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iceHawk

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Those doctrine techs are so cool

Yeah I know :p Wait till you see the rest :)

This should probably be changed in the Iron Dome doctrine.
effects =
{ command = { type = morale which = land value = 20 } #feel protected
command = { type = build_cost which = land when = now where = relative value = 10 } #Ths stuff aint exactly cheap
command = { type = desert_defense which = land value = 25 } #reflecting ability to intercept individual/tactical/theater munitions.
command = { type = hill_defense which = land value = 25 }
command = { type = forest_defense which = land value = 25 }
command = { type = swamp_defense which = land value = 25 }
command = { type = desert_defense which = land value = 25 }
command = { type = urban_defense which = land value = 25 }
command = { type = building_prod_mod which = flak value = 30 }
command = { type = build_cost which = anti_air when = now where = relative value = -10 } #Air Defense focus
command = { type = max_organization which = anti_air value = 10 }
command = { type = morale which = anti_air value = 5 }
}
To
effects =
{ command = { type = morale which = land value = 20 } #feel protected
command = { type = build_cost which = land when = now where = relative value = 10 } #Ths stuff aint exactly cheap
command = { type = ground_def_eff which = 1.3 }
command = { type = building_prod_mod which = flak value = 30 }
command = { type = build_cost which = anti_air when = now where = relative value = -10 } #Air Defense focus
command = { type = max_organization which = anti_air value = 10 }
command = { type = morale which = anti_air value = 5 }
}
As I cant increase the ground defense value for plains, ground defense efficiency goes up instead. Should have a more realistic effect on gameplay as well. Looks like a large effect but the effect of C-RAM (Counter Rocket Artillery Mortar) THEL (Tactical High Energy Laser) & Trophy like Active Protection Systems should have a Large effect on unit survivability.

Overall, the western land tree on average increases the cost of ground units & is more technology oriented. East will focus more on numbers, & as nomonhan mentioned, long war type doctrines.
 
Last edited:

Lord Fearless

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The game is designed for 1.06. Are you using AT LEAST Beta 1.06 with Hotfix1? I've heard that versions prior to that are unstable.

Okay that's what I am doing wrong.

thanks!
 

benjamingw

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There is definitely a problem in there somewhere. Each time in Jan 1946 there is a ctd at the exact event where the Nationalist Chinese accept the ceasefire, happens each time it fires. I have reinstalled twice now and it happens each time that event fires.
 

ozman2

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I'll look into that because it has not been a problem before--probably this weekend when I get some time.
 

benjamingw

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Nomonhan, I went into the files for the chinese acceptance for the ceasefire in db\events_vl\"communist_china.txt". The final popup before every ctd was comm china's acceptance of the ceasefire. I decided to try removing the event 611004 action a trigger for event 611006. The game got through the events with no ctd and has moved on. My version of finding a temp fix until it can be figured out. I couldn't see anything in the following events, but a bit bleary eyed here, lol.
 

Narnyay

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There is definitely a problem in there somewhere. Each time in Jan 1946 there is a ctd at the exact event where the Nationalist Chinese accept the ceasefire, happens each time it fires. I have reinstalled twice now and it happens each time that event fires.

i get a crash on jan 10th 1946, it might be the same problem
 

iceHawk

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Eastern Land Doctrine Tree

Eastern/Warsaw Pact/Shanghai Cooperation Organization Land Doctrine Tree

Overall focuses more on morale & strategic factors such as surprise, IC, manpower etc

Nonaligned Tree & slightly revamped third world tree soon


east68wareconomy.png

#Permanent War Economy
#Doctrine of preparing for a long duration world war in a nuclear setting. Simplified war material, multi purpose factories and reinforced #nuclear construction, population indoctrination and training.

year = 1968
component = { id = ? name = "Scientific modeling of WW3" type = individual_courage difficulty = 8 }
component = { id = ? name = "Dual use industry prodcution" type = technical_efficiency difficulty = 8 }
component = { id = ? name = "Reinforced industrial construction techniques" type = industrial_engineering difficulty = 8 }
component = { id = ? name = "Monkey Model arms construction" type = mechanics difficulty = 8 }
component = { id = ? name = "Territorial militia and boyscout training" type = training difficulty = 8 }

effects =
{ command = { type = build_cost which = land when = now where = relative value = -5 } #Monkey models
command = { type = industrial_modifier which = total value = 5 } #dual use industry
command = { type = building_prod_mod which = land_fort value = 10 } # reinforced industrial construction
command = { type = relative_manpower value = 5 } #boyscout training - get them while they're young
}


east70shadowdivisions.png

#Shadow Divisions/ Invisible Divisions
#Concept of storing obsolete weapons for the long term & bringing them out to double the effective size of a combat division.
#Manned by reservists only, this allows for minimal cost benefit of raising combat effectiveness.

