Climate restoration - bad luck or what...

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djmatipl

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Feb 15, 2018
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I play my 3rd game as ME and again don't get Climate Restoration before 2290... got all tech discover up to 10k and still don't get, 3 games and always the same problem.
Maybe you need specific technology before get this?? Got everything till Climate Restoration from New World, all my scientist got 5+ lvl. Bad luck or what im doing wrong??
 

sillyrobot

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Jul 18, 2015
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The prerequisite is terrestrial sculpting. It is a tier-4 tech, so you'll need at least 6 tier-3 social techs as well (terrestrial sculpting is a tier-2). Paradise Dome, Synthetic Thought Patterns, and Colonial Bureaucracy are examples of tier-3 techs.

There's a small bonus to pulling the card if you've opened the Expansion tradition and another if your researcher has New Worlds expertise.
 

Astax

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Note that terrestrial sculpting can be gotten for free from the "dismantle terraforming equipment" choice in a very common anomaly.

Also know as "THE WORST ANAMOLY" in the game. Aside form the bad RNG, it also is badly designed (like many thigns in the game) in a sense that it has a different outcome if you are playing SP and can pause vs MP and cannot. When you get the popup that the planet becomes uninhabited in SP, youc an pause and move ALL your pops off the planet, thus saving ton of investment, vs when you are playing MP and cannot pause and your 2nd or 3rd colony perishes with a dozen + pops.
 

Annihilat0r

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Also know as "THE WORST ANAMOLY" in the game. Aside form the bad RNG, it also is badly designed (like many thigns in the game) in a sense that it has a different outcome if you are playing SP and can pause vs MP and cannot. When you get the popup that the planet becomes uninhabited in SP, youc an pause and move ALL your pops off the planet, thus saving ton of investment, vs when you are playing MP and cannot pause and your 2nd or 3rd colony perishes with a dozen + pops.
Pausing the game to move all your pops is an exploit that you can use if you want to, but I would personally consider it cheating. It could be fixed by having the event effects trigger before the popup, but I think there are more urgent bugs to work on right now.
 

Agamemnic

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Also know as "THE WORST ANAMOLY" in the game. Aside form the bad RNG, it also is badly designed (like many thigns in the game) in a sense that it has a different outcome if you are playing SP and can pause vs MP and cannot. When you get the popup that the planet becomes uninhabited in SP, youc an pause and move ALL your pops off the planet, thus saving ton of investment, vs when you are playing MP and cannot pause and your 2nd or 3rd colony perishes with a dozen + pops.
This. I honestly dont know why this hasn't been revisited. Losing an entire planet with pops is such a massive adverse outcome for an RNG quest. The potential positive of getting a gaia world doesn't outweigh the negative either
 

Sarius1997

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This. I honestly dont know why this hasn't been revisited. Losing an entire planet with pops is such a massive adverse outcome for an RNG quest. The potential positive of getting a gaia world doesn't outweigh the negative either

Then, uhm, don't do it?
RNG there is only a problem if you take the risk.
 

Blurb

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And live with the perpetual malus on the planet. The game punishes you for avoiding the chance of slaughter.
It's a harmful planetary modifier that gives you the option of attempting a removal of said modifier.
You're not being punished for avoiding the chance of slaughter; slaughter is your punishment for taking the risky route.
 

Sarius1997

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And live with the perpetual malus on the planet. The game punishes you for avoiding the chance of slaughter.

Either take the risk to have your colony slaugthered, or live with a worse colony.
I like "safe bad vs. chance for worse" choices. They make the game fun, and keep you on your toes.
 

sillyrobot

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Jul 18, 2015
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It's a harmful planetary modifier that gives you the option of attempting a removal of said modifier.
You're not being punished for avoiding the chance of slaughter; slaughter is your punishment for taking the risky route.

No, a harmful modifier with a chance for removal is (was?) titanic life. The player knows what he is getting into in advance.

Abandoned Terraforming is a gotcha trap, especially very early in the game when the player has likely colonised a world with an already appropriate environment. It becomes a "Hah! This world now has a fun thing to try! By making a large engineering investment, you can almost certainly make the world less habitable, unleash mutant hordes, or kill everyone on the planet. Oh, and there a slight chance the world will get a bonus by becoming a Gaia! You want to take that chance right?!? You don't?!?! Well, let's inflict a large happiness penalty on the world until you change your mind!"