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ozman2

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I did a brief test play as Communist China and found that I could trade with the USA, Venezuela and several other countries without incident. Do you have specific ideas as to where (exact or approximate province) the extra resources should go? North China was resource rich--that's why the Japanese wanted it.
 

tully

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Possible error in naval doctrine dependencies?

"Modern Carrier Warfare" depends on "Advanced Submarine Operations" while "Modern Submarine Warfare" depends on "Floating Airbase Doctrine".

Seems to me that the dependencies should be swapped.

Cheers,
Tully
 

ozman2

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tully,
They are both transition technologies for going from the vanilla to the Cold War naval doctrines. They are actually correct as written and they were written for the following reasons:
Sealane Denial (accessed from the Indirect Approach tree) and Submarine Predominance (accessed from the Fleet In Being tree) both lead to modern Warsaw Pact doctrines featuring a mixed submarine / missile cruiser emphasis. The Soviet Union in early scenarios is on Fleet In Being while in later scenarios it is on Indirect Approach, so this is designed to allow the USSR to go to its modern doctrines from either.

Modern Carrier Warfare is designed to allow a hypothetically victorious Germany to make the transition to carriers (US doctrine) in the Cold war era.
 

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Been playing a game in .24a, installed fresh over a clean copy of DD-Armageddon 1.3. Playing as USA, I chose my usual assortment of events, early release of the postwar minors, and the event to create Israel in 48. Problem this time is, I get a CTD on May 15, 1948 right as Israel is released. I've emailed you a savegame to look at.

Also, as said before, several techs on the industrial and secret weapons screens have unknown strings wanted.

Would you be interested if I were willing to clean up the division names in the Cold War scenario to match the ones in unitnames.csv? It might clear up some needless confusion for the player on building new units.
 

Samilou

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I did a brief test play as Communist China and found that I could trade with the USA, Venezuela and several other countries without incident. Do you have specific ideas as to where (exact or approximate province) the extra resources should go? North China was resource rich--that's why the Japanese wanted it.

USSR always breaks the trade agreement at once when i'm playing, and most other nations have way too low relations for profitable trading, so it's a huge epensive pain to fill my industry's needs.

Unless I forget to do so I will give you some info from that 60's atlas again tomorrow.
 
Last edited:

ozman2

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cplhicks,
I found out the reason for the freeze-up. The ai file for Israel was written incorrectly: Here's the file fix
the file is in the ai folder and is called israel.ai
There was a parenthesis missing

It should read:
admiral = {
target = { }
core = { }
base = { }
ignore = { }
}
The close parenthesis was missing
Also there were some other errors
In the file middle_east.txt
events 615004 and 615006 have errors
event = {
id = 615004
random = no
country = EGY

# triggered by 615003


name = "Creating the Palestinian State"
desc = "The UN Partition plan called for two states--one Arab and one Jewish state. Jerusalem was designated an international city. But since the surrounding West Bank is mostly Arab, it is assigned to the Palestinian state."
picture = "reinforcements"
style = 0

action_a = {
name = "OK"
command = { type = removecore which = 1799 }#Gaza add this line
command = { type = independence which = PAL value = 1 }
command = { type = trigger which = 15048 } #Palestine free stuff
command = { type = trigger which = 615005 } #PAL
}
}

event 615006 should read
event = {
id = 615006
random = no
country = EGY

trigger = {
NOT = { event = 615026 }
event = 615005
}

date = { day = 14 month =may year = 1945 }
offset = 1
deathdate = { day = 21 month = may year = 1948 }