year = 1971
component = { id = ? name = "Cost effectiveness of obsolete weapons analysis" type = large_unit_tactics difficulty = 8 }
component = { id = ? name = "Mobilization only reserve divisions" type = technical_efficiency difficulty = 8 }
component = { id = ? name = "Obsolete weapons long term storage" type = general_equipment difficulty = 8 }
component = { id = ? name = "Long term reservist training" type = training difficulty = 8 }
component = { id = ? name = "Obsolete weapon incremental modernization" type = mechanics difficulty = 8 }

effects =
{ command = { type = jungle_defense which = land value = 25 } # ~ logarithmic improvement of attaching an increase in size
command = { type = jungle_attack which = land value = 25 }
command = { type = forest_attack which = land value = 25 }
command = { type = forest_defense which = land value = 25 }
command = { type = mountain_defense which = land value = 25 }
command = { type = mountain_attack which = land value = 25 }
command = { type = hill_attack which = land value = 25 }
command = { type = hill_defense which = land value = 25 }
command = { type = swamp_attack which = land value = 25 }
command = { type = swamp_defense which = land value = 25 }
command = { type = urban_attack which = land value = 25 }
command = { type = urban_defense which = land value = 25 }
command = { type = desert_attack which = land value = 25 }
command = { type = desert_defense which = land value = 25 }
command = { type = ground_def_eff which = 0.9 } #old untrained reservists
command = { type = industrial_modifier which = supplies value = -20 }#increased cost of running the larger units
command = { type = morale which = land value = 10 } #safety in numbers
command = { type = max_organization which = land value = -10 } #chaotic effect of commanding an additional poorly trained reservist units with obsolete weapons
command = { type = assault value = 10 } #putting all those extra units to good simple use.
}


east75threecatdiv.png

#Three Category Divisions
#Doctrine of prioritizing more mobile, first strike units at the expense of cannon fodder divisions.

year = 1973
component = { id = ? name = "Three divisional infrastucture & supply model" type = large_unit_tactics difficulty = 8 }
component = { id = ? name = "Category A Priority divisions supply & personel" type = management difficulty = 8 }
component = { id = ? name = "Category B Standardized division supply & personel" type = management difficulty = 8 }
component = { id = ? name = "Category C Mobilization only divion supply & personel" type = management difficulty = 8 }
component = { id = ? name = "Category individual training doctrine" type = training difficulty = 8 }

effects =
{ command = { type = industrial_modifier which = supplies value = 25 } #modeling in cost savings from low readiness divisions
command = { type = max_organization which = armor value = 5 }
command = { type = morale which = armor value = 5 }
command = { type = max_organization which = paratrooper value = 5 }
command = { type = morale which = paratrooper value = 5 }
command = { type = max_organization which = cavalry value = 5 }
command = { type = morale which = cavalry value = 5 }
command = { type = max_organization which = infantry value = -5 } #maybe even 10
command = { type = morale which = infantry value = -5 } #maybe even 10
command = { type = max_organization which = militia value = -5 } #maybe even 10
command = { type = morale which = militia value = -5 } #maybe even 10
}


east78maskirovka.png

#Maskirovka
#As seen/read in Red Storm Rising.
#http://www.airpower.maxwell.af.mil/airchronicles/apj/apj88/spr88/smith.html

year = 1978
component = { id = ? name = "Politic-military deception" type = management difficulty = 8 }
component = { id = ? name = "Socio-political indoctrination" type = training difficulty = 8 }
component = { id = ? name = "Deep special forces deployments" type = small_unit_tactics difficulty = 8 }
component = { id = ? name = "Modern sensor concealment and deception" type = electronics difficulty = 8 }
component = { id = ? name = "Modern media manipulation" type = centralized_execution difficulty = 8 }

effects =
{ command = { type = morale which = land value = 5 } #Our cause is just!
command = { type = intelligence which = us value = 5 }
command = { type = intelligence which = them value = -5 } #theater/strategic deception
command = { type = surprise which = land value = 5 }
command = { type = ground_def_eff which = 1.00 } #sensor deception raises survivability
}


east80omg.png

#Operational Maneuver Group - OMG
#Doctrine of a shock tank army to followup a front breakthrough and wreck havoc in an enemy's rear area.

