Clerks are bad job, however you cant just "do not produce them" since each building slots means 2 or more clerks job, So we need manually switch them off.
The problem of clerks:
- Bad output
-Not enought means to increase trade value
PDX had good idea with Integrated Preservation and adding +2 ammenity to synapse drones, but clerks werent blessed with useful perks.
There is general problem that Politicians no longer provide ammenity in big quantity, and there are few jobs providing bigger chunks of it, so Holotheater is required and there is no alternative play. There are many jobs with random +2 ammentiy, but if you spam +2 ammenity clerks there is not much jobs for anything else. There could be more jobs providing ammenities larger than 2/pop, so you can use entertainers but it is not the only option.
Solution
Harmony Kinship add Clerk get +1 ammenity. Kinship otherwise is questionable in utility, and Harmony in total is not great tradition.
Byzantine Bureocracy Clerk get 2 ammenity or +1 stab or +1unity, there could be a one civic which buffs clerks and this one sounds right
Some civic - each clerk provide +1% output for OTHER jobs
Trade Value:
Add +10% Trade value generation from tech (1 for each tech tier)
Add edict Everything for Sale (name is placeholder) which grants +50% Trade value and 20 base trade protection so it will be similar to energy edicts.
Add repeatable +5% Trade Value
Add Petent Trading trade policy generating 1tv=0.5e + 0.1science. But you need to get Discovery Completed and mercentali 1.
Adding more ammenity to clerks is the best aproach, since we have deficit of ammenity sources, and having some from workers jobs would make all this +5% output of workers maybe eventually useful. PDX loves to add +5% workers output, and then with each expansion more.... specialist jobs.
Other aproeach:
In policy tab add window "Clerks coverage" with 3 options
1. Discourage - prefered number of clerks is 0
2. Balance - we have 50% of clerks job open
3. Clerks control - max clerks
So there are many ways to deal with xenos.
The problem of clerks:
- Bad output
-Not enought means to increase trade value
PDX had good idea with Integrated Preservation and adding +2 ammenity to synapse drones, but clerks werent blessed with useful perks.
There is general problem that Politicians no longer provide ammenity in big quantity, and there are few jobs providing bigger chunks of it, so Holotheater is required and there is no alternative play. There are many jobs with random +2 ammentiy, but if you spam +2 ammenity clerks there is not much jobs for anything else. There could be more jobs providing ammenities larger than 2/pop, so you can use entertainers but it is not the only option.
Solution
Harmony Kinship add Clerk get +1 ammenity. Kinship otherwise is questionable in utility, and Harmony in total is not great tradition.
Byzantine Bureocracy Clerk get 2 ammenity or +1 stab or +1unity, there could be a one civic which buffs clerks and this one sounds right
Some civic - each clerk provide +1% output for OTHER jobs
Trade Value:
Add +10% Trade value generation from tech (1 for each tech tier)
Add edict Everything for Sale (name is placeholder) which grants +50% Trade value and 20 base trade protection so it will be similar to energy edicts.
Add repeatable +5% Trade Value
Add Petent Trading trade policy generating 1tv=0.5e + 0.1science. But you need to get Discovery Completed and mercentali 1.
Adding more ammenity to clerks is the best aproach, since we have deficit of ammenity sources, and having some from workers jobs would make all this +5% output of workers maybe eventually useful. PDX loves to add +5% workers output, and then with each expansion more.... specialist jobs.
Other aproeach:
In policy tab add window "Clerks coverage" with 3 options
1. Discourage - prefered number of clerks is 0
2. Balance - we have 50% of clerks job open
3. Clerks control - max clerks
So there are many ways to deal with xenos.
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