name = "EVT_130_NAME"
desc = "EVT_137_DESC"
picture = "reinforcements"
style = 0

action_a = {
name = "Send support"
ai_chance = 90
command = { type = belligerence which = EGY value = 5 }
command = { type = set_relation which = PAL value = 150 }
command = { type = set_relation which = JOR value = 100 }
command = { type = set_relation which = LEB value = 100 }
command = { type = set_relation which = SYR value = 100 }
command = { type = set_relation which = IRQ value = 100 }
command = { type = supplies value = -1000 }
command = { type = manpowerpool value = -20 }
command = { type = leave_alliance }
command = { type = end_puppet }
command = { type = trigger which = 615007 }
}
action_b = {
name = "Intervene openly"
ai_chance = 5
command = { type = belligerence which = EGY value = 10 }
command = { type = relation which = ENG value = -150 }
command = { type = relation which = USA value = -150 }
command = { type = relation which = FRA value = -150 }
command = { type = leave_alliance }
command = { type = end_puppet }
command = { type = alliance which = PAL }
}
action_c = {
name = "EVT_137_ACTB"
ai_chance = 5
command = { type = end_puppet }
command = { type = set_relation which = JOR value = -50 }
command = { type = set_relation which = LEB value = -50 }
command = { type = set_relation which = SYR value = -50 }
command = { type = set_relation which = IRQ value = -50 }
command = { type = set_relation which = ISR value = 75 }
command = { type = set_relation which = ENG value = 75 }
command = { type = set_relation which = USA value = 75 }
command = { type = set_relation which = FRA value = 75 }
command = { type = dissent value = 5 }
}
}

I will put out 0.24b to resolve these issues but if you make these changes yourself you won't need it. The Arab-Israeli War is desperately in need of playtesting and balancing, so I'm also going to put up a link to a savegame for that purpose, taken just prior to Israel's release. Don't have time right now.

On another note--I added a Berlin Blockade event, but it won't fire if you release the Germanys early. I'd have to write a second version of the event series if you released the Germanys early, and that won't come until 0.25.

Samilou,
Even though relations are horrible, I'm still able to get trade deals with the USA and other countries as Communist China. The horrible relations are due to the difference in ideology. You'll need to save your game prior to May 15, 1948 and edit the israel.ai file as above or the game will freeze.

Version 0.24b uploaded. If you have an existing save, you can use version 0.24a until May 14, 1948, save your game and then update, reload and continue.
 
Last edited:

Alkarin

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my game kept crashing everytime i tried to load up the cold war scenario (fatherland one worked though) said something about missing a tech team or what have you. anyways im reinstalling the game because it may have to do with the graphics improvment/post axis-war mod

so does the cold war scenario actually include some of the cold war events? IE Korean war, Vietnam war. blockade of Berlin etc?

ok still not working.

ERROR:(Country:unexpected field)'dormant_teams-{'Line=423 file=Scenarios\1945\sov2.inc---
 
Last edited:

Giannolax

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Samilou,
Thanks for the reply. I thought the Commies were doing a bit too well (e. g. I had someone playing the USA who got into the Korean war by 48 because of early CCP victory) so I weakened them a bit. I'll have to reverse that. Secondly there is an historically PERFECT event that the Soviet Union DID use to help Communist China and I was looking for an excuse to use it--it is called the BERLIN BLOCKADE. I also may have to have some partisan events start firing for the Nationalists in 47. I intended only for the Nationalists to have a chance to win early. Before I go on, check your event history and make sure the Nationalists accepted the cease fire in January 46. If they do not they have a real chance to win. If they accept it, the long slow process of the Nationalists self-destructing begins.
The Berlin Blockade could cost the US supplies, oil, etc and as a result of the diversion of resources the Nationalists could be hit with a minus 10% IC mod, on top of the minus 50% they already suffer under.

Giannolax,
Are you using the 1.2 or 1.3 version of the mod?

1.3, but i have already patched with your patch.

No problem I resolved put into doomsday.csv the necessary voices as written in tech files ;)
 

Giannolax

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Uhm, there seems to be a minor... bug, of sorts... the new technologies you added in 0.24 are in-game named TECH_APP_INDUSTRY_179_NAME, TECH_APP_INDUSTRY_180_NAME, etc. It seems they haven't been added to doomsdaytext- or perhaps they got removed in 0.24a somehow.
EDIT: No, they were missing in 0.24 too...

I had the same problem....;)


Thanks for all your hard work! The mod is great.

i agree...;)
 

Samilou

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Here's coal production from the year 1960, which I have already posted a couple of pages back.


