Immigrants retain their strata? How? Immigration is handled via a growth modifier now. New pops can jump straight to specialist when they finish growing? I've always seem them start as workers.
Clarified, thank you.
Immigrants retain their strata? How? Immigration is handled via a growth modifier now. New pops can jump straight to specialist when they finish growing? I've always seem them start as workers.
How long does it take to demote? If promotion is instantaneous how long does it go to get back?
2 years and 5.5 years!?!!
Hence the issue people have with the demotion system particularly when it interacts with the other subsystems like resettlement, manually assigning pops, and assimilation.
Assimilation is a problem with the demotion system. The first pops assimilated jump to cover the ruler/specialist positions since assimilating pops don't work.. The previous rulers/specialists retain their previous positions so each world ends up with almost doubled up rulers/specialists for the next 7 years or until you manually ship them to developing worlds -- assuming you can find enough worlds about to open their first ruler positions.
Wow, just attempted assimilation for psionic ascension and crashed my economy.
Absolutely no means of recovery.
1) Set species to assimilate
2) As part of the assimilation process 'some' pops become unemployed each year, as they get their trait upgrade.
For worker strata this isn't a problem,; for specialist/ruler strata.... not so much.
3) workers get auto-promoted into the newly vacant specialists/ruler jobs.
4) 1st batch finish their assimilation, and..... have no jobs to go back to.
5) go to 2).
I now have 94 unemployed Specialist/Ruler pops out of a total empire population of 226. (all of which have +2 Consumer Goods consumption due to that stupid 'excess unemployment' event that has a far too frequent MTTF)
I even did the upgrades incrementally, a few species at a time; don't know what more I could have done to mitigate this disaster =/
This auto-promotion system definitely wasn't tested with ascension; it seems flat out broken.
Super annoying and might not work, but if you preemptively disable every building slot that are currently worked by the species you're about to assimilate it should limit the damage as much as possible by preventing the worker from promoting.
Also you can wait until just 1 of the species gain the trait, then cancel the assimilation and just use the template to genetically modify every non psionic one in one shoot with no unemployed time.
Although I completely agree that it's ridiculous and shouldn't be done this way.
Super annoying and might not work, but if you preemptively disable every building slot that are currently worked by the species you're about to assimilate it should limit the damage as much as possible by preventing the worker from promoting.
Also you can wait until just 1 of the species gain the trait, then cancel the assimilation and just use the template to genetically modify every non psionic one in one shoot with no unemployed time.
Although I completely agree that it's ridiculous and shouldn't be done this way.
That's sort-of a late-game solution I used in pre-2.2 for after synth ascension when working with an organic helper species. Create a secondary template with one different trait, a negative trait is fine. Set the citizenship to assimilate.
Pick a small group of planets that have filled up, convert their population and auto-assimilate them.
That way, the working organics on incomplete worlds (and breeding planets) continue.
In 2.2, the absolute best way to assimilate a captured population is to strip the captured worlds bare of personnel through resettlement, sending a single pop to each of your colonies in December. Turn on assimilation, then after January 1, resettle the entire fully assimilated population back to their original worlds -- taking care to send the pops back in stata order!
This gets around the two main headaches currently present: the 1-4 assimilation per planet per year rule and the whole 10-year unemployment caused by different pops assimilating before the rulers. It's hella micro-heavy. Though since one to three terrible worlds can crash a empire's economy, probably worthwhile.
That does indeed sound torturous.
Simple solution, with practically zero impact upon the game..... remove demotion delays.
The only time they're relevant is when they interact incorrectly with other mechanics, giving a big 'FU' to the player.
The typical result being that the player quits because they've either irreparably broken their economy, or can't face the torturous micro needed to avoid said irreparable damage.
Interesting side-effect; the job strata concept would become unnecessary then too.
That'd allow the horrible planet management UI to be cleaned up quite a bit.
the main reason you'll get an unemployment in a specialist\ruler class is when you replace or demote a building. or in war(when the building gets ruined).I've been hesitant to dump the delay (or drop it to something more manageable like less than a year) because I haven't figured out what purpose, if any, the delay serves in game play. What is it supposed to do?
This is all part of reality. How long do you think a Dr. would take before he finally gives in that there are no jobs available for him and demote himself to finally working a 9/5 job at the closest 7/11?
Right now issues like that are hard to imagine in America, but those situations have and do happen all around the world even to this day. When you're over qualified for a job, you really don't wanna take it knowing you could be making 9x as much doing what you are good at.
That being said though.. I think pops should have a modifier both ways..
1) Pops shouldn't instantly upgrade. Just because you worked in the mines all your life doesn't mean you can instantly jump up to being a specialist..
2) specialist that demoted are the only ones that should instantly pop back up to being specialist, since they were already previously that before.
in egalitarian or a free empire I can imagine that it'll take years (hell, that Dr. can as well decide that since his work is now closed and he lost his job he might as well become a beauty blogger or a streamer.This is all part of reality. How long do you think a Dr. would take before he finally gives in that there are no jobs available for him and demote himself to finally working a 9/5 job at the closest 7/11?
Right now issues like that are hard to imagine in America, but those situations have and do happen all around the world even to this day. When you're over qualified for a job, you really don't wanna take it knowing you could be making 9x as much doing what you are good at.
That being said though.. I think pops should have a modifier both ways..
1) Pops shouldn't instantly upgrade. Just because you worked in the mines all your life doesn't mean you can instantly jump up to being a specialist..
2) specialist that demoted are the only ones that should instantly pop back up to being specialist, since they were already previously that before.