year = 1980
component = { id = ? name = "Front breakthrough doctrine" type = large_unit_tactics difficulty = 10 }
component = { id = ? name = "Front breakthrough followup" type = large_unit_tactics difficulty = 10 }
component = { id = ? name = "Tank Army" type = mechanics difficulty = 10 }
component = { id = ? name = "Tank & infantry fighting vehicle prioritization" type = management difficulty = 10 }
component = { id = ? name = "Airmobile assault detachements" type = combined_arms_focus difficulty = 10 }

effects =
{ command = { type = max_organization which = armor value = 5 }
command = { type = morale which = armor value = 5 }
command = { type = build_cost which = armor when = now where = relative value = -5 }
command = { type = max_organization which = mechanized value = 5 }
command = { type = morale which = mechanized value = 5 }
command = { type = build_cost which = mechanized when = now where = relative value = -5 }
command = { type = max_organization which = cavalry value = 5 }
command = { type = morale which = cavalry value = 5 }
#command = { type = max_organization which = b_u? value = 5 } #Heli Gunships
#command = { type = morale which = b_u? value = 5 } #Heli Gunships
#command = { type = build_cost which = b_u? when = now where = relative value = -5 } #Heli Gunships
command = { type = breakthrough value = 10 }
}


east85coldstart.png

#Cold Start Doctrine
#Doctrine of assaulting without lenghty strategic preperation in order to maximize shock and gains. Assault forces would be used as cannon #fodder while the follow-on forces would capitalize on the gains.

year = 1985
component = { id = ? name = "Friday night war" type = large_unit_tactics difficulty = 8 }
component = { id = ? name = "Category A division 72hr mobilization" type = management difficulty = 8 }
component = { id = ? name = "From the barracks assault & deploy" type = combined_arms_focus difficulty = 8 }
component = { id = ? name = "Follow-on force advance" type = large_unit_tactics difficulty = 8 }
component = { id = ? name = "Maintain the pressure mentality" type = training difficulty = 8 }

effects =
{ command = { type = morale which = land value = 5 } #Catch them with their pants down timing
command = { type = intelligence which = them value = -5 } #theater/strategic deception
command = { type = surprise which = land value = 5 }
command = { type = assault value = 5 } #maintain the pressure
}


east88massstrike.png

#Long Range Mass Fires
#Doctrine of massive long range attacks deep into enemy rear. First pioneered during the end of the Iran-Iraq war. Used by NK, Iran, Iraq, China numerous others.

year = 1988
component = { id = ? name = "Bring the fight home doctrine" type = centralized_execution difficulty = 10 }
component = { id = ? name = "Deep strike mentality" type = large_unit_tactics difficulty = 10 }
component = { id = ? name = "Inexpensive mass rocket production" type = rocketry difficulty = 10 }
component = { id = ? name = "Deep strike targer list" type = management difficulty = 10 }
component = { id = ? name = "Shocking the enemy in depth" type = artillery difficulty = 10 }

effects =
{ #command = { type = build_cost which = b_u? when = now where = relative value = -5 } #SRBM??
#command = { type = max_organization which = b_u? value = 10 } #SRBM??
#command = { type = morale which = b_u? value = 5 } #SRBM??
command = { type = build_cost which = flying_bomb when = now where = relative value = -5 } #Tomahaw'ski cruise missile
command = { type = max_organization which = flying_bomb value = 10 }
command = { type = morale which = flying_bomb value = 5 }
command = { type = morale which = land value = 5 } #Know you hurt him from day 1
}


east92hitekwar.png

#War under High Tech Conditions
#Chinese doctrine of massive doctrinal and equipment modernization in light of lessons of the 91 Gulf war. Applicable however to all Warsaw pact/Eastern communist states.