World: 1972 million tons
USA: 372 million
USSR: 370 million
PRC: 250 million
West Germany: 142 million
France: 56 million
Benelux: 35 million (mostly Belgium)
UK: 197 million
Poland: 105 million
India: 52 million
Japan: 51 million
South Africa: 38 million
Czechoslovakia: 28 million
Australia: 22 million
Canada: 11 million
Others: 242 million

Concentrations are largely the same as in vanilla I believe.

The parts of China I am currently occupying (in the save I uploaded earlier) produced around 70 million tons.

Gigantic (the largest deposits on Earth, even today) production centers could be found around Sichuan and it's surroundings in middle China, where far more coal was produced than anywhere else.


There is also figures in the Atlas for energy production, in percentage of global production, but that I fear had changed massively for the 15 years since the war ended.
 

ozman2

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my game kept crashing everytime i tried to load up the cold war scenario (fatherland one worked though) said something about missing a tech team or what have you. anyways im reinstalling the game because it may have to do with the graphics improvment/post axis-war mod

so does the cold war scenario actually include some of the cold war events? IE Korean war, Vietnam war. blockade of Berlin etc?

ok still not working.

ERROR:(Country:unexpected field)'dormant_teams-{'Line=423 file=Scenarios\1945\sov2.inc---

I figured out your error. You're using Armageddon 1.2. It appears that the command "dormant_teams" is a new command introduced in 1.3 that is not supported in 1.2. You have two choices:
1) comment out the line in the scenarios\1945\sov2.inc like this:
# dormant_teams = { 3706 3716 }
and any similar lines in other files.
2) upgrade to armageddon 1.3

Korean War is included. Vietnam War--only the Dienbienphu event ending the First Indochina War is included. Berlin Blockade is included but will not fire if you release the two Germanys first. It also has some other conditions. None of the three mentioned events fire if the Nationalists win the Chinese Civil War.--they have maybe a 5-6% chance of winning.
 

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cplhicks,
I found out the reason for the freeze-up.

...

I will put out 0.24b to resolve these issues but if you make these changes yourself you won't need it. The Arab-Israeli War is desperately in need of playtesting and balancing, so I'm also going to put up a link to a savegame for that purpose, taken just prior to Israel's release. Don't have time right now.

I ran my .24a save on .24b and had no issues. The Arab-Israeli war fired, and Israel lost. I chose the war option for Korea and steamrolled North Korea and East Germany, then the peace event fired. Everything seems to be working fine so far except for some missing strings. Looking forward to what else is coming down the line.

Oh, one minor addition. Nationalist Spain declared war on the Comintern about the time the Korean war started, and never had a peace declared.
 
Last edited:

The Jawa

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I just want to say to nomonhan that you do an admirable job of giving your attention to your clients, so to speak. I've noticed that you are extremely receptive to peoples' suggestions and always willing to go out of your way to solve their problems with your product. It's a truly admirable commitment to your fanbase and I don't think you get enough credit for the obvious work and effort you put into this mod. I applaud you!
 

Alkarin

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I figured out your error. You're using Armageddon 1.2. It appears that the command "dormant_teams" is a new command introduced in 1.3 that is not supported in 1.2. You have two choices:
1) comment out the line in the scenarios\1945\sov2.inc like this:
# dormant_teams = { 3706 3716 }
and any similar lines in other files.
2) upgrade to armageddon 1.3

Korean War is included. Vietnam War--only the Dienbienphu event ending the First Indochina War is included. Berlin Blockade is included but will not fire if you release the two Germanys first. It also has some other conditions. None of the three mentioned events fire if the Nationalists win the Chinese Civil War.--they have maybe a 5-6% chance of winning.

1.i think i found the part you want me to edit. i just add a #?

2. i can't find a 1.3 Armageddon patch. only a doomsday
 

ozman2

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Here's the link promised for the Arab-Israeli War testfile. The save is taken 4 hours prior to Israel's release.

