Victoria 3 is a game that throws you a cluster of information at every level.
That is precisely why players need coherent, intuitive UI/UX.
For example, just by changing the order of modifier types in "00_modifier_types.txt" file
you can digest the numbers in more intuitive, coherent manner.
FYI, this is how you reorganize the modifier types order.
That is precisely why players need coherent, intuitive UI/UX.
For example, just by changing the order of modifier types in "00_modifier_types.txt" file
you can digest the numbers in more intuitive, coherent manner.
FYI, this is how you reorganize the modifier types order.
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