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Me_

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Yeah, clonning seems to be one of the high concepts that remains mostly unused - only clone armies, no deeper mechanics. Hopefuly next DLC will address it.
 

Sibericus

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I hope that they add the ability to build pops from food as long as you have cloning vats on the planet. If possible, one could double a planet's growth rate by cloning pops, while naturally growing pops develop separately. Alternatively, the cloning vats could give a boring population growth increase.

Another idea for building pops, would be to allow clones from species across the empire. Say someone wanted the tourist trap achievement, they could build cloning vats on a gaia/tomb world and clone a different species in each tile, preventing multiples of the same species colonizing the same world.
 

The Founder

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When is cloning going to be in game? I want to make an entire faction comprised of a singular being. Preferably make it a hivemind too.
Cloning is in the game since 1.0.
As of 1.4 it is a requirement for Genetic Engineering.

Making your empire look identical is a cosmetic thing first. They still need to behave differently (have different Traits or even just aspire to differen Careers). So in the end, what would it add?

There are mods that limit your empire to a specific Phenotype or Gender, but those tend to affect your ability to get Archeivements.

Also soylent green should be a thing in game. Nothing like cannibalism to keep a society going.
It will be with 1.5. Lifestock Slavery and Food Processing in particular. There even is a Biological Ascension Trait to make them more delicious.
 

anomanderus

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Cloning is in the game since 1.0.
As of 1.4 it is a requirement for Genetic Engineering.

Making your empire look identical is a cosmetic thing first. They still need to behave differently (have different Traits or even just aspire to differen Careers). So in the end, what would it add?

There are mods that limit your empire to a specific Phenotype or Gender, but those tend to affect your ability to get Archeivements.


It will be with 1.5. Lifestock Slavery and Food Processing in particular. There even is a Biological Ascension Trait to make them more delicious.

Well what about having a clonearchy run by the same leader for 20000 years because I keep cloning him

https://en.wikipedia.org/wiki/Sleeper_(1973_film)

Like in the movie sleeper, only with less woody allen.
 

The Founder

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Well what about having a clonearchy run by the same leader for 20000 years because I keep cloning him

https://en.wikipedia.org/wiki/Sleeper_(1973_film)

Like in the movie sleeper, only with less woody allen.
The same or a similar one? i.e., will the traits be different?
Would they at least still carry numbers so you could differentiate them?

Again, what is the point besides Cosmetics? Locking yourself into a certain set of ruler traits?
I guess witch Civics it would be kind of possible to start with Cloning tech. But really, the question what the gameplay bonus is remains.
 

lief1

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They should add different bonuses for the cloning lab depending on cloning stance:

Clones Illegal: Habitability and leadership life span Bonus from clone organs but can't make clone soldiers or clone leaders.
Soldier Only: Allow clone soldeirs, keeps Habability and leader life span increase.
Clone People: Loses hability and life span increase due to clones rights but gain increased POP growth rate and ability to clone leaders.
 

Sinister2202

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I want to see clone POPs. Have the clone vat to periodically generate cloned pop (much like pop growth), of whoever is operating the clone vats. Then have the clones have same portrait, as well as a label stating that they are clones. And these clones shall have same ethics (even if the original being had high ethics divergence), and obviously the same traits as usual. Have policies to give or take away rights of the clones, including servitude/outlawed. Special thing about the clones would be, unlike the droids, only consume food just like any other pops, and have same energy production. And clones may "grow" on top of a tile along with an actual POP growth (so that's 2 growths) but a lot faster than the POP growth. But of course, policy should allow or disallow unchecked cloning in sectors and cores. Clone soldiers should always be available, where ever the cloning vats are...

Leaders should be able to clone themselved in policy under leader enhancements. Enabling leader cloning should piss off a lot of people but your leaders are technically immortals. But players should be able to replace heads of state. In democracy, they would linger in elections pretty much forever. Some events should befall them, and they can be killed that way.
This would also make it possible to create an entirely clone empire like Horatio, by resettling the originals and granting independence to that colony. But that's gamey and wouldn't allow you to play as a "clone empire". That would have to be a whole another "thing" like the hive mind.
 
Last edited:

The Founder

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Special thing about the clones would be, unlike the droids, only consume food just like any other pops, and have same energy production. And clones may "grow" on top of a tile along with an actual POP growth (so that's 2 growths) but a lot faster than the POP growth. But of course, policy should allow or disallow unchecked cloning in sectors and cores. Clone soldiers should always be available, where ever the cloning vats are...
This reminds me of a very old thread of mine, where I talked about taking the Mechanical traits appart into it's seperate parts. One thing I touched on was the difference between Individual Reproduction vs State effort reproduction. Cloning was among the examples, actually.
 

Caspoi

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I want to see clone POPs. Have the clone vat to periodically generate cloned pop (much like pop growth), of whoever is operating the clone vats. Then have the clones have same portrait, as well as a label stating that they are clones. And these clones shall have same ethics (even if the original being had high ethics divergence), and obviously the same traits as usual. Have policies to give or take away rights of the clones, including servitude/outlawed. Special thing about the clones would be, unlike the droids, only consume food just like any other pops, and have same energy production. And clones may "grow" on top of a tile along with an actual POP growth (so that's 2 growths) but a lot faster than the POP growth. But of course, policy should allow or disallow unchecked cloning in sectors and cores. Clone soldiers should always be available, where ever the cloning vats are...

