Sometimes military access from foreign countries completely changes the way you can pass through forts. It's specially a mess inside the HRE where you can go forward with an army but after you pass that fort you can't go back. What I do and it usually works is to have two adjacent forts in a place you don't want the AI go through.
I don't understand why forts ZOC's are so problematic. It should block any kind of movement in adjacent provinces and that's it. And military access shouldn't be a thing to cheese the mechanic. Is there an enemy fort on an adjacent province? You can't pass.
Yeah. I totally agree with this. The sea province rule for forts is quite ridiculous. As Reman explained in his video with the Aegean sea, you can walk all over that area instead of needing to return to the boat to put your troops on the desired province to go to. I've also had situations where I'm France and I have two units in the exact same location, but if one of them took a sea province to get there, the ZOC rules are completely different for them, allowing them to pass right through ZOC as long as it's within that sea zone, while my other unit has to siege down the fort first before it can get there.
The fact that you need a video to explain forts just shows how convoluted and confusing the mechanic is. All these special rules really make it frustrating for someone who just assumes that forts can block their path forward yet see the AI/human players go straight past it.
I'm not saying we should return to a pre-patch where every fort was a -2 and you could carpet siege the AI/human players immediately, because that was in a desperate needed update. What we need to do is modify the special rule nonsense that the current fort system has to offer.
I refuse to believe that this fort system isn't broken. I have had situations where if there are two forts in the same ZOC, and I combine two units together, once I siege one of those provinces, the new one now overrides what last one I was into, meaning the game doesn't let me go back. I have had situations where I am permanently stuck in a fort because of this. (until I siege it down, I can't move to any other province) And let me just say, it's one of the most frustrating things I've ever come across in this game.
Mothballed forts don't give ZOC. So you can walk right through them. There are two problems with this.
1. You can go right through the fort if you already made your movement before they re-enabled the fort. It will never stop in it's tracks unless an enemy forces you to retreat.
2. A fort can exert ZOC if there are no people in the fort if you get to it within a month of it being re-enabled.
I have to agree with TheMeInTeam, forts should ZOC provinces around them and nothing else. None of these special rules, they make the game stressful and unfun.