How much do we need the flotilla of torpedo boats? They sank a German auxiliary cruiser and a British cruiser and that's it. As far as patrol/area denial, I think it would be good to have that localized to the coastal fort with adjacent sea provinces having some effect based on the port size.
This is just quick googling/wikipediaing, so take broad brushes, not details, but losses due to torpedo boats were (quotes from Wiki, but not formatted as such or this post'll get ugly):
- For Germany: During World War II, E-boats sank 101 merchant ships totalling 214,728 tons.[6] In addition, they sank 12 destroyers, 11 minesweepers, eight landing ships, six MTBs, a torpedo boat, a minelayer, one submarine and a number of small merchant craft. They also damaged two cruisers, five destroyers, three landing ships, a repair ship, a naval tug and numerous merchant vessels. Sea mines laid by the E-boats were responsible for the loss of 37 merchant ships totalling 148,535 tons, a destroyer, two minesweepers and four landing ships.
- For the UK: they fought over 900 actions and sank around 400 enemy vessels, including 48 E-boats and 32 midget submarines. They fired 1169 torpedoes, shot down 32 enemy aircraft and carried out many mine laying operations.
- For the US: "The efficiency of the PT boats at sinking the Japanese supply barges was considered a key reason why the Japanese had severe food, ammunition, and replacement problems during the New Guinea and Solomon Island Campaigns, and made the PT boats prime targets for enemy aircraft." and "The PT boats at Guadalcanal were given credit for several sinkings and successes against the vaunted Tokyo Express."
- For the USSR: Mainly victories against other MTBs and minelayers, but knocked out a sub as well (http://www.wio.ru/fleet/mtb.htm) - looks like the USSR had around 500 torpedo boats over the course of the war, in the Black Sea, Baltics and Arctic (that would have been a fun posting :blink
- For Italy - a couple of cruisers (one with an E-boat knock-off, one with an MAS boat), and a bunch of transports, including in the Black Sea. Not having torpedo boats for Italy would mean that it's easier for Malta to be resupplied than it was historically, unless we make the port/fortification level of the port in southern Sardinia strong enough to damage British convoys going through the med).
I'm no expert on these - I'll have missed stuff that I'm not aware of (UK MTBs knocking out supply/ships barges bound for North Africa, for example). Beyond the value of the losses, the 'supply interdiction' role of these vessels has a strategic impact (as per the OP), and one that's not currently modelled in HoI, and not adequately represented by making coastal forts more dangerous.
There's a range of units/battalions/aircraft that will be in HoI that didn't have near the material impact that 'small vessels' (torpedo boats, motor gunboats, mine layers and sweepers) did, and a wider range that didn't have the strategic impact (up to and potentially including paratroopers).
So, let's look at the best case, Singapore. Huge naval guns, well fortified, huge port. A 10 on port level and a 10 on fortification. That would have a huge effect on any naval forces next to Singapore proper and should have a half effect on anything adjacent to those sea zones provinces.
Essentially, fortification level determines the how damaging the sea zone would be to enemy shipping and port size would determine how far it could project the effect. (Though never more than one or two sea provinces away)
So, in effect, in abstracting away the smaller vessels, we'd give Singapore the capacity to inflict damage on every fleet passing through the Straits of Malacca? I'd prefer a player (Japanese, UK, or anyone else) to earn the right to shut down the straits of Malacca with implied torpedo boats and minelayers, rather than be granted it automatically by dint of ownership of the port. On the other hand, a player should have the capacity to station sufficient small naval forces at Singapore to pretty much completely shut down the strait, rather than some kind of arbitrary 'half effect' on ships passing through. In HoI3, even if the UK holds onto Singapore, Japanese naval vessels can travel through the straits with no trouble.
Don't get me wrong, it'd be a lot better than nothing, but if we tracked coastal fortifications and small vessels separately, it gives player choice, it adds depth to the naval, convoy and invasion game, and done right need not add a heap of micro. People wouldn't be moving individual MTBs and minesweepers about, they'd just be assigning them to various ports, where the effect would be automatic.
I think that we can safely conclude that even a simple system which I proposed would be much better than the lack of any representation of naval mines, MTBs etc. In fact, it seems that every poster here so far likes the proposal. Even Secret Master, who likes to argue with me just for kicks. Anyway, I hope that the devs will pay more attention to the naval war than in the previous HOI games. It seems that they are on the right track in case of the air war, so there is hope that the naval aspect of the game will get some love, too.
Oh aye, a simple system would be much better than nothing, but it wouldn't add a lot of complexity to have a system that could be so much deeper with very little extra work, hence why I keep rabbitting on
I like to add, that with such a building and modifier, also Gibraltar could be represented much better. As we could drop the "closed provs" feature and just have hefty penalties crossing that area if you sail there.
AI need to know when to avoid such of course too then.
But overall you could break through with e.g. "heavy units"(BB or if that area gets no air/navy support etc.) and would not be forced to take Gibraltar first..
This would be awesome, and make it more 'in-game' than . Give coastal forts the capacity to actually fire on naval vessels in range (with coastal provinces in-game, this hopefully wouldn't be too hard to model) and add a 'small vessel' effect, then ships can take their chances.