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tripp_trap

Colonel
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Mar 6, 2005
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Hi all!

Just wondered something, i looked at the code number and saw: 1.3a (MVRC)
and it should say 1.3a (JLQC) why?

I have recently installed The war between the States mod, i have also had stony road for some time but it was JLQC after that to. And i have been making 3 events of my own but i have had the events before

Here they are anyway:
#########################################################################
# A Lend-Lease Shipment Arrives from the USA
#########################################################################
event = {
id = 135790
random = 1
country = GER
persistent = no

trigger = {
war = { country = GER country = SOV }
control = { province = 485 data = SOV }
OR = {
war = { country = GER country = USA }
control = { province = 56 data = USA }
}
}

name = "The creation of the Volksturm"
desc = "Great Führer, our forces is thin on every front, and get's thinner every day. We must find a way to access more fresh troops. Perhaps we could use criminals? Or maybe even younger and older men?"
style = 0
picture = "german_replacements"

date = { day = 11 month = 4 year = 1943}
offset = 7 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "Form the Volksturm and draft criminals"
ai_chance = 55
command = { type = add_division which = "1. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "2. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "3. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "4. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "5. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "6. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "7. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "8. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "9. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "10. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "11. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "12. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "Ehrsats Division A 999" value = mechanized when = 2 }
command = { type = add_division which = "Bestraffungs Division 133" value = mechanized when = 2 }
command = { type = manpowerpool value = 25 }
command = { type = dissent value = 5 }
}
action_b = {
name = "Only form the Volksturm"
ai_chance = 35
command = { type = add_division which = "1. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "2. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "3. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "4. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "5. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "6. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "7. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "8. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "9. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "10. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "11. Volksgrenadier Division" value = infantry when = 1 }
command = { type = add_division which = "12. Volksgrenadier Division" value = infantry when = 1 }
command = { type = manpowerpool value = 15 }
command = { type = dissent value = 2 }
}
action_c = {
name = "Just squeeze some more"
ai_chance = 10
command = { type = manpowerpool value = 5 }
}
}
#########################################################################
# Industry pop up
#########################################################################
event = {
id = 097531
random = no
country = SWE
persistent = yes

name = "Industry"
desc = "Industry"
style = 0
picture = "lend_lease"

date = { day = 29 month = december year = 1947}
offset = 9999 # Check 1 day
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "Sweet!" # Excellent!
command = { type = construct which = ic where = -1 value = 1 }
}
}
#########################################################################
# Forming of the Red Guard
#########################################################################
event = {
id = 67890
random = 80
country = SOV
persistent = no

trigger = {
war = { country = SOV country = GER }
}

name = "The Red Guard"
desc = "Comrade Stalin, Our troops are now getting more efficient and experienced, and by so we could merge the best of best to some special divisions."
style = 0
picture = "soviet_reinforcements"

date = { day = 1 month = 2 year = 1942}
offset = 7 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "A good idea comrade!"
ai_chance = 85
command = { type = add_division which = "1. Red Guard Division" value = infantry when = 4 where = light_armor_brigade }
command = { type = add_division which = "2. Red Guard Division" value = infantry when = 4 where = light_armor_brigade }
command = { type = add_division which = "3. Red Guard Division" value = infantry when = 4 where = light_armor_brigade }
command = { type = add_division which = "4. Red Guard Division" value = infantry when = 4 where = light_armor_brigade }
command = { type = add_division which = "5. Red Guard Division" value = infantry when = 4 where = light_armor_brigade }
command = { type = add_division which = "6. Red Guard Division" value = infantry when = 4 where = light_armor_brigade }
command = { type = add_division which = "7. Red Guard Division" value = infantry when = 4 where = light_armor_brigade }
command = { type = add_division which = "8. Red Guard Division" value = infantry when = 4 where = light_armor_brigade }
command = { type = add_division which = "9. Red Guard Division" value = infantry when = 4 where = light_armor_brigade }
command = { type = manpowerpool value = -25 }
}
action_b = {
name = "That is not necessary."
ai_chance = 15
command = { type = manpowerpool value = 40 }
}
}
#########################################################################
# The call of the Motherland
#########################################################################
event = {
id = 999999
random = 65
country = SOV
persistent = no

trigger = {
war = { country = SOV country = GER }
}

name = "The call of the Motherland"
desc = "Comrade Stalin, as we are in need of more men, I suggest we make a call of duty to protect the virgin soil of Russia against the German invaders!"
style = 0
picture = "soviet_replacements"

date = { day = 1 month = 8 year = 1941}
offset = 14 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "For Mother Russia comrades!"
ai_chance = 90
command = { type = add_division which = "1. Voulonteer Infantry" infantry when = 3 }
command = { type = add_division which = "2. Voulonteer Infantry" infantry when = 2 }
command = { type = add_division which = "3. Voulonteer Infantry" infantry when = 2 }
command = { type = add_division which = "4. Voulonteer Infantry" infantry when = 1 }
command = { type = add_division which = "5. Voulonteer Infantry" infantry when = 1 }
command = { type = add_division which = "6. Voulonteer Infantry" infantry when = 1 }
command = { type = add_division which = "7. Voulonteer Infantry" infantry when = 1 }
command = { type = add_division which = "8. Voulonteer Infantry" infantry when = 1 }
command = { type = add_division which = "9. Voulonteer Infantry" infantry when = 1 }
command = { type = add_division which = "10. Voulonteer Infantry" infantry when = 2 }
command = { type = add_division which = "11. Voulonteer Infantry" infantry when = 2 }
command = { type = add_division which = "12. Voulonteer Infantry" infantry when = 2 }
command = { type = add_division which = "13. Voulonteer Infantry" infantry when = 2 }
command = { type = add_division which = "14. Voulonteer Infantry" infantry when = 2 }
command = { type = add_division which = "15. Voulonteer Infantry" infantry when = 2 }
command = { type = manpowerpool value = -50 }
command = { type = dissent value = -1 }
}
action_b = {
name = "This is not necessary."
ai_chance = 10
command = { type = manpowerpool value = 50 }
command = { type = domestic which = professional_army value = 1 }
}
}

And the mod doesent seem to (whats the word?) ''change'' the original files and stuff. So what can be the problem?
 

unmerged(38177)

Colonel
Jan 18, 2005
1.104
0
Welcome to "Checksum" verification.

Please don't reply on this point (regarding the following comment):
"Trainers" are "designed" to ensure that this cheksum remains unchanged, disguising the use of a trainer from other units. This was a point I made in another post, which turned into a "flame war," when a new user (posts = 1) asked for a trainer.

The above comment is just provided as that, a 'comment'.

Lets all avoid upsetting the Moderator & Audience
 

Ayeshteni

Jehanne's Slave
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jungkhans said:
Welcome to "Checksum" verification.

Please don't reply on this point (regarding the following comment):
"Trainers" are "designed" to ensure that this cheksum remains unchanged, disguising the use of a trainer from other units. This was a point I made in another post, which turned into a "flame war," when a new user (posts = 1) asked for a trainer.

The above comment is just provided as that, a 'comment'.

Lets all avoid upsetting the Moderator & Audience

*blink blink*

Moving on....

Any changes to the vanilla files, additions of mods etc change the four letter code. It is a useful tool to finding out if two installations are compatible for multiplayer. If both you and your multiplayer opponents have the same 4-letter code it means there will be no conflict playing with them.

Ayeshteni