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TheRabbitGeneral

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Jun 24, 2020
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Wanted to see if this was happening to anyone else before I submitted a bug report....Playing as Portugal, had a coalition of countries form in Indonesia after I took a bunch of land. AG over 100 for 3 of them. I closed the game for the night soon after, upon reloading the next morning the coalition immediately disbanded even though AG was still over 100 for 3 and a couple others had over 50, but all 5 left within a month of the reload. Is this happening to other people with countries that actually shouldn't be scared of them, because it's also possible in checking when i reloaded they realized that I could beat all 5 of them fairly easily anyway. Or is it a bug and an easy way to stop a coalition, just reload after it forms.....?
 

Ruian

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That's normal and not a bug. The AI reevaluates things when the game is reloaded, including coalitions. This sometimes will fix obscure bugs like the AI having an army that isn't doing anything. The coalition not disbanding on its own could be considered the bug. You are far too powerful for the coalition to ever declare, they would have disbanded sooner if you'd reloaded sooner.
 
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swagmeister

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I was doing a mughal campaign and got a coalition to form in India. I noticed that they weren't leaving when they should and reloaded the game, they disbanded immediately. This is actually exactly what you are supposed to do if you are stuck in an AI war that you think should have ended a while back as well.
 
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TheRabbitGeneral

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I was doing a mughal campaign and got a coalition to form in India. I noticed that they weren't leaving when they should and reloaded the game, they disbanded immediately. This is actually exactly what you are supposed to do if you are stuck in an AI war that you think should have ended a while back as well.
I have noticed in the past when AG has reduced way beyond 50 that will work, but what about when the AG is still way over 50? Unless this was just an instance of them all being scared of me, which is why I let it form in the first place.
 

swagmeister

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I have noticed in the past when AG has reduced way beyond 50 that will work, but what about when the AG is still way over 50? Unless this was just an instance of them all being scared of me, which is why I let it form in the first place.

The important factor to understand about aggressive expansion is that it is an opinion modifier, so they can have a million AE, but as long as you keep that tag above 0 relations, then they cannot join a coalition. Also if it already forms, getting members to above 50 is supposed to get them to leave, which is what I did to a few of them, waited a few months, saw nothing happened and reloaded the game. They left as soon as I did that.
 
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Gratak

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I have noticed in the past when AG has reduced way beyond 50 that will work, but what about when the AG is still way over 50? Unless this was just an instance of them all being scared of me, which is why I let it form in the first place.
Two cases sometimes requires an restart to be resolved.
1. Relations are now above 50. This has nothing to do with the current AE. The 50AE is ONLY for joining
2. They deem you significantly stronger than the coalition.

If the whole coalition disbanded directly after reload, it's either case 2 or a mix of both (someone strong left because of 1, thus the rest were too weak).
 
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Cancerofthehead

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Unless it has been fixed in 1.30.4 there is also a bug that can play a role here.

When you reload a game, the autonomy floor breaks which can show you as having far more manpower recovery, income, and force limit than you really do, potentially making you strong enough to break the coalition.
 

TheRabbitGeneral

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Jun 24, 2020
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Unless it has been fixed in 1.30.4 there is also a bug that can play a role here.

When you reload a game, the autonomy floor breaks which can show you as having far more manpower recovery, income, and force limit than you really do, potentially making you strong enough to break the coalition.

So this in itself is not a bug, there is just a different bug? Has it been reported?
 

Blizzrd33

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This has been the case with coalitions for quite some time.

If you are working on improving relations and get to +50, just save the game close down and reload rather than wait for the AI calculation which could take more than a year of game time. The AI nation that you wanted to leave the coalition will leave at the start of the next month after the reload.
 
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TheRabbitGeneral

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Jun 24, 2020
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This has been the case with coalitions for quite some time.

If you are working on improving relations and get to +50, just save the game close down and reload rather than wait for the AI calculation which could take more than a year of game time. The AI nation that you wanted to leave the coalition will leave at the start of the next month after the reload.
RIght, but the issue here was that they probably shouldn't have left, since all 5 of them hated me and had well over 50 AG with each.

Only other option was they were scared, which is possible, but I didn't get that much more powerful from when it formed until it disbanded after a reload so then why would it have formed? The difference in time was about a year.
 

EarlKonrad

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RIght, but the issue here was that they probably shouldn't have left, since all 5 of them hated me and had well over 50 AG with each.

Only other option was they were scared, which is possible, but I didn't get that much more powerful from when it formed until it disbanded after a reload so then why would it have formed? The difference in time was about a year.

If you are in a war, coalitions (and potential members) take your enemies strength as part of the coalition strength. That is way it is more common to see coalitions forming when you are at war with a strong enemy.

May simply be the case that the members got into wars, had to annual alliances or disbanded mercs. Can't tell you precisely what happened without more accurate information.
 

TheRabbitGeneral

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Jun 24, 2020
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If you are in a war, coalitions (and potential members) take your enemies strength as part of the coalition strength. That is way it is more common to see coalitions forming when you are at war with a strong enemy.

May simply be the case that the members got into wars, had to annual alliances or disbanded mercs. Can't tell you precisely what happened without more accurate information.
Fair enough, I can't even remember the details as I have advanced 100 years in the game. At the moment I was happy to see it disappear, then with such high AG I started to second guess if it shouldn't have happened. Mostly I started this thread to see if a bunch of people were able to get ANY coalition to disband by simply reloading, as obviously that would be a huge exploit. But, I am relieved to see that it doesn't seem like it. Thanks to everyone for their observations!
 

Blizzrd33

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RIght, but the issue here was that they probably shouldn't have left, since all 5 of them hated me and had well over 50 AG with each.

Only other option was they were scared, which is possible, but I didn't get that much more powerful from when it formed until it disbanded after a reload so then why would it have formed? The difference in time was about a year.
Having over 50 AG means they can form a coalition but is not the only factor at play.

If your allies recently finished a war and are now at peace and therefore ready to join your side if called, this would potentially change the AI perception of your power and could cause a coalition to disband. Another possible option has to do with the position of your army maintenance slider. If the coalition formed when you had maintenance below 50%, but then you later changed it to 100%, this might also cause a coalition to disband because they perceive your power to now be greater. Raising your stability will also make a difference to the AI's perception of your power.

Mostly I started this thread to see if a bunch of people were able to get ANY coalition to disband by simply reloading, as obviously that would be a huge exploit. But, I am relieved to see that it doesn't seem like it.
Nah, the reload just makes sure the AI power calculation takes place - sometimes this step can take many months of game play to happen otherwise.
 
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