As for dealing with demotion times:
- I hear it's 10 years (??) before modification for a Ruler to demote to worker. This seems way too fast unless the future has a 10 year period where they will send you unemployment checks
.... Maybe 2-3 years max for Ruler -> Specialist demotion
- If the 5 years I heard for specialist to worker demotion is right that may be worse than above. I'd say 1-2 years max for Specialist -> Worker demotion.
- Have the above demotion times depend on civics, policies, edicts, tech, traditions, etc. As such I could see authoritarians have less demotion time [for example] but more unhappiness compared to Egalitarian empires.
- PLEASE update other systems in the game when you re-engineer huge parts of the game so they mesh together. This [IMHO] wasn't done enough.
So, I'm not sure why some chunks of this thread appear to have been deleted, everyone seemed pretty civil, but I'll repeat what I mentioned about the demotion times realism:
1. Unemployed rulers probably don't need unemployment checks to survive for 10 years, or even for the rest of their lives, and would also probably never ever take a job below their station vs. just staying unemployed for the rest of their lives. To me, it makes more sense that "ruler demotion" represents a chunk of the ruler population (both employed and unemployed) dying of old age and being replaced by new youth entering the workforce until things equalize, than rulers actually stooping to taking a lower job.
a. That doesn't make sense for synths, of course, but it's better than "synth rulers never demote".
b. Also, if they do have that much money, why are they so unhappy about being unemployed?
c. That doesn't apply as well to specialists anyway, where I'd agree that 1-2 years is more realistic. However...
2. If a nation has 5% unemployment for 5 years, that doesn't mean that it's the same 5% of the population unemployed for 5 years straight. Some specialists (and even rulers) will get downsized, fired, their particular company/division disappears and a new one pops up somewhere else to take its place, or they just plain die. And now some unemployed pops have a job they get, while the other pops need to job hunt for a while. An individual specialist might demote to a laborer after 6 months of unemployment (more if there are unemployment benefits) but it'd take a long time for the whole 5% to reach that point.
a. Of course, if unemployment is like 25% instead, a lot less of that would go on, and people would demote faster. Which is one idea for a gameplay improvement: the higher your unemployment, the faster demotion occurs.
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Of course, there are plenty of other gameplay improvements that could be made in addition to that one. Like fixing that assimilation problem. Make ruler pops assimilate first, then specialists, then laborers? Even makes sense. And, also, gameplay trumps realism, so if reducing the time just makes things better, who cares if it's realistic?
I also think that a pop should need to spend at least a year in their new, higher position before they refuse to demote.