Eve of the Arab Israeli War

I acknowledge reports by several individuals on missing strings. Also it appears that there is only a single file affected by the unsupported (in Arma 1.2) command of "dormant_teams", so I'll change the 1.2 version of the soviet file for 1945 cold war.

Samilou,
For China there are CCIP events to give extra resources. However, I think that when the Soviet Union constructs 6 IC at Harbin during the cease fire, that they should also add 12 Energy, 6 Metal and 3 rares somewhere to support it. This should reduce the trade imbalance. Xinjiang is actually completely misrepresented in the game and correcting it will be a 0.25 project. Historically the area should actually be divided between a pro-Soviet client (East Turkestan) in the north-west and the southeastern part (including Urumqi) either controlled by nationalist China or a pro-Nationalist puppet state. I'll probably go for the latter. When the PRC won the war, Burhan Shahidi, who was in charge of the nationalist part of Xinjiang, declared loyalty to the PRC and loyally served the regime. East Turkestan was liquidated by joint agreement between Stalin and Mao, and its leaders died in a mysterious plane crash. One of the unsettled issues is what happens if the Nationalists win the Chinese Civil War. Most likely the Soviets would try to use their hold over a portion of Xinjiang as a bargaining chip and it is possible they might come to an agreement and also possible it would simply develop into a lingering border dispute between China and the Soviet Union. The relevance to resource events is that they only fire after China is united, and the Xinjiang issue needs to be resolved before that takes place. But as long as China gets Urumqi and its client is absorbed they should get the resource events regardless of what happens to the Soviet-controlled part.

1.i think i found the part you want me to edit. i just add a #?

2. i can't find a 1.3 Armageddon patch. only a doomsday
1) Yes that is all there is to it. This deactivates the line for commentary.
2) Armageddon 1.3 is a beta patch and I forgot the URL but you should be able to google it.

Oh, one minor addition. Nationalist Spain declared war on the Comintern about the time the Korean war started, and never had a peace declared.
Well IRL Franco did hate the Soviet Union with a passion, so I think the best thing is to add a separate peace. If you want to write your own event and fire it for now, that's fine, and I wouldn't consider that cheating. The state of war really benefits the Soviets more than anyone else because of the peacetime modifier that they don't get hit with.
 
Last edited:

Alkarin

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ok got it to work. one question though. is there a way to make the allies and commintern set up west and east germany? or does it stay under each others occupation the whole game
 

Samilou

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ok got it to work. one question though. is there a way to make the allies and commintern set up west and east germany? or does it stay under each others occupation the whole game

They are set up at 1949 as they were historically. You can however choose to release them earlier if you play either of them, but then you'll apparently miss out on several events.
 

Alkarin

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They are set up at 1949 as they were historically. You can however choose to release them earlier if you play either of them, but then you'll apparently miss out on several events.

ok tyvm mate :)

and whats the difference between the regular 1936 campaign and the grand campaign users mod one?
 
Last edited:

unmerged(51874)

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Thank you for great Mod suggest any help

Really sorry for my English ( I'm almost not post on Pradoxplaza - but visit every day still years). My working ( joining) Forum is Snowball.ru -official russian forum of Paradox Games. So you light me with your Cold War Mod - IMO it can be most serios CW Mod in community. IMHO more then Iron Curtian - i see IC/33 mod philisophy have disadvantage. Solid cool mode but boring ( personally for me - my respect for hard work of mod 33, but i'm belive more in your mode).

For starting, i'm makeed a new loadscreen for you ( it not hard for me becose i'm professional photographer - but take me time for searching images). Hope you like it:
load1024.png

By my opinion i changed Name of You mode: instead "With CW .. Extention"
i changed to "Cold War Tech Tree Extencion". Comrads, you post for monthses
you really great mod ( and result of hard work) and misleading people about it.
I myself download you mode week ago accidentally. Too mutch modesty IMHO. You must find other name for you mode.:).

Finally, i'm suggest my help for modemaking. Im experienced becose i make main CW mode and not care to give you my ideas and all my" cookies".

My respect, Capital.