Class Promotion/Demotion feature is Annoying

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Qoff

General
77 Badges
Dec 3, 2013
1.767
1.169
  • Europa Universalis IV
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Mass Transit
  • Stellaris: Lithoids
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris Sign-up
  • Cities: Skylines - Parklife
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Stellaris: Distant Stars
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
This is all part of reality. How long do you think a Dr. would take before he finally gives in that there are no jobs available for him and demote himself to finally working a 9/5 job at the closest 7/11?

Right now issues like that are hard to imagine in America, but those situations have and do happen all around the world even to this day. When you're over qualified for a job, you really don't wanna take it knowing you could be making 9x as much doing what you are good at.

That being said though.. I think pops should have a modifier both ways..

1) Pops shouldn't instantly upgrade. Just because you worked in the mines all your life doesn't mean you can instantly jump up to being a specialist..

2) specialist that demoted are the only ones that should instantly pop back up to being specialist, since they were already previously that before.
In my case it took 5 years.
 

Jman5

Colonel
16 Badges
Apr 3, 2017
817
1.691
  • Cities: Skylines
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
I keep seeing the same argument over and over: "But in real life..."

This is a science fiction video game. Balance and fun are the priorities here. The real life argument is ridiculous because we can look at any number of in-game mechanics that are outside the realms of reality for the sake of good gameplay.

Why don't you lose a population when you build a colony ship?

Why aren't there any children or retired elderly to support?

Why are primitive societies at varying levels of development, but starfaring empires all start the year 2200 at 1 of 3 identical tech levels, empire sizes, and fleets? (normal, advanced start, fallen empire)

Why can you be instantly promoted from a miner to a highly specialized researcher, but not the other way around?

Why does 90% of the game shatter the laws of physics?

Why can I just decide genetically modify entire species without consent in egalitarian democratic societies?

Why can a population just move from clerk to farmer to miner to technician with no loss of production but you can't go from Enforcer to technician without being unemployed for years?

The list goes on when you try to evoke the "real life" argument in a science fiction video game.

It's all arbitrary what does and does not follow some semblance of realism. If it leads to excessive amounts of tedious micromanagement, or makes resource management akin to balancing plates while riding a unicycle, then it needs to be adjusted.

The game would run a lot smoother and allow players to focus more on the fun parts of the game if unemployed populations would just slip into open jobs as they become available instead of the system we have now. It's dumb and no one was advocating for this before it was implemented when you could move pops around as you wanted.
 
Last edited:

Eled the Worm Tamer

Major
30 Badges
Aug 5, 2017
673
481
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Shadowrun: Hong Kong
  • Stellaris
  • Sword of the Stars
  • Magicka
The game would run a lot smoother and allow players to focus more on the fun parts of the game if unemployed populations would just slip into open jobs as they become available instead of the system we have now. It's dumb and no one would be lobbying for it if it had never been put in, in the first place.

And this is the problem right here. Because to me and those like me the bits that you want to cut ARE "The fun parts" savvy?
And I have been lobbying to add more depth to the economy, and to shed the boring tile system more or less since I registerd.
You could make a similar argument about dumbing down warfare so there was no need to concider positioning, logistics, fleet composition or relitave strenghts and you'd be laughed out of the forums. Why is chalenge derived from tension of competing goals in the workings of ones internal economy so much worse and more alien than chalenge derives of competing goals between ones own empire and third parties?
 

Jerzul

Captain
44 Badges
Mar 31, 2005
448
29
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Victoria 2: A House Divided
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Sword of the Stars II
  • Victoria 2
What if pops would instantly demote but with happiness and efficiency modifiers that were reduced over time? That way jobs are filled but the doctor is disgruntled and bad at refilling the slurpee machine for a period of time? Double the penalties for ruling class falling all the way to worker.
 

Eled the Worm Tamer

Major
30 Badges
Aug 5, 2017
673
481
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Shadowrun: Hong Kong
  • Stellaris
  • Sword of the Stars
  • Magicka
What if pops would instantly demote but with happiness and efficiency modifiers that were reduced over time? That way jobs are filled but the doctor is disgruntled and bad at refilling the slurpee machine for a period of time? Double the penalties for ruling class falling all the way to worker.

That'd make a good edict actually. I'd pair it with some "TRaining time" latency for moving up strata too.

And for an example of how the present system can offer more opertunities I am presently transitioning my universal church of eled megachurch away from mines all together in favour of buying minerals from the market (cheap) and selling a small portion of my Alloys to cover costs, thus offering nicer jobs to many of my pops.
 

Jman5

Colonel
16 Badges
Apr 3, 2017
817
1.691
  • Cities: Skylines
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
Well then maybe you can point me to the highly voted threads where people were saying: You know guys what this game really needs is for pops to sit unemployed and idle for 5 years every time you try to move them from your science building to your farm building.

What you're defending is not real depth, it's complexity for complexity sake. You have to build districts first before specialist/Ruler buildings because workers instantly promote but specialists take years to demote. Depth would actually be the opposite where there are multiple viable approaches to filling out a world.
 

Devanor

Professional casual gamer
52 Badges
Jun 24, 2017
1.903
882
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Stellaris: Nemesis
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • A Game of Dwarves
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Impire
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
Gestalt supremacy!
 

SectorsAreOkay

Major
19 Badges
Feb 8, 2017
629
1.545
  • Europa Universalis IV
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
For the complainers, it's honestly not that complicated. Don't build when you don't have the workers or can't tolerate the shift.