Leaders should be able to clone themselved in policy under leader enhancements. Enabling leader cloning should piss off a lot of people but your leaders are technically immortals. But players should be able to replace heads of state. In democracy, they would linger in elections pretty much forever. Some events should befall them, and they can be killed that way.
This would also make it possible to create an entirely clone empire like Horatio, by resettling the originals and granting independence to that colony. But that's gamey and wouldn't allow you to play as a "clone empire". That would have to be a whole another "thing" like the hive mind.

Are you saying that clones should have no ethics divergence?
 
Last edited:

I am Sovereign

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They should add different bonuses for the cloning lab depending on cloning stance:

Clones Illegal: Habitability and leadership life span Bonus from clone organs but can't make clone soldiers or clone leaders.
Soldier Only: Allow clone soldeirs, keeps Habability and leader life span increase.
Clone People: Loses hability and life span increase due to clones rights but gain increased POP growth rate and ability to clone leaders.

I really like your idea. Simple,reasonable,not to hard to implement.

Maybe you should consider posting it in the suggestion forum here on the board where it can be seen by intrested Devs.
 

Digrus

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This has become a really interesting treat.
Creating a cloning policy will give us:
1)Plenty of new technologies (to unluck new policies, new cloning building with different bonus)
2)New options for leaders (When a leader dies, you can choose to clone him, making him "immortal")
3) A New "Internal" Crysis:
-the bonus for the clones will always be positive- you get a clone building on a planet, you get a nice bonus for the planet (maybe just a malus for the spiritualist?).
-you'll try to get as many techs that improve cloning bonuses.
-Clones will demand equal rights (if you refuse, you'll get a lot of unrest on all the planet with cloning facilities, more facilities more unrest)
-You accept (you will get more leaders with the "clone" trait, apretty nice bonus)
-When you get enough cloning techs and half of your leader have te "clone" trait, the clones will be more and more demanding. They will consider themself "superior" and try to monopolize power.
--You can allow it, and having a really bad happiness malus on every planet without a cloning facility (double malus for egalitarian and spiritualist, maybe even xenophobes everywhere in your empire).
--You can oppose it, all the world with cloning facilities will have crazy unrest, that will lead to a civil war in your empire (all your leaders with the "clone" trait will desert)

This would be a nice addiction to the middle game
 

Kamakaze Panda

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Cloning similar to Droids would be an interesting edition to the game if handled correctly, could tie into the biological ascension perks, or be an alternative to Androids.

Would be interesting to see a similar development to Robots and AI, starting with dumb clones, manual workers, then smarter ones and eventually full on cloned beings, who could act similar to AI.

Could have a similar crisis as well, although judging from how lackluster the AI rebellion is currently, I'd be happy if they didn't bother.

Only trouble is balance, would need to be similar to robots and the question would be whether the mechanic is different enough to be worth putting in the game.
 

Caspoi

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This has become a really interesting treat.
Creating a cloning policy will give us:
1)Plenty of new technologies (to unluck new policies, new cloning building with different bonus)
2)New options for leaders (When a leader dies, you can choose to clone him, making him "immortal")
3) A New "Internal" Crysis:
-the bonus for the clones will always be positive- you get a clone building on a planet, you get a nice bonus for the planet (maybe just a malus for the spiritualist?).
-you'll try to get as many techs that improve cloning bonuses.
-Clones will demand equal rights (if you refuse, you'll get a lot of unrest on all the planet with cloning facilities, more facilities more unrest)
-You accept (you will get more leaders with the "clone" trait, apretty nice bonus)
-When you get enough cloning techs and half of your leader have te "clone" trait, the clones will be more and more demanding. They will consider themself "superior" and try to monopolize power.
--You can allow it, and having a really bad happiness malus on every planet without a cloning facility (double malus for egalitarian and spiritualist, maybe even xenophobes everywhere in your empire).
--You can oppose it, all the world with cloning facilities will have crazy unrest, that will lead to a civil war in your empire (all your leaders with the "clone" trait will desert)

This would be a nice addiction to the middle game

Cloning someone would not really make him immortal, you would just get a new guy with the same portrait and species traits. And I am dubious to the idea that clones would naturally end up considering themselves superior, at least the majority of them.

Cloning similar to Droids would be an interesting edition to the game if handled correctly, could tie into the biological ascension perks, or be an alternative to Androids.

Would be interesting to see a similar development to Robots and AI, starting with dumb clones, manual workers, then smarter ones and eventually full on cloned beings, who could act similar to AI.

Could have a similar crisis as well, although judging from how lackluster the AI rebellion is currently, I'd be happy if they didn't bother.

Only trouble is balance, would need to be similar to robots and the question would be whether the mechanic is different enough to be worth putting in the game.

Why would you make it just a biological copy of the AI process? It makes for poor gameplay and is not very realistic, if the early edition clones would have one problem it should be that they have shorter lifespans than their natural cousins, not that they are non-sapient.
 

Kamakaze Panda

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Jul 20, 2011
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Why would you make it just a biological copy of the AI process? It makes for poor gameplay and is not very realistic, if the early edition clones would have one problem it should be that they have shorter lifespans than their natural cousins, not that they are non-sapient.

My issue is more whether it would be OP or not in the game, not for the mechanics to be the same as Robots, although my post was very poorly worded in that regard, what I'm saying is, cloning can't be a faster and more effective way of reproducing pops or else it would basically make it essential to gameplay.