year = 1992
component = { id = ? name = "Lessons of the Gulf War" type = large_unit_tactics difficulty = 10 }
component = { id = ? name = "Massive force equipment modernization" type = technical_efficiency difficulty = 10 }
component = { id = ? name = "COTS components use" type = electronics difficulty = 10 }
component = { id = ? name = "Reservist re-training" type = training difficulty = 10 }
component = { id = ? name = "Obsolete warstock withdrawal" type = management difficulty = 10 }

effects =
{ command = { type = build_cost which = land when = now where = relative value = 5 } #Electronics cost $$
command = { type = max_organization which = land value = 5 } #better radios
command = { type = morale which = land value = 5 }
command = { type = tactical_withdrawal value = 5 } #Highway of death lessons
command = { type = night_attack which = land value = 10 } #focus on poor night performance
command = { type = night_defense which = land value = 10 }
}


east95mgart.png

#Machinegun Artillery
#Doctrine of using time to build up large stocks of artillery to increase the odds of a sucessful wartime action.
#Krasnopol laser artillery guided munitions, arillery bunkers, large artillery brigades

year = 1995
component = { id = ? name = "Precision barrage doctrine" type = centralized_execution difficulty = 10 }
component = { id = ? name = "Refurbished additional artillery brigades" type = artillery difficulty = 10 }
component = { id = ? name = "Overwhelming fire mentality" type = large_unit_tactics difficulty = 10 }
component = { id = ? name = "Inexpensive laser guided munitions" type = electronics difficulty = 10 }
component = { id = ? name = "Artillery bunker construction" type = management difficulty = 10 }

effects =
{ command = { type = build_cost which = sp_artillery when = now where = relative value = -5 }
command = { type = max_organization which = sp_artillery value = 5 }
command = { type = morale which = sp_artillery value = 5 }
command = { type = build_cost which = artillery when = now where = relative value = -5 }
command = { type = max_organization which = artillery value = 5 }
command = { type = morale which = artillery value = 5 }
command = { type = morale which = land value = 5 }
command = { type = encirclement value = 5 } #Reflects ability of munitions to destroy entire units of vehicles
command = { type = ambush value = 5 } #Reflects ability of munitions to destroy entire units of vehicles
}


#Urban Spearhead
#1998
#Use western doctrine
#Lessons of 94 Grozny, Yugoslavia conflict.


#Asymmetric Warfare
#2004
#Use third world doctrine



east102assaultbreakerne.png

#Assault Breaker Negation
#Massive application of sensor suppression and deception equipment to increase unit survivability

year = 2004
component = { id = ? name = "Vehicle emission suppresion measures" type = technical_efficiency difficulty = 12 }
component = { id = ? name = "Radar, IR, MMW deception" type = electronics difficulty = 12 }
component = { id = ? name = "Modern deception measures" type = mechanics difficulty = 12 }
component = { id = ? name = "Massive target saturation" type = management difficulty = 12 }
component = { id = ? name = "Mobile decoys" type = technical_efficiency difficulty = 12 }

effects =
{ command = { type = morale which = land value = 10 } #we might actually make it!
command = { type = surprise which = land value = 10 }
command = { type = ground_def_eff which = 1.1 } #or even 1.2, sensor masking/deception raises survivability
}



#Cyberwarfare
#2008
#Use third world doctrine
#Chinese cyberattacks/ Russian denial of service attacks on Estonia



east111rapidbattalion.png

#Rapid Reaction Battalion Structure
#Fast reaction divisions with modernized combined arms battalions for more rounded punch.
#http://www.sinodefence.com/research/battalion/default.asp

year = 2011
component = { id = ? name = "21st Century force modernization" type = technical_efficiency difficulty = 12 }
component = { id = ? name = "Combined arms brigades" type = combined_arms_focus difficulty = 12 }
component = { id = ? name = "Regimental unit focus" type = decentralized_execution difficulty = 12 }
component = { id = ? name = "Battalion-level tactical exercise" type = training difficulty = 12 }
component = { id = ? name = "Combined arms battlegroups implementation" type = management difficulty = 12 }

effects =
{ command = { type = build_cost which = land when = now where = relative value = 10 } #Inc cost of specialized equipment
command = { type = max_organization which = land value = 10 } #rounded coordinated battalions
command = { type = morale which = land value = 5 } #rounded professional battalions
command = { type = surprise which = land value = 5 } #rapid reaction
}


#Long Range Precision Fires
#Unlocked after Rapid Reaction Battalion
#Use western doctrine


