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samson301

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But what would you gain from this? If they start at level one you have nothing. Or would your suggestion mean, they would keep their traits?

Yes. It gives more control over the traits. Purely random traits feels kinda annoying.

It doesn't have to be level 1 tbh, it can half the experience, or no level reduction at all but higher level leaders cost more influence. Endless Space has a leader cloning mechanic and it works great, I can't see why it shouldn't work in Stellaris. It's not a must have, but it would be a nice addition.
 

Cat Crusade

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Actually there is, right in the fluff text of Clone Armies and Clone Commandos:
"Vat-grown clones that reach adulthood in a matter of months. With a natural lifespan of less than a decade, their lack of personal initiative is deemed an acceptable trade-off for their total obedience to officers."
"These vat-grown killers are expensive to produce, but the extreme conditioning and training they are subjected to turn them into very capable soldiers. They are more independent-minded than normal clones, and some models have been known to develop eccentric quirks."
So the faster maturation comes at the tradeoff of shorter lifespan and reduced initative or prohibitive to realy mass produce cost.
Okay if what you need is an army. Not okay if what you want is a Civilisation or even a worker Population of 1 billion human equivalent.

So presumably a Civilisation Building Cloning process would not be relevantly faster then natural growth. It can be a bit more effective.
And I think that effectiveness could be easily modelled by "ordering" pops and growing them* like you do with T1, T2 and T3 Robots. A bit more effective later on, because the growth cost and growth rate is fixed. A bit less effective early on, as the fixed growth rate/time would be slower then a well run normal Colony.

Soldiers might be enough to stage a revolution though. They are obedient, presumably controlled by the organization that handles their training and as long as the facilities are big enough and supplied enough can be as big an army as their organization can support. Presumably you couldn't pull off a whole clone civilization but a clone coup by a private corporation could be feasible.

Additionally a different breed of clones could be used for the clone civilization's specialized tasks. There could be clone soldiers bred for quick maturity and obedience, clone workers bred for physical tasks, clone scientists bred for brain power... all leading to a clone caste system. Possibly run by the corporation in charge of the cloning facilities. You could even engineer them to be all sterile so that the civilization is dependant on the cloning facilities (and whoever is running them of course) and thus would have no prospect of survival if it were to revolt against its masters.

Well this got dystopic fast.
 

The Founder

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You could even engineer them to be all sterile so that the civilization is dependant on the cloning facilities (and whoever is running them of course) and thus would have no prospect of survival if it were to revolt against its masters.
No abiltiy to rebel. Until the clone scientist figured out how to run those tanks. The usual problem with slavery is: The better you educate the slaves, the more likely they will be able to rebel.
Clone Slavery is not that different.

I can actually imagine a scenario of Synchretic Evolution where the SynchEvo Species is technically dominant (thanks to Physical Power), but chooses to leave Governance Spokesperson and Science to the Enslaved Primary species while focussing on the "real work" of Manufacturing, Farming and Military.