They were worthless before, but you'd have so many pops you stopped caring if some of them clerk.
Now a technician at a base value outputs triple of what a clerk provides in energy, but has cheap tech to increase his output (also I think the infrastructure tech increases technician output but not trade value) + a much better planetary specification and building. In a synth ascended empire his base is quadruple to that of a clerk too. They're the same strata worker with 0 input.
Clerk also provides as much as 2 amenities. A basic entertainer outputs 5 times this while also making 2 unity. He costs 1 CG more though + however much more your specialist costs. Just a housing building provides 2.5 times as much amenities as clerk. It's not like massively overproducing amenities is worth it either.
It's not good that there's this automatic trap within the game that you have to micro away, and it also screws with the AI harshly because they don't know to stop allowing clerks to exist. The capital planet even starts with a clerkbuilding! Why!
In the same vein, merchants suck too, but because of the strata demotion mechanic it's harder to get rid of them.
Now a technician at a base value outputs triple of what a clerk provides in energy, but has cheap tech to increase his output (also I think the infrastructure tech increases technician output but not trade value) + a much better planetary specification and building. In a synth ascended empire his base is quadruple to that of a clerk too. They're the same strata worker with 0 input.
Clerk also provides as much as 2 amenities. A basic entertainer outputs 5 times this while also making 2 unity. He costs 1 CG more though + however much more your specialist costs. Just a housing building provides 2.5 times as much amenities as clerk. It's not like massively overproducing amenities is worth it either.
It's not good that there's this automatic trap within the game that you have to micro away, and it also screws with the AI harshly because they don't know to stop allowing clerks to exist. The capital planet even starts with a clerkbuilding! Why!
In the same vein, merchants suck too, but because of the strata demotion mechanic it's harder to get rid of them.
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