When you clear the slums blockers, it should be much more expensive, but add a pop on the tile it came from. This makes way more sense than just making all the poor people disappear for a small price.
I like this idea! If I coded it myself I'd probably make the pop have a chance to spawn with different ethics. Clearing industrial wastelands could refund you some resources, or maybe even spawn a building.
You should put suggestions like this in the Suggestions forum though, if you want something to come of it.
There's a Stellaris suggestion forum?! I've only seen the CK2 one.
The pops should have a higher chance of being spiritualist.
They contribute nothing to society.When you clear the slums blockers, it should be much more expensive, but add a pop on the tile it came from. This makes way more sense than just making all the poor people disappear for a small price.
That's not the way I clear slums.
But seriously maybe it should depend on your ethics. I always saw slums as kind of less important states left on your planet getting removed so adding a pop makes sense. Maybe they're just getting moved into your current pops.
Also why can't planets gain slums?
In one lifestream we could see that unemployment adds Authoritarian Ethos atraction at least. So yes, with 1.5 unemployment might have a whole host of issues all on it's own.Also, I recall Wiz stating that unemployment (and unhappiness) will slow down unity production in Banks..?
Thats why I suggest making clearing them much more expensive. It's not getting rid of buildings in my mind, but running a bunch of social programs to get them out of extreme poverty.But why? What you suggest does not correlate with what slums are or how they arise in reality. Slums are inefficiently constructed communities developed in desperation and poverty. Clearing them does not suddenly produce a "working" population which did not previously exist. At least in Stellaris, clearing slums should only produce space for the efficient and future-proofed construction of residences AND industry on the same tile. Also, I recall Wiz stating that unemployment (and unhappiness) will slow down unity production in Banks..? Although slums do no develop naturally in-game, this should reasonably simulate unemployment. However, I agree that some extra visuals would be nice.
In one lifestream we could see that unemployment adds Authoritarian Ethos atraction at least. So yes, with 1.5 unemployment might have a whole host of issues all on it's own.
It's more of a historical thing. The desperation of rampant unemployment leads to the embrace of scapegoating demagogues. It's in part how Hitler rose with such little opposition in post-WW1 Germany, with his public scapegoat being German Jews.It does? Not sure if that's a general jab at Trump or not. Not that I care whether it is or not anyway.