• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Nadion

First Lieutenant
26 Badges
Feb 9, 2010
202
0
  • Darkest Hour
  • Europa Universalis III
  • For The Glory
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Iron Cross
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Arsenal of Democracy
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • 500k Club
  • Crusader Kings II
some resource production techs to reflect improvements in mining / oil extraction would be fairly nifty to reduce resource shortfalls in long games would be nifty.

also cool would be CAGs and LCAGs were researched as their own tech on the aircraft page. players could still be motivated to get better carriers by reducing the org/morale boost for cags given by air doctrines and then having each successive Carrier model have higher base org/morale to represent larger air groups with more flight deck space / repair facilities etc.

regarding the nuclear attachment for ships, it doen't seem to work very well. ships with it still consume oil, and it hogs a space away from other attachments - which is ok for battleships but, is kind of rough for light cruisers. also i'm not aware that any real ships were ever converted from conventional to nuclear propulsion.

separate nuclear warship models would be much nicer imho. there could even be one of those secret weapon boxes on the naval units page like how turbojet engines are done on the aircraft page. that would make it easier to keep track of, and free up heaps more space on the secret weapons page.
 

Jarno

The end.
17 Badges
Feb 21, 2008
700
13
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Hearts of Iron III
  • Iron Cross
  • Hearts of Iron Anthology
  • 500k Club
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • 200k Club
some resource production techs to reflect improvements in mining / oil extraction would be fairly nifty to reduce resource shortfalls in long games would be nifty.

also cool would be CAGs and LCAGs were researched as their own tech on the aircraft page. players could still be motivated to get better carriers by reducing the org/morale boost for cags given by air doctrines and then having each successive Carrier model have higher base org/morale to represent larger air groups with more flight deck space / repair facilities etc.

regarding the nuclear attachment for ships, it doen't seem to work very well. ships with it still consume oil, and it hogs a space away from other attachments - which is ok for battleships but, is kind of rough for light cruisers. also i'm not aware that any real ships were ever converted from conventional to nuclear propulsion.

separate nuclear warship models would be much nicer imho. there could even be one of those secret weapon boxes on the naval units page like how turbojet engines are done on the aircraft page. that would make it easier to keep track of, and free up heaps more space on the secret weapons page.

yeah better to make the nuclear ships a seperate model.
 

ozman2

General
4 Badges
Nov 30, 2005
1.843
1
  • Arsenal of Democracy
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
I found out that I could just modify the button (not make it smaller but make it so the bottom edge stands out and can actually fit ALL technologies on the screen!
Infantry
techs_infantry-1.png

Armor
techs_armor.png


If anyone is trying to make other things work from my HOI2 projects keep in mind that I put things in a separate directory, so either events.txt or the scenario files would have to reflect this. Actually what I did was to make the scenarios refer to events2.txt. Also you have to make sure the countries are loaded into either doomsdaytext.csv or boostertext.csv. Unfortunately you can't just overwrite files because the file contents have changed and you'll screw up something else. The tech tree comes first!

Will look into keeping the ship models vs getting the nuclear propulsion attachment.
 
Last edited:

Samilou

General
126 Badges
Aug 5, 2005
2.460
22
  • Sword of the Stars II
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sword of the Stars
  • For The Glory
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Victoria 3 Sign Up
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Deus Vult
  • Diplomacy
  • East India Company
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
Looking forward to see the new secret weapons technologies! Will you do something about model names for the majors at least?

I think this will be a great simulation of the superiority of more modern weapons versus WW2 and early cold war technology as well! Suddenly, technology will be a decisive factor after world war 2 as in reality. You should request this to be made a part of the core game of AoD!
 

son of liberty

3%
10 Badges
Oct 3, 2006
7.782
16
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Victoria: Revolutions
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • 500k Club
Great, let us know when it is ready.
 

ozman2

General
4 Badges
Nov 30, 2005
1.843
1
  • Arsenal of Democracy
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
It will likely take 2 weeks to a month for the tech tree to be ready. I've not decided whether to fix the nuclear ship fuel consumption issue by a separate ship class or by assigning a negative number to fuel consumption in the nuclear attachment.
 
Last edited:

Nadion

First Lieutenant
26 Badges
Feb 9, 2010
202
0
  • Darkest Hour
  • Europa Universalis III
  • For The Glory
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Iron Cross
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Arsenal of Democracy
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • 500k Club
  • Crusader Kings II
i tried assigning a negative fuel consumption to the nuclear attachment.

the problem is that the ships themselves all have different base fuel consumption, so you end up with most ships either still consuming some oil, or having negative consumption. and there is still the problem that it limits how many other attachments can be placed on the ship.
 

unmerged(143535)

Second Lieutenant
1 Badges
Jun 8, 2009
104
0
  • Arsenal of Democracy
its fantastic that you're introducing a CWE extension for AOD, nomonhan- it definitely improved my experience of HOI2, and the late game tech tree (even up to 1964) could really use some fleshing out, especially with the addition of SSMs, etc.
 

