Coastline Provinces now have +25% Development Cost

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TheChronoMaster

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Yeah keep in mind, cities on the coast were not literally built on a beach -- and the coastline basically represents beaches, cliffs, and that sort of thing.
 

Ame

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Yeah keep in mind, cities on the coast were not literally built on a beach -- and the coastline basically represents beaches, cliffs, and that sort of thing.

How exactly is a large province that clearly isn't just 1 mile long beach?

The penalty is for having a coast; i.e. for being a coastal city.
 
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TheChronoMaster

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How exactly is a large province that clearly isn't just 1 mile long beach?

The penalty is for having a coast; i.e. for being a coastal city.

Trin's already noted that the 'coastline' terrain is used mainly for islands and small islands now, or would you like to tell me Rome's terrain is coastline in the game?

Hint: not even frigging Ragusa is coastline. Venezia is, but it has bonuses that more than make up for that.
 
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pgroves

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Not really. Not at all actually.
The biggest cities in Europe are on a river yes, but not really coastal.
Nowadays it's different (New York say), but still, Paris, London, Rome, Florence, Moscow, Cracow... are not coastal cities.

Though London is arguably almost coastal, as the eastern part of the Thames is really an estuary and London has (or rather had) docks for sea-going ships!
 
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ozyhuboi

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There's historical reason for this. Many of the Caribbean colonies had major development issues due to tropical diseases, isolated positions, terrible weather (think so humid you can't breathe and hurricanes). Though on the flip side, I'm surprised there aren't really any mechanics for diseases in the game besides the usual quarentine event. Disease was a major reason for the difficulties in colonization and could be useful in presenting colonial powers from those mass colonization sprees of areas that were not historically colonized in this time period, especially Africa.
 
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Zardnaar

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Not really. Not at all actually.
The biggest cities in Europe are on a river yes, but not really coastal.
Nowadays it's different (New York say), but still, Paris, London, Rome, Florence, Moscow, Cracow... are not coastal cities.

Do to modern transports and logisitc. GO back a few years and the biggest cities were often ports in Europe and nearby. Constantinople, Alexandria, and the various trade cities like Carthage, Syracuse, etc. There were a few exceptions like Rome as they had the imperial resources to build aqueducts and the like.
 

Fluffy_Fishy

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How about Venice?

Shouldn't it (and maybe Holland and Florence) be something like Farmland? It feels weird that it makes more sense to develop and build up the neighboring provinces as opposed to the historically more important capitals.

Venice having +25% development cost makes sense because it is hard to expand there, being surrounded by the sea. One would have to first make foundations to build on.

It should really be switched to marsh though, out of principle now if coastal is +25% its the same cost, seriously Venice is nothing like a coastline its a giant shallow sea that most resembles a marsh or a swamp. I made a post about this but it seems to have been lost somewhere with no replies, cue sad violin.
 
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sabrovitch

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Do to modern transports and logisitc. GO back a few years and the biggest cities were often ports in Europe and nearby. Constantinople, Alexandria, and the various trade cities like Carthage, Syracuse, etc. There were a few exceptions like Rome as they had the imperial resources to build aqueducts and the like.
Yeah, in an era where the whole world goes through the Mediterranean, it makes sense. But of all those cities the main one to keep its prominence is Constantinople for it was the centre of the Ottoman Empire. Syracuse had a lot of troubles and lost its importance, you all know what happened to Carthage of course...
Still, those are not coastal cities according to Paradox simple terrains, so they are not hindered at all.
 

Hiram_Maxim

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Coastal lands were historically difficult to develop infrastructure in because the workers would find the allure of sun, sand and sea irresistible and would desert their tasks to go swimming, sunbathing and batting beach balls around. Nice to see EU4 now reflects this.
 
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User29

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Why not call the small island terrain island? As they are all practically one province sized.

This makes a lot more sense in my mind, and it would still be obvious to any player what it meant if all of Hispaniola or Cuba had the terrain type "island"