Clone Army origin rebalance: Less building "ancient" clone vats, build shoddy ones

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Nebbie Zebbie

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Basically, I feel like the origin is too all-or-nothing, and having it more smoothed over with how bio-ascension works would be a lot better. It's also clearly favored to go ascendant as it stands, so we need some rebalance, especially since ascendant would become super strong with scaling ability.
  1. Limit of 3 Ancient Clone Vats (so, the 2 you start with, plus 1 more after a dig uncovers spare pieces for 1).
  2. You can build Clone Vats, described as imitations of the original...but they need to upkeep pops, so they reduce to 2 assembly at 6-8 pops, and 1 at 9.
  3. Clone Ascendant improves the imitation vats' upkeep capacity to match the ancient ones. "Ancient" ones get renamed to "Progenitor", build limit removed, but they cost rare crystals and nanites to make beyond the first 3.
  4. Clone Descendant can keep the non-ancient Clone Vats it has, but with their assembly only at 2.
  5. Bio-ascension makes them the normal 3-assembly Clone Vats we know and love (note for Clone Ascendant, this means they don't even slow down from upkeep, so there's reason for them to bio-ascend).
  6. For balance, Clone Ascendant's bonuses are reduced as follows:
    1. Resources from Ruler Jobs +25%
    2. Resources from Specialist Jobs +20%
  7. Additionally for balance, admiral bonuses would be reduced for starting off to what descendant gets, and ascendant would get what the current start is. These admirals are just too strong in their current form, and descendant should be more of an actual choice.
 
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speedaaah

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Great suggestion, I really found myself confused in the game when discovering the Ascendents cannot use the regular clone vats (why shouldn't they as anybody else...)

Of course regular clone vats should be less good and havava smaller capacity, but not being able to create any more clones than the initial 100 just seems a little rough...
 

GOLANX

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Clone Ascendant improves the imitation vats' upkeep capacity to match the ancient ones. "Ancient" ones get renamed to "Progenitor", build limit removed, but they cost rare crystals and nanites to make beyond the first 3.
Nanites are a BIG no they are part of distant stars DLC, while Clone armies are part of Humanoids, you can't require a feature from 1 DLC to make a feature of another DLC work. It can be Zro Fine, but not part of a seperate DLC.
 
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Nebbie Zebbie

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Nanites are a BIG no they are part of distant stars DLC, while Clone armies are part of Humanoids, you can't require a feature from 1 DLC to make a feature of another DLC work. It can be Zro Fine, but not part of a seperate DLC.
They could just add a way to make nanites rather than mine them from the L Cluster. The main point is to gate things behind some serious lategame research.
 

GOLANX

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They could just add a way to make nanites rather than mine them from the L Cluster. The main point is to gate things behind some serious lategame research.
Your still facing the problem that a Random Number generator can decide whether or not your screwed or OP, and it's not likely nanites will just get ported to the base game, they are a major feature of a Paid DLC.

Also I'd rather we slowly get more Ancient clone vats over the course of the game, rather than as some lump sum at an arbitrary point in the game.
 
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Nebbie Zebbie

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Your still facing the problem that a Random Number generator can decide whether or not your screwed or OP, and it's not likely nanites will just get ported to the base game, they are a major feature of a Paid DLC.

Also I'd rather we slowly get more Ancient clone vats over the course of the game, rather than as some lump sum at an arbitrary point in the game.
A lot of things in the game are decided by RNG. The key is that if you stack enough RNG, things average out to where it's very unlikely that the worst case scenario happens. Key to having nanites be something actually decent instead of a lategame afterthought would be to have (very limited) ways to mine them scattered about in the midgame, and then better ways to get them later on.