#Network Centric Warfare
#Use western doctrine



east120hybridwar.png

#Mature Hybrid Warfare
#Doctrine of combining conventional, unconventional, NBC, cyberwarfare & economic, media into one fluid battlefield.
#http://en.wikipedia.org/wiki/Hybrid_Warfare

year = 2020
component = { id = ? name = "21st Century warfare" type = technical_efficiency difficulty = 12 }
component = { id = ? name = "Conventional, unconventional, cyber, economic, media battlefield" type = combined_arms_focus difficulty = 12 }
component = { id = ? name = "Centralized goals for maximum result" type = centralized_execution difficulty = 12 }
component = { id = ? name = "Across the board mentality" type = training difficulty = 12 }
component = { id = ? name = "Combined tactics implementation" type = management difficulty = 12 }

effects =
{ command = { type = max_organization which = land value = 10 } #combined warfare
command = { type = morale which = land value = 20 } #get them from every angle
command = { type = ambush value = 10 } #surprise is king
command = { type = breakthrough value = 10 } #shock is queen
command = { type = intelligence which = us value = 10 }
command = { type = research which = us value = 2 }
command = { type = relative_manpower value = 5 }
}
 
Last edited:

Amadeus

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Hello nomonhan & iceHawk

first of all thanks for your modding effort.

I have been playing for a few days with 0.17 on 1.06 Beta Hotfix 1 and I should say I'm quite impressed both by your mod and the beta patch.

I'm playing/testing '45 scenario (as you suggested few days ago) with Italy up to January '53 and all run fast and smooth, no CTD at all !

The only significative bug is a couple of messages: "Critical Error! ---Can't open 'ai\fra_CW2.ai'---" and "Critical Error! ---Can't open 'ai\eng_CW2.ai'---" popped up on June 29, 1948 (that I ignored safely).

Is there any specific figure or event you wish to know ? (based on my play-testing I mean)

best regards.
 

benjamingw

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I'm also experiencing the same messages as Amadeus plus another ctd when Yugoslavia is expelled by the soviets and then another when a right wing coup happens in Iraq in July 1948. I'm stopping on the 1945 scenario for now.
 
Last edited:

Ringwraith_JP

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My suggestions regarding Brazilian Tech Teams:

Code:
BRA;Name;Pic Name;Skill;Start Year;End Year;speciality1;speciality2;speciality3;Speciality4;Speciality5;Speciality6;Speciality7;Speciality8;Speciality9;Speciality10;Speciality11;Speciality12;Speciality13;Speciality14;Speciality15;Speciality16;Speciality17;Speciality18;Speciality19;Speciality20;Speciality21;Speciality22;Speciality23;Speciality24;Speciality25;Speciality26;Speciality27;Speciality28;Speciality29;Speciality30;Speciality31;Speciality32;x
4400;Cassio Muniz;T4400;4;1930;2999;aeronautics;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4401;CCNA;T4401;5;1930;2999;aeronautics;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4402;CCNC;T4402;5;1930;2999;aeronautics;chemistry;electronics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4403;Companhia Siderúrgica Nacional;T4403;5;1930;2999;industrial_engineering;general_equipment;mechanics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4404;Departamento Nacional da Produção Mineral;T4404;4;1930;2999;industrial_engineering;management;mechanics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4405;Ilha das Cobras;T4405;5;1930;2999;naval_engineering;technical_efficiency;naval_artillery;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4406;IPT;T4406;6;1930;2999;aeronautics;management;electronics;industrial_engineering;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4407;Organizacão Henrique Lage;T4407;6;1930;2999;industrial_engineering;management;chemistry;naval_engineering;naval_artillery;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4408;Eurico Gaspar Dutra;T4408;4;1940;1952;large_unit_tactics;centralized_execution;combined_arms_focus;training;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4409;João Mascarenhas de Morais;T4409;4;1937;1954;small_unit_tactics;decentralized_execution;combined_arms_focus;training;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4410;Aristides Guilhem;T4410;4;1930;1938;large_taskforce_tactics;centralized_execution;naval_training;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
###Escola de Guerra Naval (T4419) should subistite this one4411;Brazilian Navy;T4411;3;1930;2999;small_taskforce_tactics;decentralized_execution;naval_training;seamanship;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4412;Salgado Filhõ;T4412;4;1930;1947;fighter_tactics;bomber_tactics;aircraft_testing;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4413;Epaminondas dos Santos;T4413;4;1930;1945;fighter_tactics;decentralized_execution;aircraft_testing;piloting;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4414;NMC;T4414;5;1945;2999;mechanics;electronics;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4415;Cordeiro de Farias ;T4415;6;1940;1964;artillery;general_equipment;management;training;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4416;Nero Moura;T4416;6;1943;1964;fighter_tactics;bomber_tactics;aircraft_testing;piloting;centralized_execution;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4417;Universidade Federal do Rio de Janeiro;T_BRA_UniversidadeFederaldoRiodeJaneiro;4;1930;2999;chemistry;mathematics;nuclear_physics;electronics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4418;CTA;T4418;5;1950;2999;rocketry;aeronautics ;electronics;mathematics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4419;Escola de Guerra Naval;T4419;5;1930;2999;small_taskforce_tactics;carrier_tactics;naval_training;submarine_tactics;seamanship;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4420;Escola Superior de Guerra;T4420;6;1949;2999;small_unit_tactics;centralized_execution;combined_arms_focus;training;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4421;Instituto de Pesquisas Radioactivas;T4421;4;1952;1979;nuclear_physics;nuclear_engineering;mathematics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4422;Petrobras;T4422;7;1953;2999;industrial_engineering;chemistry;management;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4423;Engesa;T4423;8;1963;1993;mechanics;electronics;artillery;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4424;Avibras Industria Aeroespacial;T4424;6;1961;2999;mechanics;artillery;rocketry;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4425;Neiva;T4425;5;1945;2999;aeronautics;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4426;Programa Nuclear da Marinha;T4426;7;1979;2999;nuclear_physics;nuclear_engineering;mathematics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4427;Embraer;T4427;8;1969;2999;rocketry;aeronautics;electronics;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4428;Agência Espacial Brasileira;T4428;5;1994;2999;rocketry;electronics;mathematics;management;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4429;IMBEL;T4429;5;1975;2999;chemistry;mechanics;artillery;general_equipment;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4430;Agrale;T4430;5;1965;2999;mechanics;technical_efficiency;electronics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4431;Helibras;T4431;6;1978;2999;aeronautics;industrial_engineering;electronics;rocketry;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4432;EMGEPRON;T4432;6;1982;2999;naval_engineering;technical_efficiency;electronics;naval_artillery;general_equipment;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4433;Mectron;T4433;7;1991;2999;electronics;rocketry;mathematics;management;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4434;ECEMAR;T4434;5;1947;2999;centralized_execution;bomber_tactics;fighter_tactics;piloting;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4435;Taurus;T4435;6;1939;2999;general_equipment;mechanics;artillery;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4436;Aeroeletrônica;T4436;6;1983;2999;electronics;mechanics;industrial_engineering;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4437;Ares Aeroespacial e Defesa;T4437;5;1969;2999;rocketry;electronics;mathematics;artillery;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x

