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Dnote

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Just curious if Clarke 1.1 is this week?

Getting a little tired of the combat imbalances in the game, but at the same time am playing regular multiplayer games, so I need to be prepared one way or another for the coming battles.
 
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masteriw

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expecting a devdiary clarifying this in a few minutes
 
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GizahNL

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well considering they dont weekends like most people latest would be friday
I would assume it would be done before friday in that case, so feedback can be received before the end of the working week. Also big patches tend to need one or more small hotfixes to quickly deal with issues.

Wiz also said in last weeks stream 'maybe next week a beta patch is released'
 

oddgnord

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aye, we're all waiting for it
 

essi2

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Will be interesting to see how the game changes and more importantly if it remedies the late game lag/freezing.
 

Dnote

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Most of what the dev diary mentions it will cover are minor fixes as far as I'm concerned, bugs and improvements. It is the crippling imbalances that I think need addressing the most at the moment. When corvettes are the only ship class worth building, and crystal hull plating is better than both armor and shields, it defeats the point of the entire ship designer and all the ship techs.
 

GizahNL

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Most of what the dev diary mentions it will cover are minor fixes as far as I'm concerned, bugs and improvements. It is the crippling imbalances that I think need addressing the most at the moment. When corvettes are the only ship class worth building, and crystal hull plating is better than both armor and shields, it defeats the point of the entire ship designer and all the ship techs.
Agreed. Corvettes is being looked into. I guess a very simple balance fix would be just halving the efficiency of evasion.
 

Tim_Ward

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I assumed they meant Friday. End of this week and end of the month are practically the same thing anyway.
 
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Antediluvian Monster

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Most of what the dev diary mentions it will cover are minor fixes as far as I'm concerned, bugs and improvements. It is the crippling imbalances that I think need addressing the most at the moment. When corvettes are the only ship class worth building, and crystal hull plating is better than both armor and shields, it defeats the point of the entire ship designer and all the ship techs.

Corvettes are specifically mentioned in Clarke to do. Though added as an edit by Doomdark, did you miss it?
 

Dnote

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Corvettes are specifically mentioned in Clarke to do. Though added as an edit by Doomdark, did you miss it?

Of course not, that is why I asked when the patch is turning up. But Corvettes are only one part of the problem with the fleet combat system.

Even if they fix Corvettes, you may end up with a more diverse selection of ship sizes, but they are all going to be cookie cutter designs, because offensive tech, defensive tech and combat computers are all completely unbalanced.

The fact that the best defensive tech comes from reverse engineering a crystal event is also stupid.
 
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PlacidDragon

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Just curious if Clarke 1.1 is this week?
Doomdark said that "their plan was to release it near the end of May", which would either mean this week, or Tuesday next week at the latest. That is, if they dont run into any hiccups :)

Or we can go full conspiracy mode, and say that they feel that the 15th of June is still "near the end of May"...lol :)
 

Gwayne

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Troll mode on :)

I expect that they convert it to 64 bits to get rid of the lag

Troll mode off.

Yes I am also curious
 
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PlacidDragon

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I expect that they convert it to 64 bits to get rid of the lag
Fun fact, i read in an article that Stellaris is the last game that Paradox is doing on a 32bit engine, and that they'll be updating Clausewitz to 64bit (that wont help existing games obviously).

ahh, found the article. Snippet : "Stellaris will be the last game built on the 32-bit version of the Clausewitz engine, with Paradox's team working on a 64-bit successor for future projects" (Source)
 
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