Did someone say "leave the Bronx?"
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Gotta move the POPs to New Mexico.
Did someone say "leave the Bronx?"
![]()
Gotta move the POPs to New Mexico.![]()
But yeah, the point I was actually making with that weird reference is that you're all assuming those people are all being rehabilitated or turned into productive citizens again, instead of just killed (sorry, "disinfested") or abandoned. Not every society in Stellaris is a nice place to live.
Even today on our comparatively nice planet, urban renewal or getting rid of slums doesn't always mean good things for the people living there.
When you clear the slums blockers, it should be much more expensive, but add a pop on the tile it came from. This makes way more sense than just making all the poor people disappear for a small price.
Would be interesting to take this a step further -- each terrain blocker could have a certain unique clearing result, which perhaps, at least in the case of slums or wildlife, were different based on your ethics. I imagine xenophobes simply killing or driving away all the dangerous wildlife, for example, while xenophiles would try to coexist with them by taming them, confining them to wildlife perserves, putting them in "zoos", and what have you.
Another example: clearing mountains should yield some minerals and energy credits. Those massive mountain chains can't contain only rock, there's got to be some metals, uranium, coal, and so on.
I see it as exterminating the poor and demolishing their homes. After all, there is nothing left afterwards.I don't see that way. I see it as clearing the slums as ending poverty and creating jobs in mining or energy so the poor people can prosper.
Deuterte?I see it as exterminating the poor and demolishing their homes. After all, there is nothing left afterwards.
But why? What you suggest does not correlate with what slums are or how they arise in reality. Slums are inefficiently constructed communities developed in desperation and poverty. Clearing them does not suddenly produce a "working" population which did not previously exist. At least in Stellaris, clearing slums should only produce space for the efficient and future-proofed construction of residences (..).