Killerrabbit

b0ka
13 Badges
Sep 2, 2006
1.499
450
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Darkest Hour
  • 500k Club
  • Cities: Skylines
  • Pride of Nations
  • Mount & Blade: Warband
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
If you lack space in the tech tree, remember that it is no problem to extend the tech screen horizontally. In MDS2, we have a larger tech screen than vanilla and other mods. (Can fit 5-6 techs horizontally.)
 

OnFire

General Secretary
24 Badges
Jan 26, 2010
593
106
  • Crusader Kings II
  • Arsenal of Democracy
  • Iron Cross
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Prison Architect: Psych Ward
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Victoria 2
Great to see that my favourite HOI 2 mod comes to my favourite HOI game after all !

It would be better IMHO to name the WW 2 techs after their respective year, so that we don't put for example Elite Inf vs 1975 Inf but rather 1945 Inf vs 1975 Inf.
I also would suggest that you change the thing with obsolete models, so that the player can still build inferior but cheaper troops with older gear.
 

ozman2

General
4 Badges
Nov 30, 2005
1.843
1
  • Arsenal of Democracy
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
I have the default names for the WW2 era and immediate postwar period, but new models are just named after the year or given a Roman numeral (like main battle tank III up to IX). Probably after initial release I'll go back and name the WW2 technologies for their years, too. It looks a little inconsistent now but this is just to get something out for now.

By the way have cooked up a loadscreen for the mod which is on the first page. If someone has a better one, go ahead and submit. I have the template for adding the logos so you don't have to worry about that one.

Killerrabbit, thanks for your advice. I'm seriously looking at your mod for ideas. Do you mind if I use some of them? I'm especially interested in your concept of post-cold war technology, as in the 1.6 beta. By the way I found an easy way to play with mods such as yours--just copy your entire game folder to another directory and overwrite that copied folder as required by the mod. Run the game from that folder. There's no need for moddir, and it works great!
 

Killerrabbit

b0ka
13 Badges
Sep 2, 2006
1.499
450
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Darkest Hour
  • 500k Club
  • Cities: Skylines
  • Pride of Nations
  • Mount & Blade: Warband
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
I have the default names for the WW2 era and immediate postwar period, but new models are just named after the year or given a Roman numeral (like main battle tank III up to IX). Probably after initial release I'll go back and name the WW2 technologies for their years, too. It looks a little inconsistent now but this is just to get something out for now.

By the way have cooked up a loadscreen for the mod which is on the first page. If someone has a better one, go ahead and submit. I have the template for adding the logos so you don't have to worry about that one.

Killerrabbit, thanks for your advice. I'm seriously looking at your mod for ideas. Do you mind if I use some of them? I'm especially interested in your concept of post-cold war technology, as in the 1.6 beta. By the way I found an easy way to play with mods such as yours--just copy your entire game folder to another directory and overwrite that copied folder as required by the mod. Run the game from that folder. There's no need for moddir, and it works great!

Please do use what you want. :)

As for 1.6 beta it is possible to just move the AoD exe-file to unpacked MDS2 beta folder. (Maybe some mod in the misc.csv file also)

With some further GFX editing, it should be possible to extend tech screen even further than MDS2 does. (So you can have 6 techs horizontal without it being crowded. )
 

Black Lotus

Valkyria
86 Badges
Feb 13, 2004
1.326
20
www.facebook.com
  • Crusader Kings II: Way of Life
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 200k Club
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
If you need assistance with any of the descriptions of techs or history I'd be more than glad to help.
 

iceHawk

Captain
29 Badges
Feb 4, 2005
352
8
  • Surviving Mars
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Shadowrun: Hong Kong
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Arsenal of Democracy
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Pillars of Eternity
  • 500k Club
  • Supreme Ruler: Cold War
  • Victoria: Revolutions
  • Europa Universalis IV
what of attaching multiple bridages to divisions ala naval upgrades? post WW2 divisions obviously are multifaceted units... would be HIGHLY appreciated! (if doable)
 

Ovg

Major
103 Badges
Mar 18, 2009
631
4
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron III: Their Finest Hour
  • Arsenal of Democracy
  • Iron Cross
  • King Arthur II
  • Stellaris: Galaxy Edition
  • Magicka
  • Knights of Honor
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Heir to the Throne
  • Stellaris: Synthetic Dawn
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mare Nostrum
  • Darkest Hour
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
I feel teh sex for this tech tree, it may even convince me to buy AoD :D.
@icehawk
It's impossible, or so it appears, I have a reliable source tell me this :). Feel free to correct me if I'm wrong though, no offence intended :).
 

Samilou

General
126 Badges
Aug 5, 2005
2.460
22
  • Sword of the Stars II
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sword of the Stars
  • For The Glory
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Victoria 3 Sign Up
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Deus Vult
  • Diplomacy
  • East India Company
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
what of attaching multiple bridages to divisions ala naval upgrades? post WW2 divisions obviously are multifaceted units... would be HIGHLY appreciated! (if doable)

Divisions are not even so common anymore. Brigades are the modern units that would fit the modern era best.
 

Titan79

War is over! if you want it
48 Badges
Sep 11, 2005
3.377
298
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Warlock 2: The Exiled
  • 500k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
Divisions are not even so common anymore. Brigades are the modern units that would fit the modern era best.

PLEASE don't think about switching from divisions to brigades (a la HoI3).

It's just fine as it is...