One of the frustrating little problems I have been constantly juggling is an over abundance of unemployed Specialists and Rulers. This is compounded by the fact that it's very hard to find unoccupied Specialist and Ruler jobs because promotions are instant.
So lets say I build something on one planet that requires specialists. As soon as it's done, all those slots get instantly filled by the worker class leaving a shortage of workers. On the flip side if I have unemployed specialists and I build a farm, it takes years before the pop demotes into a worker. This can very easily lead to economic death spirals where you have the capacity to support your empire but not enough workers. This is compounded by any Specialist pops resettled and refugees automatically coming in.
Can I micromanage it if I really focus and carefully relocate unemployed specialists to worlds that are about to build specialist buildings? Sure. I play lots of 4x games and I can overcome finicky features like this. However, I can't imagine how much of a headache this is for more casual players who aren't constantly eyeballing their populations and carefully shuffling populations around before building something.
I think at the very least demotion time needs to be slashed in half. Although, really I think it should just be done away with for the sake of improved gameplay.
Edit: In the meantime, I found a mod that reduces demotion time to 1/10. Enjoy!
https://steamcommunity.com/sharedfiles/filedetails/?id=1584571997
So lets say I build something on one planet that requires specialists. As soon as it's done, all those slots get instantly filled by the worker class leaving a shortage of workers. On the flip side if I have unemployed specialists and I build a farm, it takes years before the pop demotes into a worker. This can very easily lead to economic death spirals where you have the capacity to support your empire but not enough workers. This is compounded by any Specialist pops resettled and refugees automatically coming in.
Can I micromanage it if I really focus and carefully relocate unemployed specialists to worlds that are about to build specialist buildings? Sure. I play lots of 4x games and I can overcome finicky features like this. However, I can't imagine how much of a headache this is for more casual players who aren't constantly eyeballing their populations and carefully shuffling populations around before building something.
I think at the very least demotion time needs to be slashed in half. Although, really I think it should just be done away with for the sake of improved gameplay.
Edit: In the meantime, I found a mod that reduces demotion time to 1/10. Enjoy!
https://steamcommunity.com/sharedfiles/filedetails/?id=1584571997
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