game you'll get TRP events and my tech tree and keep your fingers crossed that they don't have any events that reference their own tech tree.Supervixens said:Have got a problem when have researched early light tanks savegames don`t load. It says: illegal model 3 for light armor. I`m using this mod on TRP.
Seconded. As it is a 1969 tech, at the 'top' of the tech tree, as it were, by the time you have researched it, the research bonus will not be worth much, as almost everything else will have been researched! A VP bonus, say 25, sounds good (and is used by other excellent mods to represent the 'prestige' effect)Viden said:Moon landing should give offmap VPs, me thinks.
nomonhan said:TRP makes its own major tech tree alterations. I would expect it to work with TRP ONLY if you start a new game. If you start a new game you'll get TRP events and my tech tree and keep your fingers crossed that they don't have any events that reference their own tech tree.
BTW CWTTEP 0.12 coming soon!
nomonhan said:Ringwraith_JP
Thanks for checking. Will
1) replace Korolev with RKK Energiya just a name change and end date change
2) add Sakharov but I think start date 1948 and his skill needs to be at least 8 if not 9. You need to be sure the Soviets get the bomb on schedule.
3) otherwise accept Luxor's recommendations, maybe upping the skill on Mikoyan-Gurevich and Sukhoi
As for NATO advancing faster than the Soviets, this was historical and I'd only be worried if they are ahistorically faster. One possible way to compensate would be a research bonus to the "fast training" option. (cutting corners in order to rush a model into production). If NATO is ahead of historical schedule then I need to redress that issue. This is my main reason for beta testing. It may be because of the computer techs which probably only the west has.
As a last resort I may have to add nation-specific research mod values (maybe positive for major Warsaw Pact allies) or have considerable built-in blueprint theft (very historical) by the Soviet bloc. They especially stole from the Japanese.
Do you have a savegame to post?
nomonhan said:danielshannon,
Credits will go to whomever deserves them and if anyone feels shortchanged feel free to speak up. Credits will go to you for all the new teams enumerated in the previous posts except for Andrei Sakharov which was my contribution to the original Fatherland mod before New Nations even existed, and he is skill 9 1948 start in that mod.
Yes it does. It will be using the new map that MODNN is currently working on.nomonhan said:BTW does your Great Crusade scenario require the New Map?
nomonhan said:As for the Soviets being unequal to the Americans in industrial techs I generally agree with you except that I believe they started in 1945 not too far behind in part due to massive blueprint pilferage during WW2, and only fell behind later. Soviets loaded blueprints to American factories onto fighter planes built in the USA with the Red Star painted on them in the USA, and flown to the USSR via Fairbanks. US officials knew what was going on and looked the other way. When did the meeting with Eisenhower that you spoke of take place?
nomonhan said:For HOI2 purposes the key is not giving the Soviets the magic combination of chemistry and electronics in the same team at too high a skill level.
nomonhan said:In my opinion what REALLY irked the Soviets when they heard of the Japanese surrender is that they did not get a piece of Japan. From what I've read about Operation August Storm one of the unimplemented plans was the invasion of Hokkaido. But according to an exhibit at the Yakusuni shrine, this was because of successful Japanese resistance in slowing their progress through Sakhalin Island. The Soviets captured and interrogated a number of Japanese officers in Manchuria, who spent years of captivity ending only in the 1950s. Some of these officers died in captivity and others ended up becoming citizens of the Soviet Union. Their information on atomic and chemical-biological warfare was highly sought after and there is the unconfirmed story that the Japanese exploded their own atomic bomb near Hamhung, North Korea, and that the scientists involved were captured by the Soviets.