I removed "Brazilian Navy" (T4411) in favor of "Escola de Guerra Naval" (T4419).
Centro de Desenvolvimento da Tecnologia Nuclear was removed in favor of "Instituto de Pesquisas Radioactivas" (TT4421) his predecessor, and will be substituted by the Brazilian Navy Nuclear Program (TT4425), far more successful and important in 1979.
The old T4419, Escola Politécnica, was highly generic so I think it should be removed.
In general those tech teams span from 1930 to 1990s (mostly from the 60's onwards), representing Brazilian technological development throughout the years.

I have icons for those.

What'ya think? ;)
 

ozman2

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Ringwraith_JP,
Welcome back! Your contributions for Brazil are welcome. Please post a link for any pictures (they can be zipped up in any common compression format)

IceHawk,
Thank you for the Warsaw doctrine updates. My feeling is that, except for dedicated guerrilla doctrines, the post-1970 doctrines should be available for whomever believes them to be appropriate, with reasonable prerequisites, with no path lockout. Would that be a problem or do you feel that certain technologies should lock out the others? There is only room for 40-45 technologies on the land doctrine screen, and I think a neat separation of "NATO" and "Eastern" would be impossible after 1970.
 

Amadeus

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Hello nomonhan,

I had found a couple of nasty mistakes in tech database:

- Modern Heavy Tank id = 21330
cannot be researched and thus block the path for Modern Main Battle Tank !
The reason is required tech "improved night vision" wrong id 7330 should be 7350 instead.

- 2 power plant nuclear id = 5630 year = 1951
it has: command = { type = max_reactor_size value = 8 }
but as you have already reserched higher "max_reactor_size" along the secret weapons path this reverse back your effective authorization.
It should be commented out or removed altogether.

Best regards
 

Ringwraith_JP

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I was thinking about the differences between AoD and HoI, and I noticed that one of the ideas I had about Nuclear Warfare back in the HoI days might be feasible by now.

Since AoD has some unused brigade slots, Nukes could be added as brigades to missile units. This way you could build them the way you want and still build missiles with conventional warheads. And even split the research tree of the missiles itself from nuke research; there are DOZENS of countries with IRBMs and SRBMs and no nuclear warhead. Do you think it is possible/viable/good?