We are very excited about the enthusiastic response we’ve gotten to the Stellaris announcement. This game is quite a departure from our historical titles, so we weren't sure how our fans and supporters would react to us trying something new and somewhat radical.
We have seen a little bit of confusion in some places, though, so it’s probably best to clarify and correct some common misconceptions.
We have seen a little bit of confusion in some places, though, so it’s probably best to clarify and correct some common misconceptions.
- This is a Clausewitz game. The newest version of our homegrown engine – the one powering Crusader Kings II and Europa Universalis IV – is the backbone of Stellaris.
- This is a pausable, real/continuous time game like our other titles. No turns! And you can, of course, accelerate or decelerate the time at your leisure.
- There are not seven playable races. This misunderstanding probably came about because we’ve used the word “phenotype” for the main classes of species – and there are six of those (Mammalian, Avian, Reptilian, etc). There are also six art styles related to these classes, for ships, buildings, and so on. There are pre-scripted races available for a quick game start, though you will never run into any of these as AI controlled factions. (The universe is populated with random species.) When you start the game, you can choose one of these scripted races or customize your own star-trekking population through a very simple process.
- Stellaris is being designed with large multiplayer capability in mind. Hotjoin will be possible, allowing people to join games already in progress, and we hope that the only real limit on the number of players will be the size of the galaxy map.
- Stellaris will be released simultaneously for Windows PC, Mac and Linux machines.
- We do not have various different religions and cultures in the game, as you might see in, for example, Europa Universalis. ("Religion" in an abstract sense is often mentioned however.) Population units ("Pops") can each have their own species, ethics and grievances however, which can encourage them to join Factions.
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