When is cloning going to be in game? I want to make an entire faction comprised of a singular being. Preferably make it a hivemind too.
Cloning is in the game since 1.0.When is cloning going to be in game? I want to make an entire faction comprised of a singular being. Preferably make it a hivemind too.
It will be with 1.5. Lifestock Slavery and Food Processing in particular. There even is a Biological Ascension Trait to make them more delicious.Also soylent green should be a thing in game. Nothing like cannibalism to keep a society going.
Cloning is in the game since 1.0.
As of 1.4 it is a requirement for Genetic Engineering.
Making your empire look identical is a cosmetic thing first. They still need to behave differently (have different Traits or even just aspire to differen Careers). So in the end, what would it add?
There are mods that limit your empire to a specific Phenotype or Gender, but those tend to affect your ability to get Archeivements.
It will be with 1.5. Lifestock Slavery and Food Processing in particular. There even is a Biological Ascension Trait to make them more delicious.
The same or a similar one? i.e., will the traits be different?Well what about having a clonearchy run by the same leader for 20000 years because I keep cloning him
https://en.wikipedia.org/wiki/Sleeper_(1973_film)
Like in the movie sleeper, only with less woody allen.
This reminds me of a very old thread of mine, where I talked about taking the Mechanical traits appart into it's seperate parts. One thing I touched on was the difference between Individual Reproduction vs State effort reproduction. Cloning was among the examples, actually.Special thing about the clones would be, unlike the droids, only consume food just like any other pops, and have same energy production. And clones may "grow" on top of a tile along with an actual POP growth (so that's 2 growths) but a lot faster than the POP growth. But of course, policy should allow or disallow unchecked cloning in sectors and cores. Clone soldiers should always be available, where ever the cloning vats are...
I want to see clone POPs. Have the clone vat to periodically generate cloned pop (much like pop growth), of whoever is operating the clone vats. Then have the clones have same portrait, as well as a label stating that they are clones. And these clones shall have same ethics (even if the original being had high ethics divergence), and obviously the same traits as usual. Have policies to give or take away rights of the clones, including servitude/outlawed. Special thing about the clones would be, unlike the droids, only consume food just like any other pops, and have same energy production. And clones may "grow" on top of a tile along with an actual POP growth (so that's 2 growths) but a lot faster than the POP growth. But of course, policy should allow or disallow unchecked cloning in sectors and cores. Clone soldiers should always be available, where ever the cloning vats are...
Leaders should be able to clone themselved in policy under leader enhancements. Enabling leader cloning should piss off a lot of people but your leaders are technically immortals. But players should be able to replace heads of state. In democracy, they would linger in elections pretty much forever. Some events should befall them, and they can be killed that way.
This would also make it possible to create an entirely clone empire like Horatio, by resettling the originals and granting independence to that colony. But that's gamey and wouldn't allow you to play as a "clone empire". That would have to be a whole another "thing" like the hive mind.
They should add different bonuses for the cloning lab depending on cloning stance:
Clones Illegal: Habitability and leadership life span Bonus from clone organs but can't make clone soldiers or clone leaders.
Soldier Only: Allow clone soldeirs, keeps Habability and leader life span increase.
Clone People: Loses hability and life span increase due to clones rights but gain increased POP growth rate and ability to clone leaders.
This has become a really interesting treat.
Creating a cloning policy will give us:
1)Plenty of new technologies (to unluck new policies, new cloning building with different bonus)
2)New options for leaders (When a leader dies, you can choose to clone him, making him "immortal")
3) A New "Internal" Crysis:
-the bonus for the clones will always be positive- you get a clone building on a planet, you get a nice bonus for the planet (maybe just a malus for the spiritualist?).
-you'll try to get as many techs that improve cloning bonuses.
-Clones will demand equal rights (if you refuse, you'll get a lot of unrest on all the planet with cloning facilities, more facilities more unrest)
-You accept (you will get more leaders with the "clone" trait, apretty nice bonus)
-When you get enough cloning techs and half of your leader have te "clone" trait, the clones will be more and more demanding. They will consider themself "superior" and try to monopolize power.
--You can allow it, and having a really bad happiness malus on every planet without a cloning facility (double malus for egalitarian and spiritualist, maybe even xenophobes everywhere in your empire).
--You can oppose it, all the world with cloning facilities will have crazy unrest, that will lead to a civil war in your empire (all your leaders with the "clone" trait will desert)
This would be a nice addiction to the middle game
Cloning similar to Droids would be an interesting edition to the game if handled correctly, could tie into the biological ascension perks, or be an alternative to Androids.
Would be interesting to see a similar development to Robots and AI, starting with dumb clones, manual workers, then smarter ones and eventually full on cloned beings, who could act similar to AI.
Could have a similar crisis as well, although judging from how lackluster the AI rebellion is currently, I'd be happy if they didn't bother.
Only trouble is balance, would need to be similar to robots and the question would be whether the mechanic is different enough to be worth putting in the game.
Why would you make it just a biological copy of the AI process? It makes for poor gameplay and is not very realistic, if the early edition clones would have one problem it should be that they have shorter lifespans than their natural cousins, not that they are non-sapient.