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tableandchair

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I'm not exactly sure why your country is forced to sell gold and receive inflation, just because you took a gold mine province.It would be nice to have an option to either temporarily close a gold mine or permanantly remove it like abolishing the slave trade.
 
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Danfish77

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Closing a gold mine should cause unrest in a province, as the local gold miners shouldn't be too happy about it.

Permanent removal I'm not so sure about... if someone conquers your province, why shouldn't they be willing to reopen the mines?
 
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ShadowCammy

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Closing a gold mine should give:

-New trade good until reopened
-5 prestige
-No more inflation
-+5 local unrest

The new, randomly generated good will never be gold.
 
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megaspider01

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Closing a gold mine should give:

-New trade good until reopened
-5 prestige
-No more inflation
-+5 local unrest

The new, randomly generated good will never be gold.
The unrest should probably start high but slowly decrease, starting at around 5 but decreasing to maybe 2.
 
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ShadowCammy

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The unrest should probably start high but slowly decrease, starting at around 5 but decreasing to maybe 2.
Maybe it should tick down at .125 per year maybe
I'd imagine people irl would be fairly upset about that for a good while, so I agree with the unrest decreasing.
 
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Fluffy_Fishy

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I think its too complicated to let it have a new trade good until reopened its probably better to have a system similar to mothballing but where the gold production is limited by 90% or something, with the suggested slight unrest bonus, a little hit to prestige and no effect on inflation.
 
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Sagif

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5 unrest is not that high... You can easily have a natural -8 or -9 unrest with the right ideas and government type. So adding a +5 unrest to a province it only hurts the player when he is over-over-extended (+100%), very low legitimacy (red zone) or with huge war exhaustion. Even so, only a retarded player would have these three, or even two at the same time.

Gold mines could be closed to prevent inflation, but never removed from the province. If a new nation conquered the province, it should have the possibility to re-open the mine.

In my opinion, I believe that gold mines are pretty sweet and they never add that much inflation, unless you are an african nation with 10 provinces, of those 4/5 are gold mines.
But still, inflation is never a key factor in my games, economic ideas and a nice adviser keep it down...
 
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ShadowCammy

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I think its too complicated to let it have a new trade good until reopened its probably better to have a system similar to mothballing but where the gold production is limited by 90% or something, with the suggested slight unrest bonus, a little hit to prestige and no effect on inflation.
Perhaps that could be something. Maybe the wealth can be transferred into the province development, rather straight to the treasury.
 

Sagif

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Are there any historical examples of Gold mines being closed?

You cannot go from there... If something did not happen in History, it does not mean that it may not have happened in an alternate reality.

The Portuguese when they had the opportunity, they flooded Europe (and especially the Papal States) with Gold from Brazil. The prices of gold fell, but still, there was so much gold coming from America that no one here in Portugal seemed to care if prices went down. But then, it happened, there was no more gold to mine. Portugal went through a huge crisis, bla, bla,bla.
But imagine that the gold did not ran out. The gold price would keep going down, until the point it was as common that a simple peasant had a golden necklace and a golden bracelet, because it was sou cheap. Remember, Supply-Demand Law.

Portugal is not known for it's ability to think ahead or in the future, but some other countries are. Now imagine that instead of a full exploration of gold, the Portuguese would extract a little bit at a time, the prices would still go up, no inflation, and in the long term, well, it would be better for the country.
 

Tacticus101

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You cannot go from there... If something did not happen in History, it does not mean that it may not have happened in an alternate reality.

No, but its actual feasibility is relevant. If no one in history ever deliberately closed their active gold mines I want to know why, because chances are it simply wasn't possible. If it was possible, I want to know the circumstances and effects when it actually happened, because it seems to me that it would be a lot more serious than +5 unrest and should lose you prestige.

It is easy to look from a modern perspective, playing a game where you are an immortal god, and suggest closing a Gold mine for the long term benefits. But would a Ruler EVER do that historically?
 
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No, but its actual feasibility is relevant. If no one in history ever deliberately closed their active gold mines I want to know why, because chances are it simply wasn't possible. If it was possible, I want to know the circumstances and effects when it actually happened, because it seems to me that it would be a lot more serious than +5 unrest and should lose you prestige.

It is easy to look from a modern perspective, playing a game where you are an immortal god, and suggest closing a Gold mine for the long term benefits. But would a Ruler EVER do that historically?

I understand you. +5 unrest in a province is nothing! And loosing prestige, I usually have tons of it, so, not a big deal.

If you closed a mine, besides local unrest, rebels should spawn and autonomy should increase heavily, to 75% or 80%.

I do not know any examples of gold mines closing, but, as I said, if that did not happen, it does not mean it was the right thing. Greed is always a factor, a HUGE factor, not regarding the future economic impact