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Bicarose

Private
Mar 22, 2023
21
43
Victoria 3 is a game that throws you a cluster of information at every level.
That is precisely why players need coherent, intuitive UI/UX.

For example, just by changing the order of modifier types in "00_modifier_types.txt" file
you can digest the numbers in more intuitive, coherent manner.

Modifier Types Order.png















FYI, this is how you reorganize the modifier types order.

Modifier Types Order 2.png
 
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Bearjuden

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Sorting information is something the V3 UI is chronically bad about, in both big lists and little, which is frustrating considering it doesn't even involve making new UI elements, just reordering existing ones. The game would be benefitted a lot by just a comprehensive pass of every window, tab, and panel to find any list of information and figure out if that information could be rearranged to a more sensible way, because this basic issue, of "does the order of this list make sense for a human to read, understand, and ponder" shows up a lot.
 
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Desolator Trooper

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It goes downhill from there
deeper and deeper
 
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hagerhink

UX Designer
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Feb 20, 2017
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Thanks for the feedback! There are a lot of places where the data is sorted based on the order they appear in the databases, which is "okay" at best, horrible at worst. I'll take a pass on improving the orders of the modifiers.
 
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Alxe

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I could say the same about culture traits: groups, language and heritage are sometimes shown in different order depending on the culture.
Considering how different these are, and how they're intertwined with the Citizenship laws, they should really be in different areas altogether, or have a leading icon to help glance at things.
 
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