The days are slowly getting longer here in Finland and there's a glimpse of hope that spring will once again reach us northerners in the upcoming months. It hasn't actually been that cold here lately, more windy and nasty icy/rainy days. Our friends from Paradox dared the winter weather and visited us here in Tampere last week, though they said it's the same in Stockholm. So at least both of us are suffering equally.
We had excellent discussion on where to take Cities: Skylines this year and also talked generally about improving our cooperation, processes, community and modding too. Exciting things are to follow and I hope you stick around to hear more about those in the future. We got excellent feedback from you guys about the previous expansions and I'm hoping you will find the future ones interesting and fun!
It seems there are some rumours going around that the next expansion we are working on is traffic related. I want to make it clear for everyone that we are not doing an overhaul of traffic AI for Cities: Skylines. Most of you know this as I have said it multiple times, but just to make it clear I want to cut the wings of this bird immediately so no further disappointment is caused. Remember to trust only reliable sources and wait for more information before drawing conclusions. We'll reveal everything in due time.
All in all it seems it will be a busy spring for us. On top of the usual development we're sending a bunch of people to GDC at San Francisco at the end of February to get inspired by the great speakers while I will be there purely for work. I'm not sure if that's fair, but what wouldn't I do for the happiness of our team. That's the secret for them being creative and productive I believe (and I don't have to be either really). There's also warm and nice weather so that probably helps too
Cheers,
Mariina
A small bugfixing patch was released today and here are the patch notes:
1.6.3-f1
We had excellent discussion on where to take Cities: Skylines this year and also talked generally about improving our cooperation, processes, community and modding too. Exciting things are to follow and I hope you stick around to hear more about those in the future. We got excellent feedback from you guys about the previous expansions and I'm hoping you will find the future ones interesting and fun!
It seems there are some rumours going around that the next expansion we are working on is traffic related. I want to make it clear for everyone that we are not doing an overhaul of traffic AI for Cities: Skylines. Most of you know this as I have said it multiple times, but just to make it clear I want to cut the wings of this bird immediately so no further disappointment is caused. Remember to trust only reliable sources and wait for more information before drawing conclusions. We'll reveal everything in due time.
All in all it seems it will be a busy spring for us. On top of the usual development we're sending a bunch of people to GDC at San Francisco at the end of February to get inspired by the great speakers while I will be there purely for work. I'm not sure if that's fair, but what wouldn't I do for the happiness of our team. That's the secret for them being creative and productive I believe (and I don't have to be either really). There's also warm and nice weather so that probably helps too
Cheers,
Mariina
A small bugfixing patch was released today and here are the patch notes:
1.6.3-f1
- Fixed helicopters not used when building is completely missing road connection
- Fixed endless sub-building fires
- Fixed unnecessary thunderstorm warnings
- Fixed crash when adding building to a style
- Content manager asset sorting
- Fixed: Overlapping 'Unsubscribe All' button in Content Manager in ES
- Fixed: Player is unable to close triggers tabs in Goals panel even when buttons look functional