Basically, I feel like the origin is too all-or-nothing, and having it more smoothed over with how bio-ascension works would be a lot better. It's also clearly favored to go ascendant as it stands, so we need some rebalance, especially since ascendant would become super strong with scaling ability.
- Limit of 3 Ancient Clone Vats (so, the 2 you start with, plus 1 more after a dig uncovers spare pieces for 1).
- You can build Clone Vats, described as imitations of the original...but they need to upkeep pops, so they reduce to 2 assembly at 6-8 pops, and 1 at 9.
- Clone Ascendant improves the imitation vats' upkeep capacity to match the ancient ones. "Ancient" ones get renamed to "Progenitor", build limit removed, but they cost rare crystals and nanites to make beyond the first 3.
- Clone Descendant can keep the non-ancient Clone Vats it has, but with their assembly only at 2.
- Bio-ascension makes them the normal 3-assembly Clone Vats we know and love (note for Clone Ascendant, this means they don't even slow down from upkeep, so there's reason for them to bio-ascend).
- For balance, Clone Ascendant's bonuses are reduced as follows:
- Resources from Ruler Jobs +25%
- Resources from Specialist Jobs +20%
- Additionally for balance, admiral bonuses would be reduced for starting off to what descendant gets, and ascendant would get what the current start is. These admirals are just too strong in their current form, and descendant should be more of an actual choice.
- 1