Yeah, I know, several threads on this topic, but all degenerate quickly to uselessness. Probably this one will to, but let me try to frame the debate in such a way that avoids it.
I'll start by acknowledging, despite being one of the people annoyed at coalition mechanics as they exist now, the following:
(1) Some people - very, very few - really do fit the stereotype of the "wah, wah, any limits on my ability to paint the map are bad" complainer. Which undercuts any serious discussion about coalitions, because it allows supporters of the current system to rely on lazy straw mans instead of arguing the merits. (2) Some of the comments, even from the reasonable majority, are a little overwrought. (3) Yes, coalitions WERE too rare in 1.4.
That said, the problem with the "coalitions are fine just as they are" crowd are as follows (trying to be constructive here, not flaming but hoping for some constructive responses):
(1) Mostly ignore the real arguments that are being made. Those arguments all fall under the general category of "coalitions are a fine concept, but the current mechanics suck." They include, but are not limited to:
(a) The peace deal system makes wars against coalitions almost pointless. Fighting a coalition should be hard, but make the rewards for beating it better.
(b) Especially under 1.5, coalitions are perversely a much bigger problem for small nations than for large nations, problematic from three perspectives - reduces the fun of playing smaller, more challenging nations, runs counter to the ostensible point of the mechanic, which is to limit blobbing, and (least important) isn't very realistic.
(c) "Memory" is too long - i.e., many years of peace not enough to end coalitions - seems to be a bigger problem in 1.5 than before, from reports.
(d) Coalitions are particularly bad in the HRE - and yes, this IS a real problem, despite being localized. It makes it almost impossible to play an HRE OPM, unless your idea of fun is staring at a computer screen and watching time go past. (Note also, there are plenty of OTHER limits to expansion within the HRE, including mazes of alliances and of course the presence of the Emperor. In addition to normal limits such as OE/coring).
I've seen little effort to engage these arguments.
(2) This is a corollary of (a) - the typical response we DO get - that there should be limits on blobbing - is a non sequiter. Of course there should be limits, and probably coalitions should play a part in those limits. But it's non responsive to the SPECIFIC problems identified.
(3) Comments along the lines of "hey, it doesn't effect me" are unhelpful and irrelevant. A game should support different play styles. Just because YOUR play style doesn't provoke coalitions doesn't mean that they are okay.
(4) Most of the suggestions for dealing with the problem are unhelpful. "Play on an easier setting" misunderstands the problem. Of course don't even get me started on the troll whose smart a$$ suggestion is to cheat your way around them using console commands (okay, THAT was a flame, but a justified one).
So guys, how about something constructive? Even an acknowledgement that the current system is imperfect but alternatives are worse would be better than what we've been getting from you guys.
I'll start by acknowledging, despite being one of the people annoyed at coalition mechanics as they exist now, the following:
(1) Some people - very, very few - really do fit the stereotype of the "wah, wah, any limits on my ability to paint the map are bad" complainer. Which undercuts any serious discussion about coalitions, because it allows supporters of the current system to rely on lazy straw mans instead of arguing the merits. (2) Some of the comments, even from the reasonable majority, are a little overwrought. (3) Yes, coalitions WERE too rare in 1.4.
That said, the problem with the "coalitions are fine just as they are" crowd are as follows (trying to be constructive here, not flaming but hoping for some constructive responses):
(1) Mostly ignore the real arguments that are being made. Those arguments all fall under the general category of "coalitions are a fine concept, but the current mechanics suck." They include, but are not limited to:
(a) The peace deal system makes wars against coalitions almost pointless. Fighting a coalition should be hard, but make the rewards for beating it better.
(b) Especially under 1.5, coalitions are perversely a much bigger problem for small nations than for large nations, problematic from three perspectives - reduces the fun of playing smaller, more challenging nations, runs counter to the ostensible point of the mechanic, which is to limit blobbing, and (least important) isn't very realistic.
(c) "Memory" is too long - i.e., many years of peace not enough to end coalitions - seems to be a bigger problem in 1.5 than before, from reports.
(d) Coalitions are particularly bad in the HRE - and yes, this IS a real problem, despite being localized. It makes it almost impossible to play an HRE OPM, unless your idea of fun is staring at a computer screen and watching time go past. (Note also, there are plenty of OTHER limits to expansion within the HRE, including mazes of alliances and of course the presence of the Emperor. In addition to normal limits such as OE/coring).
I've seen little effort to engage these arguments.
(2) This is a corollary of (a) - the typical response we DO get - that there should be limits on blobbing - is a non sequiter. Of course there should be limits, and probably coalitions should play a part in those limits. But it's non responsive to the SPECIFIC problems identified.
(3) Comments along the lines of "hey, it doesn't effect me" are unhelpful and irrelevant. A game should support different play styles. Just because YOUR play style doesn't provoke coalitions doesn't mean that they are okay.
(4) Most of the suggestions for dealing with the problem are unhelpful. "Play on an easier setting" misunderstands the problem. Of course don't even get me started on the troll whose smart a$$ suggestion is to cheat your way around them using console commands (okay, THAT was a flame, but a justified one).
So guys, how about something constructive? Even an acknowledgement that the current system is imperfect but alternatives are worse would be better than what we've been getting from you guys.
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