This may read terribly confusing, but I feel this could be it. You tell me.
Supposedly the "Detection/Visibility ratio" helps determine POSITIONING.
It should follow then that DETECTION itself is dependent on some kind of "VISIBILITY RATIO" which of course is modified against an enemy fleet making it harder to find an Admiral with the Blockade Runner TRAIT.
I was just reading in the manual to try and get a better understanding and I discovered something I had not realized.
A Leaders Skill that is increased through experience as opposed to their TRAITS does something totally different than what I thought.
A Leaders skill modifies the actual TRAIT Bonus and does not actually confer a seperate type bonus in an of itself according to the manual.
So Admiral OZAWA the Blockade Runner with that 5 skill level must be one heck of a sneaky guy when it comes to avoiding detection by an enemy fleet.
The fact that he detected the enemy and the enemy did not detect him infers that he in fact will have a much better Visibility/Detection Ratio giving him an advantageous POSITION in that combat.
That would infer that the major advantage to having a Blockade Runner as a Fleet Combat Admiral does in fact bestow an inate Positioning advantage in situations where he ends up detecting the enemy and his TRAIT causes the enemy not to detect him. In other words his Trait does not give him a positioning bonus, but rather screws up the opposing fleets ability to gain positioning.
So the SPOTTER helps you get great Positioning period by increasing your base VISIBILITY RATIO whereas the BLOCKADE RUNNER helps you get better positioning than your oponant because his skill works to lower the opponants Visibility Ratio which in turn hurts the opponants POSITIONING.
If the Blockade Runners skill is preventing detection by an enemy fleet then it goes without saying that the enemy fleet that he engages will have an exceptionally poor Visibility Ratio and therefore bad positioning. That will not guarantee that your Blockade Runner will get great positioning, but it certainly gives him the advantage to having better positioning than the enemy fleet he is opposing.
A Blockade Runner is basically good at screwing up the enemy fleets positioning by reducing his Visibility Ratio in the positioning formula.
All this of course is dependent on the assertion that the VISIBILITY/DETECTION Ratio is used in determining POSITIONING which I am told it is.
The manual says the SKILL LEVEL Bonus from increased by experience only affects the TRAIT SKILL bonus.
A skill level +5 SPOTTER should therefor get a massive bonus to his Detection/Visibility Ratio in comparrison to a +0 skill level SPOTTER.
However, other people are saying that an Admirals SKILL level even though he has NO TRAITS does affect positioning of a fleet with just the skill. Which is it?
It is when you get the skill level up to 5, 6, or better that you see a major difference I am pretty sure. Correct me if I am wrong.
Supposedly the "Detection/Visibility ratio" helps determine POSITIONING.
It should follow then that DETECTION itself is dependent on some kind of "VISIBILITY RATIO" which of course is modified against an enemy fleet making it harder to find an Admiral with the Blockade Runner TRAIT.
I was just reading in the manual to try and get a better understanding and I discovered something I had not realized.
A Leaders Skill that is increased through experience as opposed to their TRAITS does something totally different than what I thought.
A Leaders skill modifies the actual TRAIT Bonus and does not actually confer a seperate type bonus in an of itself according to the manual.
So Admiral OZAWA the Blockade Runner with that 5 skill level must be one heck of a sneaky guy when it comes to avoiding detection by an enemy fleet.
The fact that he detected the enemy and the enemy did not detect him infers that he in fact will have a much better Visibility/Detection Ratio giving him an advantageous POSITION in that combat.
That would infer that the major advantage to having a Blockade Runner as a Fleet Combat Admiral does in fact bestow an inate Positioning advantage in situations where he ends up detecting the enemy and his TRAIT causes the enemy not to detect him. In other words his Trait does not give him a positioning bonus, but rather screws up the opposing fleets ability to gain positioning.
So the SPOTTER helps you get great Positioning period by increasing your base VISIBILITY RATIO whereas the BLOCKADE RUNNER helps you get better positioning than your oponant because his skill works to lower the opponants Visibility Ratio which in turn hurts the opponants POSITIONING.
If the Blockade Runners skill is preventing detection by an enemy fleet then it goes without saying that the enemy fleet that he engages will have an exceptionally poor Visibility Ratio and therefore bad positioning. That will not guarantee that your Blockade Runner will get great positioning, but it certainly gives him the advantage to having better positioning than the enemy fleet he is opposing.
A Blockade Runner is basically good at screwing up the enemy fleets positioning by reducing his Visibility Ratio in the positioning formula.
All this of course is dependent on the assertion that the VISIBILITY/DETECTION Ratio is used in determining POSITIONING which I am told it is.
The manual says the SKILL LEVEL Bonus from increased by experience only affects the TRAIT SKILL bonus.
A skill level +5 SPOTTER should therefor get a massive bonus to his Detection/Visibility Ratio in comparrison to a +0 skill level SPOTTER.
However, other people are saying that an Admirals SKILL level even though he has NO TRAITS does affect positioning of a fleet with just the skill. Which is it?
It is when you get the skill level up to 5, 6, or better that you see a major difference I am pretty sure. Correct me if I am wrong.
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