Just like we have to accept that we don't get to tell each ship where to go and what to fire on during battles, in the economy, we don't get to tell each worker what to work on. Instead, we set up our system to optimize the conditions that lead to better or worse outcomes from the parts we don't control. When building a fleet, you pick a range of ships, weapon types, etc. so that when battle happens, you'll likely have a positive outcome. Think about economy the same way and you'll have a much better time. Except in the economy, you still have far more control than in battle.

My first few 2.2 games, I struggled with unemployed pops and giant economic shifts. But once I understood the system and stopped overbuilding, I have much much fewer problems with pop employment and demotion. I also make use of the market where short term mismatches in workers still cause problems, so that I don't end up in a tailspin. Use the tools available and stop expecting the game to play like 2.1.

That said, I do think there could be a delay for pop promotion (albeit short), and a decrease in the demotion time. That's a balance/tweaking concern, not a fundamental problem.
 

Devanor

Professional casual gamer
52 Badges
Jun 24, 2017
1.903
882
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Stellaris: Nemesis
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • A Game of Dwarves
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Impire
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
That said, I do think there could be a delay for pop promotion (albeit short), and a decrease in the demotion time. That's a balance/tweaking concern, not a fundamental problem.

Especially this. When I have 1 unemployed pop, and I build a speciality/ruler class building with 2 or more jobs, I try to put 1 of the pops back down to worker class but they end up unemployed. A little annoying that.
 

SectorsAreOkay

Major
19 Badges
Feb 8, 2017
629
1.545
  • Europa Universalis IV
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
Especially this. When I have 1 unemployed pop, and I build a speciality/ruler class building with 2 or more jobs, I try to put 1 of the pops back down to worker class but they end up unemployed. A little annoying that.
Yeah, that is an unnecessary lack of control. None of the fixes seem great, but they'd all be better than what we have. The downside of a delay is that you might really want workers to work the specialist jobs like yesterday, but you have to wait (annoying). The downside of having the buildings start as not allowing workers (low priority) until changed by the player is that most of the time, you probably do want promotion and rebalancing, but you'd have to do this manually for every building or district producing specialist jobs, every time it's built. If you forget, you have job slots sitting empty.
 

Eled the Worm Tamer

Major
30 Badges
Aug 5, 2017
673
481
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Shadowrun: Hong Kong
  • Stellaris
  • Sword of the Stars
  • Magicka
Yeah, that is an unnecessary lack of control. None of the fixes seem great, but they'd all be better than what we have. The downside of a delay is that you might really want workers to work the specialist jobs like yesterday, but you have to wait (annoying). The downside of having the buildings start as not allowing workers (low priority) until changed by the player is that most of the time, you probably do want promotion and rebalancing, but you'd have to do this manually for every building or district producing specialist jobs, every time it's built. If you forget, you have job slots sitting empty.

But by same token "I want it now but the game is making me wait" happens in reserch, unity, and war (Looking at you asshole federation partner who cant win wars but will start one 5 years of travel from my shipyard) why not economy? If making people wait to feel consequences (clearly comunicated) is bad here why is it ok everwhere else?
 

SectorsAreOkay

Major
19 Badges
Feb 8, 2017
629
1.545
  • Europa Universalis IV
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
But by same token "I want it now but the game is making me wait" happens in reserch, unity, and war (Looking at you asshole federation partner who cant win wars but will start one 5 years of travel from my shipyard) why not economy? If making people wait to feel consequences (clearly comunicated) is bad here why is it ok everwhere else?
I could get behind that if we had a little more control over incentives for workers (as we do in war with different weapon types and ship types).
 

wormasc

Sergeant
69 Badges
May 11, 2016
81
47
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Cities: Skylines - Snowfall
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Sword of the Stars
  • Majesty 2 Collection
  • Magicka
  • Heir to the Throne
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • BATTLETECH
  • Stellaris: Necroids
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock: Master of the Arcane
I once had a problem when I upgraded a colony and it promoted some not citizen species to a leader slot, and then decided the two citizens on the planet were a better idea and promoted them too, leaving the non citizen as an unemployed leader

But otherwise just, don't build specialists you don't want filled. You can leave building slots empty (or fill them with commercial districts or luxury housing temporarily if you really need the icon to go away)

I do think a very short delay (like, a month at most) before promotion might not be a bad idea so you can at least like, build a specialist building and then disable jobs from it before people promote to fill them.
 

Person012345

Field Marshal
92 Badges
Jan 27, 2010
2.594
914
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Cities in Motion 2
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Leviathan: Warships
  • Hearts of Iron III
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
1. Immigrants/Refugees seem to retain their strata when they move.

2. Specific buildings have varying numbers of jobs so if you replace one that had a higher number of jobs with one that has a lower number you wind up with specialists unemployed.

3. Unintentionally overbuilding non-districts that require basic resources. This simultaneously pulls workers up to fill them and cost Mineral/Energy/Consumer Goods as upkeep. This leads to a double whammy effect.
Shouldn't this mostly be filed under "I should be more careful about building"?
 

FlyingPhoenix

Lt. General
17 Badges
May 16, 2016
1.395
561
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • Crusader Kings II
This is all part of reality. How long do you think a Dr. would take before he finally gives in that there are no jobs available for him and demote himself to finally working a 9/5 job at the closest 7/11?

Right now issues like that are hard to imagine in America, but those situations have and do happen all around the world even to this day. When you're over qualified for a job, you really don't wanna take it knowing you could be making 9x as much doing what you are good at.

That being said though.. I think pops should have a modifier both ways..

1) Pops shouldn't instantly upgrade. Just because you worked in the mines all your life doesn't mean you can instantly jump up to being a specialist..

2) specialist that demoted are the only ones that should instantly pop back up to being specialist, since they were already previously that before.
How long do you think a barista at Starbucks would take to earn their medical degree?